**This commit does not have any effect on actual gameplay as of current project state, but it does let valid projectile creation pass through instead of getting caught up in Bouncer. That catch is currently disabled for the time being, until all valid projectile creation check is added.**
Things would have get caught up in our bouncer eversince 1.4. We commented out the catch (the disable and handling) for now, but none of these new projectiles were added to let them pass.
Renaming stabProjectile to directionalProjectile. Adding staffs to directionalProjectiles
Adding check for GolfClubHelper projectile.
Left in a debug check for golfball projectile. I would want to see if the reject gets triggered in a proper server enviroment. I didn't want to handle the projectile just yet.
Adding GolfBallItemIDs list in Handlers.LandGolfBallInCupHandler.cs
I know, this is not something important, but I'm going through the new packets one by one and adding events developers can work with, patching exploits, and thought this could be a core permission.
Should also fix tile entities (such as item frames, pylons) and other tile objects.
Further, fixes a longstanding issue with SendTileSquare that resulted in half squares being sent instead of full squares, causing visual bugs and desyncs most noticeable with doors