Update TShock version codename

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Lucas Nicodemus 2020-05-18 01:00:23 -07:00
parent 3471646dc7
commit 013c58e923
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2 changed files with 3 additions and 1 deletions

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@ -106,6 +106,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* GameCulture no longer has static fields to get local language. Using methods to return/compare language.
* Added permission "tshock.npc.spawnpets" which restricts pet spawns. This can cause high network load, so it's restricted. (@hakusaro)
* Updated OnTeleport to support new args per protocol changes. (@hakusaro)
* Disabled anticheat checks for projectile updates due to issues with game changes. (@hakusaro)
* This update has been brought to you by: Patrikkk, Icy, Chris, Death, Axeel, Zaicon, hakusaro, and Yoraiz0r! <3
## TShock 4.3.26
* Removed the stat tracking system. (@hakusaro)

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@ -57,7 +57,7 @@ namespace TShockAPI
/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
public static readonly string VersionCodename = "Zombie";
public static readonly string VersionCodename = "Go to sleep Patrikkk, Icy, Chris, Death, Axeel, Zaicon, hakusaro, and Yoraiz0r <3";
/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
public static string SavePath = "tshock";