Chris
77d04ca4ec
Message adjustment
2020-06-02 14:08:07 +09:30
Chris
3b6a9ffcc2
Add bestiary handler
2020-06-02 14:06:18 +09:30
Chris
1c0a649a0c
Add handling for liquid net module
2020-06-02 13:34:26 +09:30
Chris
48d610d33f
Move netmodule handling into handlers namespace
...
Add handler for teleport pylons, and permission for teleport pylons
2020-06-02 12:59:14 +09:30
Chris
4d1fd54a7c
Respect tile bans for tile objects in send tile square handler
2020-06-02 12:55:46 +09:30
Chris
5b72ff6c0a
Add IPacketHandler
2020-06-02 10:44:10 +09:30
Chris
9fb27543b9
Some refactoring from feedback
2020-06-01 18:35:58 +09:30
Chris
0770e3d125
Comment out dangerous debug code
2020-06-01 16:42:11 +09:30
Chris
e030d54bd6
Fix trapdoors too
2020-06-01 16:40:34 +09:30
Chris
36089d96bb
Fix doors for real this time.
...
Should also fix tile entities (such as item frames, pylons) and other tile objects.
Further, fixes a longstanding issue with SendTileSquare that resulted in half squares being sent instead of full squares, causing visual bugs and desyncs most noticeable with doors
2020-06-01 15:12:45 +09:30
Chris
e10e9f76f3
Doors are still broken, however item frames work
2020-05-29 17:12:20 +09:30
Chris
d4a0f47e45
WIP - splitting STS into new class and processing methods
2020-05-29 14:05:43 +09:30