280 lines
No EOL
8.1 KiB
C#
280 lines
No EOL
8.1 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2017 Nyx Studios (fka. The TShock Team)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Terraria;
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using TerrariaApi.Server;
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using TShockAPI.Hooks;
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using TShockAPI;
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using TerrariaApi.Server;
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using Terraria.ID;
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using Terraria.ObjectData;
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using Terraria.DataStructures;
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using Terraria.GameContent.Tile_Entities;
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using Terraria.Localization;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Streams;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Terraria.ID;
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using TShockAPI.Net;
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namespace TShockAPI
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{
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/// <summary>Bouncer - The TShock anti-hack and build guardian system</summary>
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public class Bouncer
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{
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/// <summary>Bouncer - Constructor call initializes Bouncer & related functionality.</summary>
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/// <returns>A new Bouncer.</returns>
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public Bouncer(TerrariaPlugin pluginInstance)
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{
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// Setup hooks
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// SendTileSquareEventArgs args = new GetDataHandlers.SendTileSquareEventArgs();
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GetDataHandlers.SendTileSquare.Register(OnSendTileSquare);
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}
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/// <summary>OnSendTileSquare - The handler for SendTileSquare events in Bouncer</summary>
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/// <param name="sender">sender</param>
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/// <param name="args">args</param>
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internal void OnSendTileSquare(object sender, GetDataHandlers.SendTileSquareEventArgs args)
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{
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short size = args.Size;
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int tileX = args.TileX;
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int tileY = args.TileY;
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if (args.Player.HasPermission(Permissions.allowclientsideworldedit))
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{
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args.Handled = false;
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return;
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}
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if (size > 5)
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{
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args.Handled = true;
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return;
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}
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if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
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{
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args.Player.SendTileSquare(tileX, tileY, size);
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args.Handled = true;
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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{
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args.Player.SendTileSquare(tileX, tileY, size);
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args.Handled = true;
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return;
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}
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try
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{
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var tiles = new NetTile[size, size];
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for (int x = 0; x < size; x++)
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{
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for (int y = 0; y < size; y++)
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{
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tiles[x, y] = new NetTile(args.Data);
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}
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}
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bool changed = false;
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for (int x = 0; x < size; x++)
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{
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int realx = tileX + x;
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if (realx < 0 || realx >= Main.maxTilesX)
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continue;
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for (int y = 0; y < size; y++)
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{
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int realy = tileY + y;
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if (realy < 0 || realy >= Main.maxTilesY)
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continue;
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var tile = Main.tile[realx, realy];
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var newtile = tiles[x, y];
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if (TShock.CheckTilePermission(args.Player, realx, realy) ||
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TShock.CheckRangePermission(args.Player, realx, realy))
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{
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continue;
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}
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// Fixes the Flower Boots not creating flowers issue
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if (size == 1 && args.Player.Accessories.Any(i => i.active && i.netID == ItemID.FlowerBoots))
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{
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if (Main.tile[realx, realy + 1].type == TileID.Grass && (newtile.Type == TileID.Plants || newtile.Type == TileID.Plants2))
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{
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args.Handled = false;
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return;
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}
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if (Main.tile[realx, realy + 1].type == TileID.HallowedGrass && (newtile.Type == TileID.HallowedPlants || newtile.Type == TileID.HallowedPlants2))
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{
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args.Handled = false;
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return;
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}
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if (Main.tile[realx, realy + 1].type == TileID.JungleGrass && newtile.Type == TileID.JunglePlants2)
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{
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args.Handled = false;
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return;
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}
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}
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// Junction Box
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if (tile.type == TileID.WirePipe)
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{
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args.Handled = false;
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return;
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}
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// Orientable tiles
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if (tile.type == newtile.Type && orientableTiles.Contains(tile.type))
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{
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Main.tile[realx, realy].frameX = newtile.FrameX;
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Main.tile[realx, realy].frameY = newtile.FrameY;
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changed = true;
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}
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// Landmine
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if (tile.type == TileID.LandMine && !newtile.Active)
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{
