Merge pull request #1269 from ProfessorXZ/general-devel
Fix rope placement range checks and DCU not breaking tiles. Fixes #1155 and #1236
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commit
599b8abe2a
2 changed files with 8 additions and 6 deletions
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@ -16,6 +16,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Fixed an issue allowing clients to teleport NPCs to arbitrary locations (@ProfessorXZ)
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* Fixed an issue allowing clients to teleport NPCs to arbitrary locations (@ProfessorXZ)
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* Fixed a bug where players would get teleported to their previous location after dismounting the Unicorn Mount (@ProfessorXZ)
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* Fixed a bug where players would get teleported to their previous location after dismounting the Unicorn Mount (@ProfessorXZ)
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* Players can no longer quick stack items into region protected chests (@ProfessorXZ)
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* Players can no longer quick stack items into region protected chests (@ProfessorXZ)
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* Rope placement is no longer blocked by range checks (@ProfessorXZ)
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* The Drill Containment Unit breaks blocks properly now (@ProfessorXZ)
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## TShock 4.3.17
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## TShock 4.3.17
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@ -2013,7 +2013,7 @@ namespace TShockAPI
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return true;
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return true;
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}
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}
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// If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking.
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// If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking.
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else if ((!Main.tileAxe[tile.type] && !Main.tileHammer[tile.type]) && tile.wall == 0 && (selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
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else if ((!Main.tileAxe[tile.type] && !Main.tileHammer[tile.type]) && tile.wall == 0 && ((args.TPlayer.mount.Type != 8 && selectedItem.pick == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
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{
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquare(tileX, tileY, 4);
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return true;
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return true;
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@ -2021,7 +2021,7 @@ namespace TShockAPI
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}
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}
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else if (action == EditAction.KillWall)
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else if (action == EditAction.KillWall)
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{
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{
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// If they aren't selecting an hammer, they could be hacking.
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// If they aren't selecting a hammer, they could be hacking.
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if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
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if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
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{
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{
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@ -2144,10 +2144,10 @@ namespace TShockAPI
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// Ignore rope placement range
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// Ignore rope placement range
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if ((editData != TileID.Rope
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if ((editData != TileID.Rope
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|| editData != TileID.SilkRope
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&& editData != TileID.SilkRope
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|| editData != TileID.VineRope
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&& editData != TileID.VineRope
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|| editData != TileID.WebRope
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&& editData != TileID.WebRope
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|| action != EditAction.PlaceTile)
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&& action == EditAction.PlaceTile)
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&& TShock.CheckRangePermission(args.Player, tileX, tileY))
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&& TShock.CheckRangePermission(args.Player, tileX, tileY))
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{
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquare(tileX, tileY, 4);
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