TShock/CHANGELOG.md
2017-12-06 13:07:35 -07:00

24 KiB

TShock for Terraria

This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.

Upcoming Changes

  • API: Added hooks for item, projectile and tile bans (@deadsurgeon42)
  • API: Changed PlayerHooks permission hook mechanisms to allow negation from hooks (@deadsurgeon42)
  • API: New WorldGrassSpread hook which shold allow corruption/crimson/hallow creep config options to work (@DeathCradle)
  • Fixed saving when one player is one the server and another one joins (@MarioE)
  • Fixed /spawnmob not spawning negative IDs (@MarioE)
  • Validated tile placement on PlaceObject; clients can no longer place frames, paintings etc with dirt blocks (@bartico6, @ProfessorXZ)
  • Updated to new stat tracking system with more data so we can actually make informed software decisions (Jordan Coulam)
  • Fixed /time display at the end of Terraria hours (@koneko-nyan)
  • Added a warning notifying users of the minimum memory required to run TShock (@bartico6)
  • Added /group rename to allow changing group names (@ColinBohn, @ProfessorXZ)
  • Added /region rename and OnRegionRenamed hook (@koneko-nyan, @deadsurgeon42)
  • Rebuilt /ban add. New syntax is /ban add [time] [reason] where target is the target online player, offline player, or IP; where time is the time format or 0 for permanent; and where [reason] is the reason. (@hakusaro)
  • Removed /ban addip and /ban addtemp. Now covered under /ban add. (@hakusaro)
  • Added /su, which temporarily elevates players with the tshock.su permission to super admin. In addition added, a new group, owner, that is suggested for new users to setup TShock with as opposed to superadmin. Finally, /su is implemented such that a 10 minute timeout will occur preventing people from just camping with it on. (@hakusaro)
  • Added /sudo, which runs a command as the superadmin group. If a user fails to execute a command but can sudo, they'll be told that they can override the permission check with sudo. Much better than just telling them to run /su and then re-run the command. (@hakusaro)
  • Fixed /savessc not bothering to save ssc data for people who bypass ssc. (@hakusaro)
  • Default permission sets for new databases are more modern. (@hakusaro)
  • Added the ability to ban by account name instead of just banning a character name assuming its an account name. (@hakusaro)

TShock 4.3.24

  • Updated OpenTerraria API to 1.3.5.3 (@DeathCradle)
  • Updated Terraria Server API to 1.3.5.3 (@WhiteXZ, @hakusaro)
  • Updated TShock core components to 1.3.5.3 (@hakusaro)
  • Terraria Server API version tick: 2.1
  • Added OnNpcKilled hook to Server API: 2.2 (@tylerjwatson)
  • Added CreateCombatTextExtended to PacketTypes. This packet allows for the same functionality that packet 82 (CreateCombatText) used to have. (@WhiteXZ)
  • Updated ServerBroadcast hook to provide a NetworkText object. (@tylerjwatson)
  • Fixed levers and things not updating properly. (@deathcradle)
  • Deprecated PacketTypes.ChatText. Chat is now handled using the NetTextModule and packet 82. (@WhiteXZ, @Hakusaro)
  • Removed the -lang command-line flag from TShock. It is now a vanilla feature. (@Hakusaro)

TShock 4.3.23

  • Added evil type option during world creation (@mistzzt)
  • Bans can be sorted. TShock's default sorting will retrieve bans sorted from newest to oldest based on the date the ban was added (@WhiteXZ)
  • Resolved issues with mob and item spawning. Thanks to @OnsenManju for your investigative work :) (@WhiteXZ)
  • Patched a crashing exploit (@Simon311)

TShock 4.3.22

  • Compatibility with Terraria 1.3.4.4
  • API: Version tick 2.0
  • API: Reduced RAM usage by ~80MB (Large server) (@deathcradle)
  • API: Added TSPlayer.KillPlayer() (@WhiteXZ)
  • API: Added TSPlayer.Logout() (@ProfessorXZ)
  • Fixed connections after max slot is reached (@DeathCradle)
  • Fixed server crashes caused by client disconnections when attempting to read closed sockets (@Enerdy)
  • Added some code to make trapdoors work better (@DogooFalchion)
  • AllowCutTilesAndBreakables config option now correctly allows flowers/vines/herbs to be cut in regions without breaking walls (@WhiteXZ)
  • REST: /v3/players/read now includes a muted field (@WhiteXZ)
  • REST: Token creation is now more secure (Thanks to @Plazmaz for reporting the issue!)
  • REST: Deprecated the RestRequestEvent. If you use this event, please let us know.
  • REST: ALL endpoints now have a base route (eg you can use /server/motd instead of /v3/server/motd). These base routes will never change, but will provide an upgrade field describing any newer routes
  • REST: Added /v3/world/autosave and /v3/world/bloodmoon which use GET parameter style arguments. I.e., /v3/world/autosave?state=[true|false] & /v3/world/bloodmoon?state=[true|false]. The state argument is optional
  • Fixed fishing quests not saving/loading correctly when login before join, UUID login, and SSC were enabled together (@DogooFalchion)

