LaoSparrow
740c5c9250
fix(GetDataHandlers): handle and ignore NpcItemStrike(msgid 24)
2025-03-01 03:53:13 +08:00
Lucas Nicodemus
8d186bbdcb
Merge pull request #3063 from LaoSparrow/fix-sendtilerecthandler
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Fixes related to `SendTileRectHandler`
2025-03-01 04:05:10 +09:00
LaoSparrow
61e574ce72
docs(changelog): update entries
2025-03-01 02:18:20 +08:00
LaoSparrow
28aa3aea48
fix(Bouncer/SendTileRectHandler): tile rect changes not synced between clients && unable to place HatRack
2025-03-01 01:42:18 +08:00
LaoSparrow
1e23785a04
fix(Bouncer/SendTileRectHandler): MatchRemoval incorrect check range
2025-02-28 23:01:40 +08:00
ohayo
98eed425e2
Suppress logging of un-spawnable npcs
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Not anything related to the handshake fixes, but still a nice fix which could help server owners deal with mischievous client users.
2025-02-12 21:51:14 +10:00
ohayo
56c5865043
Emergency bug fix for handshake on all/server player
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The All Player does not have a valid state and because FinishedHandshake is false by default, they would never get time update packets, etc.
2025-02-11 07:47:14 +10:00
Joseph Goh
836cc33c8d
rewrite: bed spawning for SSC
2025-02-10 11:42:36 +08:00
Arthri
64d819bebb
Changelog entry
2025-02-08 07:18:06 +00:00
Arthri
2053213558
Bounce infinite or NaN velocity / position
2025-02-08 07:13:03 +00:00
ohayo
6d5fff83cf
Prevent blank UUIDs from being banned
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This fixes a bug with a bad actor getting banned with a blank client UUID and then preventing anyone from joining the server due to a lack of UUID on the Connect Request ban check.
2025-02-08 14:37:48 +10:00
ohayo
de142e419e
I guess update the magic number here too?
2025-02-05 09:37:53 +10:00
ohayo
5a23073db5
Suggestions + fix last missed magic number
2025-02-05 09:33:36 +10:00
ohayo
72f529fcb1
Typo fix
2025-02-04 21:24:44 +10:00
ohayo
ce04d9d173
Remove magic number + Use suggestions by particles
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Added a new ClientState enum based on code in Terraria.MessageBuffer.GetData & Terraria.Netplay.InnerClientLoop
2025-02-04 21:06:40 +10:00
ohayo
ff9cb9f858
Change the cast PacketTypes for 74 to its corresponding definition
2025-02-04 12:13:47 +10:00
ohayo
fa3c144274
Add necessary packets to a static hashset for further performance boosts
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title
2025-02-04 11:28:09 +10:00
ohayo
52d1840003
Packet filtering for those who never finish the handshake
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This also kicks those who never finish handshaking upon chat now. (To free up the resources a bit I guess?)
Before a player finishes the connection handshake, the server will check if it's necessary to send them a packet - it checks against a list of necessary packets like:
- ContinueConnecting (Send User Slot),
- PlayerSpawnSelf (CompleteConnectionAndSpawn),
- WorldInfo (Which the server does a further check if the player is at the appropriate state to be sent the world info)
- Status
- Disconnection
- TileFrameSection & TileSendSection
2025-02-04 11:07:10 +10:00
Luke
677426b746
Merge remote-tracking branch 'upstream/general-devel' into net9-upgrade
2025-02-02 16:43:59 +10:00
Luke
17e37dd8bd
Utilise conditional docker base image
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windows is no longer part of the 9.0 manifest
2025-02-02 16:36:28 +10:00
ohayo
b5d546a660
Remove debug logging (sorry haha)
2025-02-02 12:41:35 +10:00
ohayo
4f2fff050d
Quick bug fix - forgot about respawns + only set handshake once
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The connection state should NEVER be set to under 3 if the player is fully connected.
2025-02-02 12:40:04 +10:00
ohayo
4c01740177
Fix handshake stuff part 2
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If the player has requested world data before sending the spawn player packet, they should be at state 3, otherwise they should be at state 1 for skipping it. Just check based on that instead.
