Comment out dangerous debug code
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@ -388,7 +388,7 @@ namespace TShockAPI.Handlers
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// Uncommenting this function will send the same tile square 10 blocks above you for visualisation. This will modify your world and overwrite existing blocks.
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// Uncommenting this function will send the same tile square 10 blocks above you for visualisation. This will modify your world and overwrite existing blocks.
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// Use in test worlds only.
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// Use in test worlds only.
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Debug.DisplayTileSetInGame(tileX, tileY - 10, size, size, tiles, args.Player);
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//Debug.DisplayTileSetInGame(tileX, tileY - 10, size, size, tiles, args.Player);
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Debug.VisualiseTileSetDiff(tileX, tileY, size, size, tiles);
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Debug.VisualiseTileSetDiff(tileX, tileY, size, size, tiles);
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// If we are handling this event then we have updated the server's Main.tile state the way we want it.
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// If we are handling this event then we have updated the server's Main.tile state the way we want it.
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