TShock 4.3.21

  • Compatibility with Terraria 1.3.4.3 (@Patrikkk, @Zaicon).
  • API: Version tick 1.26.
  • API: Deprecated PlayerDamage and PlayerKillMe packets (now uses PlayerHurtV2 and PlayerDeathV2).
  • API: Main.rand now uses UnifiedRandom instead of Random. This WILL break any existing plugin that uses Main.rand.
  • Fixed HealOtherPlayer packet exploit (@Simon311).
  • Added associated config option for HealOtherPlayer exploit prevention (@Simon311).
  • Added /accountinfo command to get account information for a given TShock account (@Simon311).
  • Removed TShock color parsing from MOTDs (@WhiteXZ).
  • Fixed butterfly statues spawning catchable butterflies (@DogooFalchion).
  • Implemented some missing balance changes lost in prior version patches (@DogooFalchion).
  • Added alias for server shutdown command: stop (@nicatronTg).
  • Removed the old REST model. This includes the following endpoints:
  • /status
  • /v2/players/read
  • /v2/server/rawcmd (@WhiteXZ).
  • Fixed /user group always giving an unhelpful error messaging telling you to check the console, even if we knew exactly why it failed (@nicatronTg).
  • Removed all obsolete methods in TShock marked obsolete prior to this version (all of them) (@nicatronTg).
  • Fixed issue where registration + login would fail because KnownIps had 0 items and .Last() doesn't work on collections with 0 items (@DogooFalchion, @nicatronTg, @Simon311).
  • Added /uploadssc [player] which allows someone to upload SSC data for [player] and store it on the server. Adds tshock.ssc.upload and tshock.ssc.upload.others permission nodes to match (@DogooFalchion).
  • Added hardened stone to the whitelist of tiles editable by players (@DogooFalchion).
  • Added conversion system to send convert old MOTD format into smart text, while preserving initial line starting values to keep byte optimization for background colors Thanks to (@WhiteXZ, @Simon311, and especially @DogooFalchion) for the hard work on this issue.

TShock 4.3.20

  • Security improvement: The auth system is now automatically disabled if a superadmin exists in the database (@Enerdy).
  • Removed the auth-verify command since auth now serves its purpose when necessary (@Enerdy).
  • Security: /" exploit can no longer break chat mute filters (@Simon311).
  • Fixed an issue where sometimes players could connect briefly during server shutdown, leading to errors (@Simon311).
  • Fixed wyverns despawning & not behaving like normal (@WhiteXZ).
  • Fixed major security issue where InvokeClientConnect could be exploited to do terrible, terrible things (@Simon311, @nicatronTg, @popstarfreas, @ProfessorXZ, @WhiteXZ).

TShock 4.3.19

  • Compatibility with Terraria 1.3.3.3 (@Simon311)
  • API: Version tick 1.25
  • API: Resolved some issues with the ItemForceIntoChest hook (@WhiteXZ, @Patrikkk)
  • API: Resolved some shonky code that caused Vitamins and other Ankh Shield related items to drop at strange rates or not at all (@ProfessorXZ, @WhiteXZ, @nicatronTg)
  • Fixed magical ice blocks not working correctly (@ProfessorXZ)

