Seems to fix the client crash on TP glitch.

This commit is contained in:
Twitchy 2011-06-25 13:20:34 +12:00
parent d369852998
commit e28e2d2132

View file

@ -143,6 +143,7 @@ namespace TShockAPI
Main.spawnTileX = tileX;
Main.spawnTileY = tileY;
SendData(PacketTypes.WorldInfo);
SendTileSquare(tileX, tileY, 30);
if (TPlayer.SpawnX >= 0 && TPlayer.SpawnY >= 0)
{
Main.tile[TPlayer.SpawnX, TPlayer.SpawnY].active = false;