Fixed sendlog wording and increased dmg due to false positives.
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1 changed files with 2 additions and 2 deletions
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@ -630,9 +630,9 @@ namespace TShockAPI
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return true;
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}
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if (dmg > 100) // random number, if false positives, increase
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if (dmg > 125) // random number, if false positives, increase
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{
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TShock.Utils.SendLogs(string.Format("{0} sent a projectile with more than 80 damage.", args.Player.Name), Color.Red);
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TShock.Utils.SendLogs(string.Format("{0} sent a projectile with more than 125 damage.", args.Player.Name), Color.Red);
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if (dmg > 175)
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{
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TShock.Utils.HandleCheater(args.Player, TShock.Config.ProjectileAbuseReason);
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