TShock/TShockAPI
k0rd 2d650b0a1b Fix for skeletron prime disabling players.
New config option to ignore crystal shrapnel for projectile updates.
2012-01-23 10:54:10 -05:00
..
config also, there needs a permission change from editspawn to manageregion 2011-08-15 18:19:33 -04:00
DB Added a more descriptive error message when database dlls are missing. 2012-01-20 18:45:53 -05:00
Extensions Added any missing license headers to all files 2012-01-01 03:06:48 -07:00
Net Replace usages of ASCII with UTF8 2012-01-18 20:56:18 +08:00
Properties Version tick: 3.5.1 2012-01-22 10:40:46 -07:00
Rest Added new REST endpoints: 2012-01-07 14:15:08 -07:00
BackupManager.cs Added any missing license headers to all files 2012-01-01 03:06:48 -07:00
Commands.cs Code Freeze 2012-01-22 00:28:02 -07:00
ConfigFile.cs Fix for skeletron prime disabling players. 2012-01-23 10:54:10 -05:00
FileTools.cs More work on trying to fix this. 2012-01-21 00:10:59 -07:00
GeoIPCountry.cs Re-add MaxMind's license 2012-01-01 03:10:43 -07:00
GetDataHandlers.cs Fix for skeletron prime disabling players. 2012-01-23 10:54:10 -05:00
Group.cs Added any missing license headers to all files 2012-01-01 03:06:48 -07:00
HandlerList.cs Added any missing license headers to all files 2012-01-01 03:06:48 -07:00
IPackable.cs Added any missing license headers to all files 2012-01-01 03:06:48 -07:00
Log.cs Catch objectdisposedexception when writing to log file 2012-01-15 11:09:48 +08:00
Newtonsoft.Json.dll Added Newtonsoft.Json.dll 2011-06-02 01:51:19 -06:00
PacketBufferer.cs Log socket errors 2012-01-13 16:45:08 +08:00
Permissions.cs Merge fail 2012-01-20 14:35:59 +08:00
postbuild.bat Oops, wasn't supposed to change that 2011-12-13 17:27:32 +08:00
RconHandler.cs Added any missing license headers to all files 2012-01-01 03:06:48 -07:00
Resources.Designer.cs Added any missing license headers to all files 2012-01-01 03:06:48 -07:00
Resources.resx Removed mousefontchars, valid chars are 0x20-0xA9(32-169) 2011-07-09 10:00:00 -04:00
StatTracker.cs Basic Lua loading prep. 2012-01-03 16:54:38 -07:00
TShock.cs Whoops, there's a good reason why we handle the packet...too bad for anyone that wants to modify it after tshock :( 2012-01-23 02:03:19 -05:00
TShockAPI.csproj More work on trying to fix this. 2012-01-21 00:10:59 -07:00
TShockAPI.licenseheader Added any missing license headers to all files 2012-01-01 03:06:48 -07:00
TSPlayer.cs TShock will now wait 2 seconds before sending another XXX protected from changes for a given protection type - per user. 2012-01-21 21:15:23 -05:00
UpdateManager.cs Added any missing license headers to all files 2012-01-01 03:06:48 -07:00
Utils.cs More XML documentation! 2012-01-21 23:52:17 -07:00