Egor
9ac3dfa228
Make Kick/BanOnMediumcoreDeath behave like their Hardcore equvivalents
...
fixes #1618
2018-04-27 05:44:22 +03:00
Lucas Nicodemus
569b350cea
Update to Pryaxis, 2018 part 2
...
If there's one thing I learned in this exercise, it's that letting
people add random python scripts to the repo like gpltext.py that
promise to be easier than find and replace is a bad idea.
2018-01-01 02:20:56 -07:00
Lucas Nicodemus
8d934ef08f
Update to 2018
2018-01-01 02:17:21 -07:00
Lucas Nicodemus
df4da817b6
Rename Utils.ActivePlayers to something better.
...
Issues related to ICollections being null led to reverting migrating
this to TSPlayer until a better solution is uncovered.
2017-12-31 01:30:13 -07:00
Lucas Nicodemus
a5cad284a8
Revert "Remove Utils.ActivePlayers"
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This reverts commit b613fdcda6 .
2017-12-31 01:28:21 -07:00
Lucas Nicodemus
332e6b2518
Remove Utils.GetGroup().
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This method duplicates Groups.GetGroupByName().
2017-12-29 08:45:29 -07:00
Lucas Nicodemus
152c67f27c
Move Utils.Ban -> TSPlayer.Ban.
...
Arguably, this is one of the more controversial methods that's being
kept. Because it kicks and bans a target player, it's more useful than
removing it and requiring people to interface with the TShock Ban
Manager directly (not a good move for the future). Whether or not this
method sucks is up for debate, but right now I think it's totally fine
to keep it around in a different location.
2017-12-29 08:00:30 -07:00
Lucas Nicodemus
2f7c146c89
Merge remote-tracking branch 'origin/general-devel' into oop
2017-12-27 19:01:38 -07:00
Lucas Nicodemus
1ea04ffd4f
Remove Utils.ForceKick; use TSPlayer.Kick.
...
Some anti-cheat calls were changed to "You have been Bounced." I don't
think we need to tell clients why they were disconnected so they can
tune their hacks better.
2017-12-27 18:01:53 -07:00
Lucas Nicodemus
b613fdcda6
Remove Utils.ActivePlayers
...
Duplicated what an array already stored and told us, but added code and
was obscure. It predated TSPlayers existing.
2017-12-26 21:14:16 -07:00
Lucas Nicodemus
793cfcb842
Remove broken noclip detection
...
See the changelog entry for this. Basically, it's worse to keep
confirmed broken noclip detection in, even if it detects noclip 90% of
the time, because a random hacker can make a better noclip system and
just evade it 100% of the time by exploiting holes.
2017-12-26 20:28:38 -07:00
Chris
530f62c704
Merge branch 'general-devel' into crp
2017-12-24 01:25:37 +00:00
Lucas Nicodemus
6b6cce3640
Patch docs, fix warnings, update changelog
2017-12-23 15:51:09 -07:00
Lucas Nicodemus
ad83c39300
OnPaintWall now uses GetDataHandledEventArgs.
2017-12-23 15:40:14 -07:00
Lucas Nicodemus
6814aabf6e
OnTeleport now uses GetDataHandledEventArgs.
2017-12-23 15:35:38 -07:00
Lucas Nicodemus
1ff2d6566b
OnPlayerBuffUpdate now uses GetDataHandledEventArgs.
2017-12-23 15:34:28 -07:00
Lucas Nicodemus
cd07aaf62c
OnPlayerAnimation now uses GetDataHandledEventArgs.
2017-12-23 15:32:57 -07:00
Lucas Nicodemus
c607ecfe27
OnNPCSpecial now uses GetDataHandledEventArgs.
2017-12-23 15:31:20 -07:00
Lucas Nicodemus
8413343cbd
OnPlaceTileEntity now uses GetDataHandledEventArgs.
2017-12-23 15:28:27 -07:00
Lucas Nicodemus
16654cafc4
OnMassWireOperation now uses GetDataHandledEventArgs.
2017-12-23 15:27:00 -07:00
Lucas Nicodemus
61d1bcf93f
OnNPCStrike now uses GetDataHandledEventArgs.
2017-12-23 15:24:56 -07:00
Lucas Nicodemus
45c81e960a
OnPlayerDamage now uses GetDataHandledEventArgs.
