Fixed all known bugs to server side inventory, its now fully tested.

Fixed pvp related stuff, its now fully working.
Inventory data is per account, not per character since I can't get SQLite to do something I need it to do.
Pvp throttling hardcoded because client side has a limit of 5 seconds, so double enforce it server side.
This commit is contained in:
Zidonuke 2011-12-20 21:30:06 -05:00
parent d343983f2c
commit f414fb4e39
4 changed files with 36 additions and 27 deletions

View file

@ -34,7 +34,6 @@ namespace TShockAPI.DB
var table = new SqlTable("Inventory",
new SqlColumn("Account", MySqlDbType.Int32) { Primary = true },
new SqlColumn("CharacterName", MySqlDbType.VarChar, 50),
new SqlColumn("MaxHealth", MySqlDbType.Int32),
new SqlColumn("MaxMana", MySqlDbType.Int32),
new SqlColumn("Inventory", MySqlDbType.Text)
@ -49,7 +48,7 @@ namespace TShockAPI.DB
try
{
using (var reader = database.QueryReader("SELECT * FROM Inventory WHERE Account=@0 AND CharacterName=@1", acctid, player.Name))
using (var reader = database.QueryReader("SELECT * FROM Inventory WHERE Account=@0", acctid))
{
if (reader.Read())
{
@ -77,7 +76,7 @@ namespace TShockAPI.DB
{
try
{
database.Query("INSERT INTO Inventory (Account, CharacterName, MaxHealth, MaxMana, Inventory) VALUES (@0, @1, @2, @3, @4);", acctid, player.Name, playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory));
database.Query("INSERT INTO Inventory (Account, MaxHealth, MaxMana, Inventory) VALUES (@0, @1, @2, @3);", acctid, playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory));
return true;
}
catch (Exception ex)
@ -89,7 +88,7 @@ namespace TShockAPI.DB
{
try
{
database.Query("UPDATE Inventory SET MaxHealth = @0, MaxMana = @1, Inventory = @3 WHERE Account = @4 AND CharacterName = @5;", playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory), player.Name, acctid);
database.Query("UPDATE Inventory SET MaxHealth = @0, MaxMana = @1, Inventory = @2 WHERE Account = @3;", playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory), acctid);
return true;
}
catch (Exception ex)