Fix failure to apply default config changes

TShock.ConfigFile was deprecated and therefore changes applied in
previous commits were not applied until now.

See:

* f567486c47
* 39147355c1
* 597e403d50
This commit is contained in:
Lucas Nicodemus 2021-06-12 23:54:38 -07:00
parent da163b80ac
commit 8cd6bf7d7b

View file

@ -45,7 +45,7 @@ namespace TShockAPI.Configuration
/// <summary>Whether or not the server should output debug level messages related to system operation.</summary>
[Description("Whether or not the server should output debug level messages related to system operation.")]
public bool DebugLogs = true;
public bool DebugLogs = false;
/// <summary>Prevents users from being able to login before they finish connecting.</summary>
[Description("Prevents users from being able to login before they finish connecting.")]
@ -74,11 +74,11 @@ namespace TShockAPI.Configuration
/// <summary>The interval between backups, in minutes. Backups are stored in the tshock/backups folder.</summary>
[Description("The interval between backups, in minutes. Backups are stored in the tshock/backups folder.")]
public int BackupInterval;
public int BackupInterval = 10;
/// <summary>For how long backups are kept in minutes.</summary>
[Description("For how long backups are kept in minutes.\neg. 2880 = 2 days.")]
public int BackupKeepFor = 60;
public int BackupKeepFor = 240;
/// <summary>Whether or not to save the world if the server crashes from an unhandled exception.</summary>
[Description("Whether or not to save the world if the server crashes from an unhandled exception.")]
@ -243,7 +243,7 @@ namespace TShockAPI.Configuration
/// <summary>The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.</summary>
[Description("The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.")]
public int RespawnSeconds = 5;
public int RespawnSeconds = 10;
/// <summary>The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.</summary>
[Description("The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.")]