Fixed pvp related stuff, its now fully working.
Inventory data is per account, not per character since I can't get SQLite to do something I need it to do.
Pvp throttling hardcoded because client side has a limit of 5 seconds, so double enforce it server side.
If enabled, all player actions are disabled until they /login which triggers a inventory check against the server. If they fail the check the login doesn't occur and they can't act. Default inventory for new accounts or characters requires a new character's inventory and health. Every inventory change that occurs is stored back into playerData memory and then onLeave it's stored back into the database, to be loaded at next /login
Changed AlwaysPvp to support new features better.
Now checking ItemAnimation for stuff.
Initial data structures for Server Side Inventory handling support.