TShock 4.3.18

  • Compatibility with Terraria 1.3.3.2
  • API: Version tick 1.24
  • API: Fixed chat line breaks when using chat tags and long strings of text (@ProfessorXZ)
  • API: Added ItemForceIntoChest hook (@WhiteXZ)
  • API: Included the player's registration date in REST's players/read endpoints (@ProfessorXZ)
  • The setdungeon command correctly uses tshock.world.setdungeon as its permission (@OnsenManju)
  • Fixed clients being able to "Catch" and remove NPCs (@ProfessorXZ)
  • Fixed clients being able to remove other players' portals (@ProfessorXZ)
  • Fixed possible client crashes caused by invalid item netIDs (@ProfessorXZ)
  • Fixed players being able to bypass permission checks when placing Tile Entities (@ProfessorXZ)
  • Fixed players being able to bypass permission checks when placing items in Item Frames (@ProfessorXZ)
  • Fixed a bug involving Item Frames which allowed players to duplicate items (@ProfessorXZ)
  • Fixed an issue allowing clients to teleport NPCs to arbitrary locations (@ProfessorXZ)
  • Fixed a bug where players would get teleported to their previous location after dismounting the Unicorn Mount (@ProfessorXZ)
  • Players can no longer quick stack items into region protected chests (@ProfessorXZ)
  • Rope placement is no longer blocked by range checks (@ProfessorXZ)
  • The Drill Containment Unit breaks blocks properly now (@ProfessorXZ)
  • Fixed item duplications caused by range checks and invalid netIDs (@ProfessorXZ)
  • Fixed Expert mode coin duplication (@ProfessorXZ)
  • Players are no longer able to place liquids using LoadNetModule packet (@ProfessorXZ)
  • Explosives are no longer blocked by range checks (@ProfessorXZ)
  • Players can no longer bypass tile checks by using the Tile packet (@ProfessorXZ)
  • Fixed a bug where players couldn't hammer a Junction Box without "allowclientsideworldedit" permission (@Patrikkk)
  • Fixed the client's UI not being draw when setting wind speed to abnormal values (@ProfessorXZ)
  • Added a command to start and stop sandstorms (@WhiteXZ)

TShock 4.3.17

  • Compatibility with Terraria 1.3.2.1
  • Updated superadmin behaviour to conform to expected behaviour (@WhiteXZ, @Patrikk)
  • Fixed a crash involving teleporters and dressers (@WhiteXZ)
  • Fixed pressure plates (@Enerdy, @Patrikk)
  • Fixed a deadlock in wiring (@Wolfje)
  • Fixed a crash in wiring (@Patrikk)
  • Improved network syncing on client joins (@Patrikk)
  • The Presserator can now place actuators (@ProfessorXZ)
  • Resolved a region error when removing unlisted users from regions (@WhiteXZ)
  • Added a SetDungeon command to set the dungeon position (@webmilio)
  • The currently running world name is now part of the server application's title (@webmilio)
  • Gem locks can now be region protected (@mistzzt)
  • Players can now place sensors (@mistzzt)
  • Repackaged GeoIP with TShock so that GeoIP works (@Enerdy)
  • Added permissions to use sundials and start/stop parties (@Patrikk)
  • Added an announcement box hook (@mistzzt)
  • Added the ability to choose what type of world (crimson/corruption) you generate (@NoNiMad)

TShock 4.3.16

  • Terraria 1.3.1 wiring bugfixes
  • Terraria 1.3.1.1 compatibility

TShock 4.3.15

  • This release is actually 4.3.14, but was ticked extra due to a version issue on gen-dev prior to master push.
  • Update to 1.3.1

TShock 4.3.13

  • Fixed an issue preventing TShock from starting on certain mono versions (@Wolfje)
  • Fixed a deadlock in Wiring (@Wolfje)
  • Fixed character styles/gender not being saved properly on first login while SSC is on (@WhiteXZ)
  • Added a PlayerPermission hook fired whenever a permission check involving said player occurs (when the new TSPlayer.HasPermission method is called) (@Enerdy)
  • Resolved an issue where martian invasions and eclipses would have empty messages if AnonymousBossInvasions was set to true (@WhiteXZ)
  • Added an optional slime parameter to the rain command, allowing slime rain to be started and stopped. New syntax is rain [slime] <start/stop> (@WhiteXZ)
  • Fixed performance issues due to concurrent dictionary access in TSPlayer (@CoderCow)
  • Added an ID property to Regions (@WhiteXZ)
  • Fixed an issue where region sizes were calculated incorrectly (@WhiteXZ)
  • Fixed a bug in RegionManager preventing regions adding correctly (@pink_panther)
  • Fixed another bug in RegionManager preventing regions adding correctly (@WhiteXZ)
  • Fixed a routing issue with the /v2/token/create REST endpoint
  • Removed the /token/create REST endpoint. /v2/token/create should be used instead.

