236 lines
13 KiB
Markdown
236 lines
13 KiB
Markdown
# TShock for Terraria
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This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
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## Upcoming Changes
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## TShock 4.3.16
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* Terraria 1.3.1 wiring bugfixes
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* Terraria 1.3.1.1 compatibility
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## TShock 4.3.15
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* This release is actually 4.3.14, but was ticked extra due to a version issue on gen-dev prior to master push.
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* Update to 1.3.1
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## TShock 4.3.13
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* Fixed an issue preventing TShock from starting on certain mono versions (@Wolfje)
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* Fixed a deadlock in Wiring (@Wolfje)
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* Fixed character styles/gender not being saved properly on first login while SSC is on (@WhiteXZ)
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* Added a PlayerPermission hook fired whenever a permission check involving said player occurs (when the new TSPlayer.HasPermission method is called) (@Enerdy)
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* Resolved an issue where martian invasions and eclipses would have empty messages if AnonymousBossInvasions was set to true (@WhiteXZ)
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* Added an optional `slime` parameter to the `rain` command, allowing slime rain to be started and stopped. New syntax is `rain [slime] <start/stop>` (@WhiteXZ)
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* Fixed performance issues due to concurrent dictionary access in TSPlayer (@CoderCow)
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* Added an ID property to Regions (@WhiteXZ)
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* Fixed an issue where region sizes were calculated incorrectly (@WhiteXZ)
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* Fixed a bug in RegionManager preventing regions adding correctly (@pink_panther)
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* Fixed another bug in RegionManager preventing regions adding correctly (@WhiteXZ)
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* Fixed a routing issue with the `/v2/token/create` REST endpoint
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* Removed the `/token/create` REST endpoint. `/v2/token/create` should be used instead.
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## TShock 4.3.12
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* Fixed issues with TSPlayer.SetTeam not working (@WhiteXZ)
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* Fixed /butcher not killing bosses in expert difficulty (@WhiteXZ)
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* API: Deprecated PacketBufferer (now obviated by SendQ) (@WhiteXZ)
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* API: Building on Windows no longer breaks traps (@Wolfje)
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* Fixed bombs, dynamite, and sticky bombs (@Wolfje)
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* Removed spammy messages from OnSecondUpdate that confused some server owners (@Wolfje)
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* Rewrote some stat tracker code to send actually relevant data to the stats server (@Cleant / George from Multiplay UK)
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* Added an opt-out command line switch to disable the stat tracker (--stats-optout) (@Cleant / George from Multiplay UK)
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* Added a unique provider token which can be passed to the stat tracker (--provider-token [token]) for tracking servers from the same GSP. (@Cleant / George from Multiplay UK)
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## TShock 4.3.11
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* This release is actually 4.3.10, but was ticked extra due to a version issue on gen-dev prior to master push.
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## TShock 4.3.10
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This version features a drop-in tile replacement system by @Wolfje that reduces RAM requirements
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by up to 70% on all worlds and CPU requirements up to 10% in the running process.
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* Large worlds: from 700MB-1GB -> ~325MB
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* Medium worlds: from 500MB -> ~200MB
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* Small worlds: from 400MB -> ~125MB
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Other notable changes include:
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* API: **Drop-in tile storage replacement system** (@Wolfje)
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* API: Fixed some possible packet leaks in sendq (@Wolfje)
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* API: APIVersion 1.22
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* API: Added crash protection around malicious and/or invalid packets (@Wolfje)
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* API: Fixed worlds not loading sometimes (@tysonstrange)
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* API: Fixed living leaf walls not working as housing
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* Fixed an issue preventing some players from joining when the world is saving (@Wolfje)
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* Fixed an issue adding a ban on a player who has previously been banned (@Wolfje)
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* Fixed /invade martian (@Wolfje)
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* Fixed target dummies not working properly (@WhiteXZ)
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* Added a config option (DisableSecondUpdateLogs) to prevent log spam from OnSecondUpdate() (@WhiteXZ)
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* Added RESTful API login rate limiting (@George)
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* Added config options (MaximumRequestsPerInterval, RequestBucketDecreaseIntervalMinutes, LimitOnlyFailedLoginRequests) for rate limiting (@George)
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* **DEPRECATION**: Deprecated Disable(string, bool) and added Disable(string, DisableFlags). Please update your plugins accordingly (@WhiteXZ)
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* Fixed Halloween and Christmas events not working properly (@TomyLobo)
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* Fixed the demon heart's extra accessory slot not working correctly in SSC (@WhiteXZ)
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* Fixed gender-changing potions not working correctly in SSC (@hastinbe)
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* Fixed IP bans not working correctly (@hastinbe)
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* Fixed /reload not using the correct permission (@WhiteXZ)
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* Fixed TSPlayer.ActiveChest not being tracked correctly resulting in item dupes while disabled (@WhiteXZ)
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* /reload now reloads tile and projectile bans
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## TShock 4.3.8
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* API: Update to Terraria 1.3.0.8 (@Patrikkk)
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* **API: Added a crash reporter which collects memory dumps on Windows** (@Wolfje)
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* API: New commandline param: `-crashdir` - Writes crash reports to the specified directory (@Wolfje)
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* API: Sendq now doesn't disconnect people when it cant send a packet (@Wolfje)
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* API: Fixed more crashes on disconnect in sendq (@Wolfje)
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* API: Now ignores unknown server packets (@Wolfje)
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* API: Potentially removed arithmetic overflows in server (@Wolfje)
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### Using the Crash Reporter
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TShock now has a crash reporter built in which writes crash logs to the `crashes` directory
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in the event of a catastrophic failure. **To change where TShock writes its crash logs,
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specify the `-crashdir` parameter on the command line**.
