Fixed sendlog wording and increased dmg due to false positives.

This commit is contained in:
Luke 2011-12-18 14:22:19 -06:00
parent 383633a823
commit a88e731263

View file

@ -630,9 +630,9 @@ namespace TShockAPI
return true; return true;
} }
if (dmg > 100) // random number, if false positives, increase if (dmg > 125) // random number, if false positives, increase
{ {
TShock.Utils.SendLogs(string.Format("{0} sent a projectile with more than 80 damage.", args.Player.Name), Color.Red); TShock.Utils.SendLogs(string.Format("{0} sent a projectile with more than 125 damage.", args.Player.Name), Color.Red);
if (dmg > 175) if (dmg > 175)
{ {
TShock.Utils.HandleCheater(args.Player, TShock.Config.ProjectileAbuseReason); TShock.Utils.HandleCheater(args.Player, TShock.Config.ProjectileAbuseReason);