TShock 4.3.12

  • Fixed issues with TSPlayer.SetTeam not working (@WhiteXZ)
  • Fixed /butcher not killing bosses in expert difficulty (@WhiteXZ)
  • API: Deprecated PacketBufferer (now obviated by SendQ) (@WhiteXZ)
  • API: Building on Windows no longer breaks traps (@Wolfje)
  • Fixed bombs, dynamite, and sticky bombs (@Wolfje)
  • Removed spammy messages from OnSecondUpdate that confused some server owners (@Wolfje)
  • Rewrote some stat tracker code to send actually relevant data to the stats server (@Cleant / George from Multiplay UK)
  • Added an opt-out command line switch to disable the stat tracker (--stats-optout) (@Cleant / George from Multiplay UK)
  • Added a unique provider token which can be passed to the stat tracker (--provider-token [token]) for tracking servers from the same GSP. (@Cleant / George from Multiplay UK)

TShock 4.3.11

  • This release is actually 4.3.10, but was ticked extra due to a version issue on gen-dev prior to master push.

TShock 4.3.10

This version features a drop-in tile replacement system by @Wolfje that reduces RAM requirements by up to 70% on all worlds and CPU requirements up to 10% in the running process.

  • Large worlds: from 700MB-1GB -> ~325MB
  • Medium worlds: from 500MB -> ~200MB
  • Small worlds: from 400MB -> ~125MB

Other notable changes include:

  • API: Drop-in tile storage replacement system (@Wolfje)
  • API: Fixed some possible packet leaks in sendq (@Wolfje)
  • API: APIVersion 1.22
  • API: Added crash protection around malicious and/or invalid packets (@Wolfje)
  • API: Fixed worlds not loading sometimes (@tysonstrange)
  • API: Fixed living leaf walls not working as housing
  • Fixed an issue preventing some players from joining when the world is saving (@Wolfje)
  • Fixed an issue adding a ban on a player who has previously been banned (@Wolfje)
  • Fixed /invade martian (@Wolfje)
  • Fixed target dummies not working properly (@WhiteXZ)
  • Added a config option (DisableSecondUpdateLogs) to prevent log spam from OnSecondUpdate() (@WhiteXZ)
  • Added RESTful API login rate limiting (@George)
  • Added config options (MaximumRequestsPerInterval, RequestBucketDecreaseIntervalMinutes, LimitOnlyFailedLoginRequests) for rate limiting (@George)
  • DEPRECATION: Deprecated Disable(string, bool) and added Disable(string, DisableFlags). Please update your plugins accordingly (@WhiteXZ)
  • Fixed Halloween and Christmas events not working properly (@TomyLobo)
  • Fixed the demon heart's extra accessory slot not working correctly in SSC (@WhiteXZ)
  • Fixed gender-changing potions not working correctly in SSC (@hastinbe)
  • Fixed IP bans not working correctly (@hastinbe)
  • Fixed /reload not using the correct permission (@WhiteXZ)
  • Fixed TSPlayer.ActiveChest not being tracked correctly resulting in item dupes while disabled (@WhiteXZ)
  • /reload now reloads tile and projectile bans

TShock 4.3.8

  • API: Update to Terraria 1.3.0.8 (@Patrikkk)
  • API: Added a crash reporter which collects memory dumps on Windows (@Wolfje)
  • API: New commandline param: -crashdir - Writes crash reports to the specified directory (@Wolfje)
  • API: Sendq now doesn't disconnect people when it cant send a packet (@Wolfje)
  • API: Fixed more crashes on disconnect in sendq (@Wolfje)
  • API: Now ignores unknown server packets (@Wolfje)
  • API: Potentially removed arithmetic overflows in server (@Wolfje)

Using the Crash Reporter

TShock now has a crash reporter built in which writes crash logs to the crashes directory in the event of a catastrophic failure. To change where TShock writes its crash logs, specify the -crashdir parameter on the command line.

  1. In the event of a crash, look for a file called crash_xxxx.zip in the crashes directory
  2. Upload the file somewhere, beware the crash file may be quite large (>100MB), anywhere like google drive, dropbox or mega will be fine
  3. Post a link to the crash with reproduction steps in the TShock support forum

Alternatively, if you do not want to report the crash, just delete the file.

