Merge branch 'general-devel' of github.com:TShock/TShock

This commit is contained in:
Steven French 2011-07-04 22:09:31 +12:00
commit a985b5976a

View file

@ -471,8 +471,11 @@ namespace TShockAPI
NetMessage.buffer[e.remoteClient].writeBuffer = stream.GetBuffer();
try
{
NetMessage.buffer[e.remoteClient].spamCount++;
Netplay.serverSock[e.remoteClient].networkStream.BeginWrite(NetMessage.buffer[e.remoteClient].writeBuffer, 0, (int)stream.Length, new AsyncCallback(Netplay.serverSock[e.remoteClient].ServerWriteCallBack), Netplay.serverSock[e.remoteClient].networkStream);
if (Netplay.serverSock[e.remoteClient].tcpClient.Connected)
{
NetMessage.buffer[e.remoteClient].spamCount++;
Netplay.serverSock[e.remoteClient].networkStream.BeginWrite(NetMessage.buffer[e.remoteClient].writeBuffer, 0, (int)stream.Length, new AsyncCallback(Netplay.serverSock[e.remoteClient].ServerWriteCallBack), Netplay.serverSock[e.remoteClient].networkStream);
}
}
catch { }
NetMessage.buffer[e.remoteClient].writeLocked = false;
@ -503,6 +506,7 @@ namespace TShockAPI
if (Config.AlwaysPvP)
{
player.SetPvP(true);
player.SendMessage("PvP is forced! Enable PvP else you can't deal damage to other people. (People can kill you)", Color.Red);
}
if (player.Group.HasPermission("causeevents") && Config.InfiniteInvasion)
{