fix(Bouncer): correct debug message of portal gun bolt validation

This commit is contained in:
ACaiCat 2025-07-22 19:07:25 +08:00
parent 9de7ce6957
commit 2ac52cb146

View file

@ -1328,7 +1328,7 @@ namespace TShockAPI
var boltProjectileData = args.Player.RecentlyCreatedProjectiles.FirstOrDefault(p => Main.projectile[p.Index].type == ProjectileID.PortalGunBolt);
if (boltProjectileData.Type == 0 || boltProjectileData.Killed)
{
TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from portal gate from {0} (invalid angle: {1})", args.Player.Name, discreteDirection));
TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from portal gate from {0} (missing active Portal Gun bolt)", args.Player.Name, discreteDirection));
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;