TShock 4.3.7

  • Auth system kicks players if system is disabled. (@nicatronTg)
  • Fixed /login permitting multiple logins without a logout in between. (@nicatronTg)
  • Allow[Hallow/Corruption/Crimson]Creep in config now work. (@WhiteXZ)
  • API: Treasure bags are now named properly. (@WhiteXZ)
  • API: Clients no longer close on disconnect. (@Wolfje)
  • API: Add server broadcast hook. (@Patrikk)
  • API: Fixed pressure plate hook triggering multiple times. (@Patrikk)
  • API: Fixed issues with SendQ writes failing. (@Wolfje)
  • API: Version tick to 1.21

TShock 4.3.6

  • API: NPCs shoot the right way (@WhiteXZ)
  • API: The server config file works correctly with priority and port (@Patrikkk)
  • API: Removed support for favorites and removed JSON dependencies. (@Enerdy)
  • API: Removed support for clouds. (@Enerdy)
  • API: Fixed a whole lot of bugs with wiring, and in general re-wrote some core bits that were bugged. (@WhiteXZ)
  • API: Fixed projectile AI bugs. (@AndrioCelos)
  • API: Fixed world saving problems. (WhiteXZ)
  • API: Fixed server not accepting more connections once max slots was filled. (@WhiteXZ)
  • API: Removed startup parameters and moved them to TShock. (@Cleant)
  • API: Item.SetDefaults() no longer kills some tools. (@Enerdy)
  • API: Restored chat bubbles. (@WhiteXZ)
  • API: Updated to 1.3.0.6. (@Enerdy & @Patrikkk)
  • API: Lots and I mean lots of network improvements in the SendQ department. (@tylerjwatson)
  • API: Added NpcLootDrop and DropBossBag hooks. (@Patrikkk)
  • API: Fixed hook: NpcTriggerPressurePlate (@Patrikkk)
  • API: Fixed hook: ProjectileTriggerPressurePlate (@Patrikkk)
  • API: Fixed hook: ItemSetDefaultsString (@Patrikkk)
  • API: Fixed hook: ItemSetDefaultsInt (@Patrikkk)
  • API: Fixed hook: ItemNetDefaults (@Patrikkk)
  • API: Fixed hook: GameStatueSpawn (@Patrikkk)
  • API: Fixed hook: NpcNetDefaults (@Patrikkk)
  • API: Fixed hook: NpcNetSetDefaultsString (@Patrikkk)
  • API: Fixed hook: NpcNetSetDefaultsInt (@Patrikkk)
  • API: Fixed hook: NpcSpawn (@Patrikkk)
  • API: Fixed hook: NpcTransformation (@Patrikkk)
  • API: Fixed hook: NpcStrike (@Patrikkk)
  • API: Updated AssemblyInfo to 1.3.0.6. (@nicatronTg)
  • API: Moved to .NET Framework 4.5. (@tylerjwatson)
  • API: Dedicated server input thread doesn't run if input is redirected/piped. (@tylerjwatson)
  • API: Wiring.cs methods are now public. (@Stealownz)
  • API: Added PlayerTriggerPressurePlate hook. (@Patrikkk)
  • API: API Version Tick to 1.20.
  • The config option disabling the DCU has been deprecated and will be removed in a future release. (@nicatronTg)
  • Fixed bubble tile triggering noclip checks. (@Enerdy)
  • Updated projectile handling in GetDataHandlers. (@WhiteXZ)
  • Fixed issue #992. (@WhiteXZ)
  • Teleport handler now handles wormholes. (@WhiteXZ)
  • Fixed tall gates and trap doors (issue #998). (@WhiteXZ)
  • Added monoliths to orientable tiles (issue #999). (@WhiteXZ)
  • Fixed vortex stealth armor (issue #964). (@WhiteXZ)
  • Added moon lord to spawn boss. (@WhiteXZ)
  • Fixed serverpassword syntax error error message. (@JordyMoos)
  • Fixed issue #1019. (@WhiteXZ)
  • Fix: Region protection prevents placement of objects. (@Patrikkk)
  • Moved all startup parameters to TShock. (@Cleant)
  • Fix: Target dummies are no longer butchered. (@Denway)
  • Added projectile 465 to the ignore list, which fixes some other issues. (@Enerdy)
  • Fix: Logging out is now safe with SSC (/logout) (issue #1037). (@WhiteXZ)
  • API/TShock: Removed -world parameter from TShock, put it back in the API. (@tylerjwatson)

TShock 4.3.5

  • Fix HandleSpawnBoss, and as a result the spawnboss command and boss spawning items. (@Ijwu)
  • Rewrite SendQ for more network stack improvements (@tylerjwatson)
  • Update to Terraria 1.3.0.5 (@Patrikkk)