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1. In the event of a crash, look for a file called `crash_xxxx.zip` in the `crashes` directory
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2. Upload the file somewhere, beware the crash file may be quite large (>100MB), anywhere like google drive, dropbox or mega will be fine
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3. Post a link to the crash with reproduction steps in the TShock support forum
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Alternatively, if you do not want to report the crash, just delete the file.
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## TShock 4.3.7
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* Auth system kicks players if system is disabled. (@nicatronTg)
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* Fixed /login permitting multiple logins without a logout in between. (@nicatronTg)
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* Allow[Hallow/Corruption/Crimson]Creep in config now work. (@WhiteXZ)
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* API: Treasure bags are now named properly. (@WhiteXZ)
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* API: Clients no longer close on disconnect. (@Wolfje)
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* API: Add server broadcast hook. (@Patrikk)
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* API: Fixed pressure plate hook triggering multiple times. (@Patrikk)
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* API: Fixed issues with SendQ writes failing. (@Wolfje)
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* API: Version tick to 1.21
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## TShock 4.3.6 (Pre-Release)
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* API: NPCs shoot the right way (@WhiteXZ)
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* API: The server config file works correctly with priority and port (@Patrikkk)
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* API: Removed support for favorites and removed JSON dependencies. (@Enerdy)
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* API: Removed support for clouds. (@Enerdy)
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* API: Fixed a whole lot of bugs with wiring, and in general re-wrote some core bits that were bugged. (@WhiteXZ)
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* API: Fixed projectile AI bugs. (@AndrioCelos)
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* API: Fixed world saving problems. (WhiteXZ)
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* API: Fixed server not accepting more connections once max slots was filled. (@WhiteXZ)
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* API: Removed startup parameters and moved them to TShock. (@Cleant)
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* API: Item.SetDefaults() no longer kills some tools. (@Enerdy)
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* API: Restored chat bubbles. (@WhiteXZ)
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* API: Updated to 1.3.0.6. (@Enerdy & @Patrikkk)
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* API: Lots and I mean lots of network improvements in the SendQ department. (@tylerjwatson)
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* API: Added NpcLootDrop and DropBossBag hooks. (@Patrikkk)
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* API: Fixed hook: NpcTriggerPressurePlate (@Patrikkk)
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* API: Fixed hook: ProjectileTriggerPressurePlate (@Patrikkk)
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* API: Fixed hook: ItemSetDefaultsString (@Patrikkk)
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* API: Fixed hook: ItemSetDefaultsInt (@Patrikkk)
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* API: Fixed hook: ItemNetDefaults (@Patrikkk)
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* API: Fixed hook: GameStatueSpawn (@Patrikkk)
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* API: Fixed hook: NpcNetDefaults (@Patrikkk)
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* API: Fixed hook: NpcNetSetDefaultsString (@Patrikkk)
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* API: Fixed hook: NpcNetSetDefaultsInt (@Patrikkk)
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* API: Fixed hook: NpcSpawn (@Patrikkk)
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* API: Fixed hook: NpcTransformation (@Patrikkk)
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* API: Fixed hook: NpcStrike (@Patrikkk)
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* API: Updated AssemblyInfo to 1.3.0.6. (@nicatronTg)
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* API: Moved to .NET Framework 4.5. (@tylerjwatson)
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* API: Dedicated server input thread doesn't run if input is redirected/piped. (@tylerjwatson)
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* API: Wiring.cs methods are now public. (@Stealownz)
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* API: Added PlayerTriggerPressurePlate hook. (@Patrikkk)
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* API: API Version Tick to 1.20.
