Disable STR debugging
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@ -76,7 +76,7 @@ namespace TShockAPI.Handlers
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// Uncommenting this function will send the same tile rect 10 blocks above you for visualisation. This will modify your world and overwrite existing blocks.
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// Use in test worlds only.
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Debug.DisplayTileSetInGame(args.TileX, (short)(args.TileY - 10), args.Width, args.Length, tiles, args.Player);
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//Debug.DisplayTileSetInGame(args.TileX, (short)(args.TileY - 10), args.Width, args.Length, tiles, args.Player);
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// If we are handling this event then we have updated the server's Main.tile state the way we want it.
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// At this point we should send our state back to the client so they remain in sync with the server
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