Chris
9dff07e6c2
Refactor EmojiHandler to implement IPacketHandler<TArgs>
2020-06-02 19:18:43 +09:30
Patrikkk
3cc8a75b9b
Merge branch 'general-devel' into emojipacketevent
2020-06-02 11:21:19 +02:00
Patrikkk
acdbfecaf1
EmojiHandler - Adding requested PR changes. Changing debug message. Fix wordings.
2020-06-02 11:20:04 +02:00
Chris
c7a6d044f4
Minor refactors
2020-06-02 17:19:00 +09:30
Chris
c9b015027d
Rename NetModulesTypes to NetModuleType
2020-06-02 14:28:09 +09:30
Chris
292f310f69
Publicise these handlers
2020-06-02 14:20:03 +09:30
Chris
961c6cd9bc
Clean up NetModulePacketHandler a little
2020-06-02 14:18:22 +09:30
Chris
0af69e2bf2
Add ambience handler
2020-06-02 14:17:13 +09:30
Chris
77d04ca4ec
Message adjustment
2020-06-02 14:08:07 +09:30
Chris
3b6a9ffcc2
Add bestiary handler
2020-06-02 14:06:18 +09:30
Chris
1c0a649a0c
Add handling for liquid net module
2020-06-02 13:34:26 +09:30
Chris
48d610d33f
Move netmodule handling into handlers namespace
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Add handler for teleport pylons, and permission for teleport pylons
2020-06-02 12:59:14 +09:30
Chris
4d1fd54a7c
Respect tile bans for tile objects in send tile square handler
2020-06-02 12:55:46 +09:30
Chris
5b72ff6c0a
Add IPacketHandler
2020-06-02 10:44:10 +09:30
Patrikkk
c94d15e634
Commit EmojiHandler.cs and register OnEmoji hook.
2020-06-01 15:31:45 +02:00
Patrikkk
f538ceb793
Adding EmojiHandler to handle an exploit. Adding sendemoji permission and checks.
...
I know, this is not something important, but I'm going through the new packets one by one and adding events developers can work with, patching exploits, and thought this could be a core permission.
2020-06-01 15:24:02 +02:00
Chris
9fb27543b9
Some refactoring from feedback
2020-06-01 18:35:58 +09:30
Chris
0770e3d125
Comment out dangerous debug code
2020-06-01 16:42:11 +09:30
Chris
e030d54bd6
Fix trapdoors too
2020-06-01 16:40:34 +09:30
Chris
36089d96bb
Fix doors for real this time.
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Should also fix tile entities (such as item frames, pylons) and other tile objects.
Further, fixes a longstanding issue with SendTileSquare that resulted in half squares being sent instead of full squares, causing visual bugs and desyncs most noticeable with doors
2020-06-01 15:12:45 +09:30
Chris
e10e9f76f3
Doors are still broken, however item frames work
2020-05-29 17:12:20 +09:30
Chris
d4a0f47e45
WIP - splitting STS into new class and processing methods
2020-05-29 14:05:43 +09:30