fix(Bouncer): correct debug message of portal gun bolt validation
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1 changed files with 1 additions and 1 deletions
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@ -1328,7 +1328,7 @@ namespace TShockAPI
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var boltProjectileData = args.Player.RecentlyCreatedProjectiles.FirstOrDefault(p => Main.projectile[p.Index].type == ProjectileID.PortalGunBolt);
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var boltProjectileData = args.Player.RecentlyCreatedProjectiles.FirstOrDefault(p => Main.projectile[p.Index].type == ProjectileID.PortalGunBolt);
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if (boltProjectileData.Type == 0 || boltProjectileData.Killed)
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if (boltProjectileData.Type == 0 || boltProjectileData.Killed)
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{
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{
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TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from portal gate from {0} (invalid angle: {1})", args.Player.Name, discreteDirection));
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TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from portal gate from {0} (missing active Portal Gun bolt)", args.Player.Name, discreteDirection));
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args.Player.RemoveProjectile(ident, owner);
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args.Player.RemoveProjectile(ident, owner);
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args.Handled = true;
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args.Handled = true;
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return;
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return;
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