TShock 4.3.4

  • Fix invasion progress messages (@WhiteXZ)
  • Completely rewrite SendQ to have less deadlocks (@tylerjwatson)

TShock 4.3.3

  • Fix dihydrogen monoxide (@tylerjwatson)
  • Whitelist another boss projectile (@Patrikkk, @WhiteXZ)

TShock 4.3.2

  • Fixed the issue where using the Super Absorbent Sponge would disable users (@WhiteXZ)
  • Fixed an issue in NetGetData where e.Length - 1 would be -1 (@WhiteXZ)
  • Fixed /who -i and /userinfo (@Enerdy)
  • API: OnRegionEntered hook now returns the region entered (@Patrikkk)
  • Support for Terraria 1.3.0.4 (@nicatronTg)
  • Fixed dressers being unbreakable. (@nicatronTg)
  • Fixed wall placement mechanics (@nicatronTg, @Ijwu, @WhiteXZ)
  • Fixed Moon Lord projectiles disabling players (@k0rd, @nicatronTg)
  • Fixed several potential crashes in server (@Patrikkk)
  • Fixed -autocreate command line argument (@WhiteXZ, @nicatronTg)
  • Added more world data to world load menu (@WhiteXZ)
  • Moved server password to TShock config (@Enerdy)
  • Fixed world delete in server (@benjiro)
  • Fixed disappearing NPCs (@WhiteXZ)
  • Added much more performant code, SendQ, to server module. Reduces downstream network overhead by at least 40% (@tylerjwatson)
  • API: Updated TSPlayer.Disable to use new buffs (@Enerdy)
  • Updated default max damage & projectile damage to 1,175 (based on 625 people)
  • Fixed support for SSC (@WhiteXZ)

TShock 4.3.1

  • Fixed a bug where /user group failing would output no error. (@nicatronTg)
  • Fixed a bug where /user group would fail. @(Enerdy)
  • Added the ability to disable backup autosave messages. (@nicatronTg)
  • Fixed /buff malfunctioning when entering an invalid buff name. (@Enerdy)
  • Fixed projectiles 435-438 (martian invasion) freezing everyone under certain conditions. (@Enerdy)
  • DisableTombstones now works properly with the new golden gravestones. (@Enerdy)
  • REST module now properly catches exceptions during Start(). (@Patrikkk)
  • Added /expert command to toggle expert mode. (@WhiteXZ)
  • Fixed pirate invasions. (@patrik)
  • Fixed worldinfo packet. (@WhiteXZ)
  • Fixed server passwords. (@Enerdy)

TShock 4.3.0.0

  • API: Modifed NetItem so that it's actually useful. (@MarioE)
  • Updated prebuilts (SQLite, JSON, MySQL) to latest versions. (@nicatronTg)
  • Added a minimum password length to prevent blank passwords. (@nicatronTg)
  • Modified item ban checks to provide which item is disabling a player in the logs. (@Enerdy)
  • API: Modified TSPlayer to store a user, and deprecated calls to TSPlayer.User.ID. (@WhiteXZ)
  • Modified chat color specs in config file to be int arrays rather than floats. (@nicatronTg)
  • Modified verbiage for /auth and /auth-verify to make it clearer how they operate. (@nicatronTg)
  • API: Added fuzzy name searching for users. (@WhiteXZ)
  • API: Fixed OnPlayerLogout not being fired when a player disconnects. (@nicatronTg)
  • API: Deprecated ValidString and SanitizeString methods in Utils. (@nicatronTg)
  • Added BCrypt password hashing and related systems for it. BCrypt replaces the old system using non-password hashing algorithms for storing passwords. It breaks implementations of the login code that were manually recreated, but is otherwise seamless in transition. (@nicatronTg)
  • API: Added User.VerifyPassword(string password) which verifies if the user's password matches their stored hash. It automatically upgrades a users' password to BCrypt if called and the password stored is not a BCrypt hash. (@nicatronTg)
  • API: Deprecated Utils.HashPassword and related password hashing functions as those are no longer needed for plugin access. (@nicatronTg)
  • Fixed UseServerName config option so that it correctly sends the config server name any time that Main.WorldName is used. (@Olink)
  • Fixed a bug where people could ban themselves. (@nicatronTg)
  • Fixed a bug where banning a player who never logged in caused problems. (@nicatronTg)
  • Terraria 1.3.0.3 support.