134 lines
No EOL
4.6 KiB
C#
Executable file
134 lines
No EOL
4.6 KiB
C#
Executable file
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2013 Nyx Studios (fka. The TShock Team)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Data;
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using MySql.Data.MySqlClient;
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namespace TShockAPI.DB
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{
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public class CharacterManager
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{
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public IDbConnection database;
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public CharacterManager(IDbConnection db)
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{
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database = db;
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var table = new SqlTable("tsCharacter",
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new SqlColumn("Account", MySqlDbType.Int32) {Primary = true},
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new SqlColumn("Health", MySqlDbType.Int32),
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new SqlColumn("MaxHealth", MySqlDbType.Int32),
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new SqlColumn("Mana", MySqlDbType.Int32),
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new SqlColumn("MaxMana", MySqlDbType.Int32),
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new SqlColumn("Inventory", MySqlDbType.Text),
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new SqlColumn("spawnX", MySqlDbType.Int32),
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new SqlColumn("spawnY", MySqlDbType.Int32)
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);
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var creator = new SqlTableCreator(db,
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db.GetSqlType() == SqlType.Sqlite
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? (IQueryBuilder) new SqliteQueryCreator()
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: new MysqlQueryCreator());
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creator.EnsureExists(table);
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}
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public PlayerData GetPlayerData(TSPlayer player, int acctid)
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{
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PlayerData playerData = new PlayerData(player);
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try
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{
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using (var reader = database.QueryReader("SELECT * FROM tsCharacter WHERE Account=@0", acctid))
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{
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if (reader.Read())
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{
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playerData.exists = true;
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playerData.health = reader.Get<int>("Health");
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playerData.maxHealth = reader.Get<int>("MaxHealth");
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playerData.mana = reader.Get<int>("Mana");
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playerData.maxMana = reader.Get<int>("MaxMana");
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playerData.inventory = NetItem.Parse(reader.Get<string>("Inventory"));
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playerData.spawnX = reader.Get<int>("spawnX");
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playerData.spawnY = reader.Get<int>("spawnY");
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return playerData;
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}
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}
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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return playerData;
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}
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public bool SeedInitialData(User user)
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{
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string initialItems = "-15,1,0~-13,1,0~-16,1,45~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0";
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try
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{
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database.Query("INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory, spawnX, spawnY) VALUES (@0, @1, @2, @3, @4, @5, @6, @7);", user.ID,
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100, 100, 20, 20, initialItems, -1, -1);
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return true;
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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return false;
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}
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public bool InsertPlayerData(TSPlayer player)
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{
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PlayerData playerData = player.PlayerData;
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if (!player.IsLoggedIn)
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return false;
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if (!GetPlayerData(player, player.UserID).exists)
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{
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try
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{
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database.Query("INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory) VALUES (@0, @1, @2, @3, @4, @5, @6, @7);", player.UserID,
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playerData.health, playerData.maxHealth, playerData.mana, playerData.maxMana, NetItem.ToString(playerData.inventory), player.TPlayer.SpawnX, player.TPlayer.SpawnY);
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return true;
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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}
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else
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{
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try
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{
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database.Query("UPDATE tsCharacter SET Health = @0, MaxHealth = @1, Mana = @2, MaxMana = @3, Inventory = @4, spawnX = @6, spawnY = @7 WHERE Account = @5;", playerData.health, playerData.maxHealth,
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playerData.mana, playerData.maxMana, NetItem.ToString(playerData.inventory), player.UserID, player.TPlayer.SpawnX, player.TPlayer.SpawnY);
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return true;
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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}
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return false;
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}
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}
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} |