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Main.tile[realx, realy].active(false);
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changed = true;
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}
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// Sensors
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if(newtile.Type == TileID.LogicSensor && !Main.tile[realx, realy].active())
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{
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Main.tile[realx, realy].type = newtile.Type;
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Main.tile[realx, realy].frameX = newtile.FrameX;
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Main.tile[realx, realy].frameY = newtile.FrameY;
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Main.tile[realx, realy].active(true);
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changed = true;
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}
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if (tile.active() && newtile.Active && tile.type != newtile.Type)
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{
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// Grass <-> Grass
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if ((TileID.Sets.Conversion.Grass[tile.type] && TileID.Sets.Conversion.Grass[newtile.Type]) ||
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// Dirt <-> Dirt
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((tile.type == 0 || tile.type == 59) &&
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(newtile.Type == 0 || newtile.Type == 59)) ||
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// Ice <-> Ice
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(TileID.Sets.Conversion.Ice[tile.type] && TileID.Sets.Conversion.Ice[newtile.Type]) ||
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// Stone <-> Stone
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((TileID.Sets.Conversion.Stone[tile.type] || Main.tileMoss[tile.type]) &&
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(TileID.Sets.Conversion.Stone[newtile.Type] || Main.tileMoss[newtile.Type])) ||
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// Sand <-> Sand
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(TileID.Sets.Conversion.Sand[tile.type] && TileID.Sets.Conversion.Sand[newtile.Type]) ||
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// Sandstone <-> Sandstone
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(TileID.Sets.Conversion.Sandstone[tile.type] && TileID.Sets.Conversion.Sandstone[newtile.Type]) ||
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// Hardened Sand <-> Hardened Sand
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(TileID.Sets.Conversion.HardenedSand[tile.type] && TileID.Sets.Conversion.HardenedSand[newtile.Type]))
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{
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Main.tile[realx, realy].type = newtile.Type;
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changed = true;
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}
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}
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// Stone wall <-> Stone wall
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if (((tile.wall == 1 || tile.wall == 3 || tile.wall == 28 || tile.wall == 83) &&
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(newtile.Wall == 1 || newtile.Wall == 3 || newtile.Wall == 28 || newtile.Wall == 83)) ||
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// Leaf wall <-> Leaf wall
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(((tile.wall >= 63 && tile.wall <= 70) || tile.wall == 81) &&
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((newtile.Wall >= 63 && newtile.Wall <= 70) || newtile.Wall == 81)))
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{
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Main.tile[realx, realy].wall = newtile.Wall;
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changed = true;
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}
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if ((tile.type == TileID.TrapdoorClosed && (newtile.Type == TileID.TrapdoorOpen || !newtile.Active)) ||
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(tile.type == TileID.TrapdoorOpen && (newtile.Type == TileID.TrapdoorClosed || !newtile.Active)) ||
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(!tile.active() && newtile.Active && (newtile.Type == TileID.TrapdoorOpen||newtile.Type == TileID.TrapdoorClosed)))
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{
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Main.tile[realx, realy].type = newtile.Type;
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Main.tile[realx, realy].frameX = newtile.FrameX;
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Main.tile[realx, realy].frameY = newtile.FrameY;
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Main.tile[realx, realy].active(newtile.Active);
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changed = true;
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}
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}
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}
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if (changed)
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{
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TSPlayer.All.SendTileSquare(tileX, tileY, size + 1);
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WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
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}
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else
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{
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args.Player.SendTileSquare(tileX, tileY, size);
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}
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}
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catch
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{
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args.Player.SendTileSquare(tileX, tileY, size);
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}
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args.Handled = true;
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return;
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}
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/// <summary>
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/// Tile IDs that can be oriented:
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/// Cannon,
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/// Chairs,
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/// Beds,
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/// Bathtubs,
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/// Statues,
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/// Mannequin,
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/// Traps,
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/// MusicBoxes,
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/// ChristmasTree,
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/// WaterFountain,
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/// Womannequin,
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/// MinecartTrack,
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/// WeaponsRack,
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/// LunarMonolith,
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/// TargetDummy,
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/// Campfire
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/// </summary>
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private static int[] orientableTiles = new int[]
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{
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TileID.Cannon,
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TileID.Chairs,
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TileID.Beds,
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TileID.Bathtubs,
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TileID.Statues,
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TileID.Mannequin,
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TileID.Traps,
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TileID.MusicBoxes,
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TileID.ChristmasTree,
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TileID.WaterFountain,
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TileID.Womannequin,
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TileID.MinecartTrack,
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TileID.WeaponsRack,
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TileID.ItemFrame,
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TileID.LunarMonolith,
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TileID.TargetDummy,
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TileID.Campfire
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};
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}
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} |