Disable STR debugging

This commit is contained in:
Chris 2020-11-15 11:06:12 +10:30
parent 5af1f8f76a
commit fe5a7ec2e4

View file

@ -76,7 +76,7 @@ namespace TShockAPI.Handlers
// Uncommenting this function will send the same tile rect 10 blocks above you for visualisation. This will modify your world and overwrite existing blocks.
// Use in test worlds only.
Debug.DisplayTileSetInGame(args.TileX, (short)(args.TileY - 10), args.Width, args.Length, tiles, args.Player);
//Debug.DisplayTileSetInGame(args.TileX, (short)(args.TileY - 10), args.Width, args.Length, tiles, args.Player);
// If we are handling this event then we have updated the server's Main.tile state the way we want it.
// At this point we should send our state back to the client so they remain in sync with the server