Merge pull request #1033 from NyxStudios/proj-permissions

Fix more projectile permission checks.
This commit is contained in:
White 2015-07-21 12:54:14 +09:30
commit 1825a822a0

View file

@ -2622,9 +2622,10 @@ namespace TShockAPI
|| type == ProjectileID.DeathLaser || type == ProjectileID.Landmine
|| type == ProjectileID.BulletDeadeye || type == ProjectileID.BoulderStaffOfEarth
|| (type > ProjectileID.ConfettiMelee && type < ProjectileID.SpiritHeal)
|| (type >= ProjectileID.FlamingWood && ProjectileID.GreekFire3 <= 328)
|| (type >= ProjectileID.FlamingWood && type <= ProjectileID.GreekFire3)
|| (type >= ProjectileID.PineNeedleHostile && type <= ProjectileID.Spike)
|| (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser))
|| (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser)
|| type == ProjectileID.CultistBossLightningOrb)
{
TShock.Log.Debug("Certain projectiles have been ignored for cheat detection.");
}