2025-02-02 12:08:14 +10:00
Lucas Nicodemus
e4e28cb1b5
Version tick: 5.2.2
2025-02-01 22:32:36 +09:00
Lucas Nicodemus
134f80f5b8
Merge commit from fork
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Missing ban validation in Connect Request allows TShock ban bypassing
2025-02-01 22:28:55 +09:00
ohayo
ed398430bc
Update changelog.md
2025-01-31 10:04:50 +10:00
ohayo
53789b40e4
Prevent further things from clients who dont handshake
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- The player will only finish the handshake once they spawn their player, a normal client would always do this eventually.
- They cannot chat, even if they request world data but just not spawn their player.
- Other clients will not be notified of their join/leave in both cases (dont request WD or do but dont spawn)
- And most importantly, they do not show on the in game player list but still show on the server console /playing cmd.
2025-01-31 09:17:26 +10:00
ohayo
d35934b3a2
Check for bans on connection as well as join, etc
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Should prevent people from being able to bypass this.
2025-01-30 22:46:13 +10:00
Luke
3e08982e73
Merge branch 'general-devel' into net9-upgrade
2025-01-29 22:03:08 +10:00
Luke
d2030991c4
Update Dockerfile
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Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
2025-01-29 07:19:13 +10:00
Lucas Nicodemus
80c29ee081
Merge pull request #2882 from drunderscore/feature/detect-installations-in-client-directory
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Detect invalid TShock installations
2025-01-27 22:01:27 +09:00
Lucas Nicodemus
0516428f88
Merge branch 'general-devel' into feature/detect-installations-in-client-directory
2025-01-27 21:56:48 +09:00
Lucas Nicodemus
49b1003eca
Update github actions upload artifact to v4
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This is part of #3050 , but thinking about this logically, the deprecation of v3 happens in just 3 days, so unless we want to have .NET 9 testing done in the next 3 days (unlikely?), it's not a great idea to let this break.
2025-01-27 21:07:36 +09:00
Lucas Nicodemus
5e4f17b47a
Merge pull request #2960 from AgaSpace/commandhooks
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New two hooks PrePlayerCommand and PostPlayerCommand
2025-01-27 10:09:36 +09:00
Lucas Nicodemus
97d88b3b3c
Merge branch 'general-devel' into commandhooks
2025-01-27 10:06:01 +09:00
Lucas Nicodemus
7058a9d61f
Merge pull request #2951 from AgaSpace/group-changes
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Group changes
2025-01-27 09:16:28 +09:00
Lucas Nicodemus
fe3644ca80
Merge branch 'general-devel' into group-changes
2025-01-27 09:13:01 +09:00
Lucas Nicodemus
64a4c9c1cd
Merge pull request #2952 from drunderscore/fix/player-data-is-sometimes-not-there
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Ensure `TSPlayer.PlayerData` is non-null whilst syncing loadouts
2025-01-27 09:00:47 +09:00
Lucas Nicodemus
3115e1f032
Merge branch 'general-devel' into fix/player-data-is-sometimes-not-there
2025-01-27 08:57:36 +09:00
Lucas Nicodemus
de8a0a634c
Merge pull request #3057 from sgkoishi/pr3057
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Detect xterm compatibility to avoid console spam
2025-01-27 08:55:01 +09:00
SGKoishi
605be8f813
Detect xterm compatibility to avoid console spam
2025-01-27 08:11:36 +09:00
Luke
f3e0d04758
Merge remote-tracking branch 'upstream/general-devel' into net9-upgrade
2025-01-26 21:16:51 +10:00
Luke
608111cfb9
Update TerrariaServerAPI
2025-01-26 21:16:04 +10:00
Lucas Nicodemus
f71f3b865c
Merge pull request #3056 from sgkoishi/pr3056
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Automatic language detection
2025-01-26 16:16:58 +09:00
SGKoishi
c4a141308e
Automatic language detection
2025-01-26 15:11:15 +09:00
Lucas Nicodemus
c6dfb97349
Merge pull request #3055 from sgkoishi/pr3055
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Fix #2895
2025-01-26 13:43:50 +09:00
Lucas Nicodemus
5da5f35c15
Merge branch 'general-devel' into pr3055
2025-01-26 13:42:01 +09:00
Lucas Nicodemus
74a07150f8
Update submodule
2025-01-26 13:37:38 +09:00
Lucas Nicodemus
faf7854a23
Merge pull request #2947 from AgaSpace/accountgroupcupdate-hook
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Added AccountGroupUpdate hook, when trying to change a user group.
2025-01-26 13:03:46 +09:00
SGKoishi
52ed275be2
Fix #2895
2025-01-26 13:00:06 +09:00