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* The config option disabling the DCU has been deprecated and will be removed in a future release. (@nicatronTg)
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* Fixed bubble tile triggering noclip checks. (@Enerdy)
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* Updated projectile handling in GetDataHandlers. (@WhiteXZ)
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* Fixed issue #992. (@WhiteXZ)
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* Teleport handler now handles wormholes. (@WhiteXZ)
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* Fixed tall gates and trap doors (issue #998). (@WhiteXZ)
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* Added monoliths to orientable tiles (issue #999). (@WhiteXZ)
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* Fixed vortex stealth armor (issue #964). (@WhiteXZ)
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* Added moon lord to spawn boss. (@WhiteXZ)
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* Fixed serverpassword syntax error error message. (@JordyMoos)
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* Fixed issue #1019. (@WhiteXZ)
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* Fix: Region protection prevents placement of objects. (@Patrikkk)
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* Moved all startup parameters to TShock. (@Cleant)
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* Fix: Target dummies are no longer butchered. (@Denway)
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* Added projectile 465 to the ignore list, which fixes some other issues. (@Enerdy)
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* Fix: Logging out is now safe with SSC (/logout) (issue #1037). (@WhiteXZ)
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* API/TShock: Removed -world parameter from TShock, put it back in the API. (@tylerjwatson)
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## TShock 4.3.5 (Unreleased)
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* Fix HandleSpawnBoss, and as a result the spawnboss command and boss spawning items. (@Ijwu)
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* Rewrite SendQ for more network stack improvements (@tylerjwatson)
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* Update to Terraria 1.3.0.5 (@Patrikkk)
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## TShock 4.3.4
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* Fix invasion progress messages (@WhiteXZ)
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* Completely rewrite SendQ to have less deadlocks (@tylerjwatson)
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## TShock 4.3.3
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* Fix dihydrogen monoxide (@tylerjwatson)
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* Whitelist another boss projectile (@Patrikkk, @WhiteXZ)
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## TShock 4.3.2
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* Fixed the issue where using the Super Absorbent Sponge would disable users (@WhiteXZ)
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* Fixed an issue in NetGetData where e.Length - 1 would be -1 (@WhiteXZ)
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* Fixed /who -i and /userinfo (@Enerdy)
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* API: OnRegionEntered hook now returns the region entered (@Patrikkk)
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* Support for Terraria 1.3.0.4 (@nicatronTg)
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* Fixed dressers being unbreakable. (@nicatronTg)
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* Fixed wall placement mechanics (@nicatronTg, @Ijwu, @WhiteXZ)
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* Fixed Moon Lord projectiles disabling players (@k0rd, @nicatronTg)
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* Fixed several potential crashes in server (@Patrikkk)
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* Fixed -autocreate command line argument (@WhiteXZ, @nicatronTg)
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* Added more world data to world load menu (@WhiteXZ)
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* Moved server password to TShock config (@Enerdy)
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* Fixed world delete in server (@benjiro)
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* Fixed disappearing NPCs (@WhiteXZ)
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* Added much more performant code, SendQ, to server module. Reduces downstream network overhead by at least 40% (@tylerjwatson)
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* API: Updated TSPlayer.Disable to use new buffs (@Enerdy)
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* Updated default max damage & projectile damage to 1,175 (based on 625 people)
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* Fixed support for SSC (@WhiteXZ)
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## TShock 4.3.1
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* Fixed a bug where /user group failing would output no error. (@nicatronTg)
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* Fixed a bug where /user group would fail. @(Enerdy)
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* Added the ability to disable backup autosave messages. (@nicatronTg)
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* Fixed /buff malfunctioning when entering an invalid buff name. (@Enerdy)
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* Fixed projectiles 435-438 (martian invasion) freezing everyone under certain conditions. (@Enerdy)
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* DisableTombstones now works properly with the new golden gravestones. (@Enerdy)
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* REST module now properly catches exceptions during Start(). (@Patrikkk)
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* Added /expert command to toggle expert mode. (@WhiteXZ)
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* Fixed pirate invasions. (@patrik)
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* Fixed worldinfo packet. (@WhiteXZ)
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* Fixed server passwords. (@Enerdy)
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## TShock 4.3.0.0
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* API: Modifed NetItem so that it's actually useful. (@MarioE)
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* Updated prebuilts (SQLite, JSON, MySQL) to latest versions. (@nicatronTg)
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* Added a minimum password length to prevent blank passwords. (@nicatronTg)
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* Modified item ban checks to provide which item is disabling a player in the logs. (@Enerdy)
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* API: Modified TSPlayer to store a user, and deprecated calls to TSPlayer.User.ID. (@WhiteXZ)
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* Modified chat color specs in config file to be int arrays rather than floats. (@nicatronTg)
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* Modified verbiage for ```/auth``` and ```/auth-verify``` to make it clearer how they operate. (@nicatronTg)
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* API: Added fuzzy name searching for users. (@WhiteXZ)
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* API: Fixed ```OnPlayerLogout``` not being fired when a player disconnects. (@nicatronTg)
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* API: Deprecated ```ValidString``` and ```SanitizeString``` methods in Utils. (@nicatronTg)
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* Added BCrypt password hashing and related systems for it. BCrypt replaces the old system using non-password hashing algorithms for storing passwords. It breaks implementations of the login code that were manually recreated, but is otherwise seamless in transition. (@nicatronTg)
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* API: Added ```User.VerifyPassword(string password)``` which verifies if the user's password matches their stored hash. It automatically upgrades a users' password to BCrypt if called and the password stored is not a BCrypt hash. (@nicatronTg)
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* API: Deprecated ```Utils.HashPassword``` and related password hashing functions as those are no longer needed for plugin access. (@nicatronTg)
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* Fixed ```UseServerName``` config option so that it correctly sends the config server name any time that Main.WorldName is used. (@Olink)
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* Fixed a bug where people could ban themselves. (@nicatronTg)
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* Fixed a bug where banning a player who never logged in caused problems. (@nicatronTg)
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* Terraria 1.3.0.3 support.
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