2017-12-23 15:23:26 -07:00
Lucas Nicodemus
d0efdc3939
OnItemDrop now uses GetDataHandledEventArgs.
2017-12-23 15:22:29 -07:00
Lucas Nicodemus
5d4a4f7067
OnPlayerBuff now uses GetDataHandledEventArgs.
2017-12-23 15:21:36 -07:00
Lucas Nicodemus
ed1a04b38b
OnUpdateNPCHome now uses GetDataHandledEventArgs.
2017-12-23 15:20:35 -07:00
Lucas Nicodemus
82a749c24d
OnSignEvent now uses GetDataHandledEventArgs.
2017-12-23 15:17:29 -07:00
Lucas Nicodemus
3b25043d11
OnChestItem now uses GetDataHandledEventArgs.
2017-12-23 15:10:32 -07:00
Lucas Nicodemus
1d0d4750e2
OnChestOpen now uses GetDataHandledEventArgs.
2017-12-23 15:09:43 -07:00
Lucas Nicodemus
df9920564a
OnPlayerSpawn now uses GetDataHandledEventArgs.
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OnPlayerSpawn's player ID field is now PlayerID.
2017-12-23 15:06:01 -07:00
Lucas Nicodemus
4c3600f58d
OnLiquidSet now uses GetDataHandledEventArgs.
2017-12-23 14:36:28 -07:00
Lucas Nicodemus
50104612cf
OnNewProjectile now uses GetDataHandledEventArgs.
2017-12-23 14:35:32 -07:00
Lucas Nicodemus
40755192b3
OnPlaceObject now uses GetDataHandledEventArgs.
2017-12-23 14:33:12 -07:00
Lucas Nicodemus
a3ca7f3d0e
OnSendTileSquare now uses GetDataHandledEventArgs.
2017-12-23 14:32:32 -07:00
Lucas Nicodemus
f0a6ad54a2
OnHealOtherPlayer now uses GetDataHandledEventArgs.
2017-12-23 14:31:39 -07:00
Lucas Nicodemus
c6c4446021
OnPlayerUpdate now uses GetDataHandledEventArgs.
2017-12-23 14:29:16 -07:00
Lucas Nicodemus
649cd453d7
OnKillMe now uses GetDataHandledEventArgs.
2017-12-23 14:28:09 -07:00
Lucas Nicodemus
0543e0b18f
OnGemLockToggle now uses GetDataHandledEventArgs.
2017-12-23 14:27:01 -07:00
Lucas Nicodemus
551762f10e
OnProjectileKill now uses GetDataHandledEventArgs.
2017-12-23 14:25:30 -07:00
Lucas Nicodemus
fd7b9858df
OnPlaceChest now uses GetDataHandledEventArgs.
2017-12-23 14:24:12 -07:00
Lucas Nicodemus
e9931e8740
OnPlayerInfo now uses GetDataHandledEventArgs.
2017-12-23 14:22:45 -07:00
Lucas Nicodemus
0efa2fd648
OnPlayerMana now uses GetDataHandledEventArgs.
2017-12-23 14:21:42 -07:00
Lucas Nicodemus
8bb3b88ab0
OnPlaceItemFrame now uses GetDataHandledEventArgs.
2017-12-23 14:19:44 -07:00
Lucas Nicodemus
c6a5de4398
OnPaintTile now uses GetDataHandledEventArgs.
2017-12-23 14:17:51 -07:00
Lucas Nicodemus
dbadcc6db0
OnPlayerHP now uses GetDataHandledEventArgs.
2017-12-23 14:16:52 -07:00
Lucas Nicodemus
d54af26916
OnPlayerSlot now uses GetDataHandledEventArgs.
2017-12-23 14:14:58 -07:00
Lucas Nicodemus
3f9c0ebbfe
OnPlayerTeam now uses GetDataHandledEventArgs.
2017-12-23 14:13:51 -07:00
Lucas Nicodemus
62013c7594
OnPvpToggled now uses GetDataHandledEventArgs
2017-12-23 14:12:41 -07:00
Lucas Nicodemus
301125b2d8
OnTileEdit is now a GetDataHandledEventArgs.
2017-12-23 14:11:47 -07:00
Lucas Nicodemus
848d3c4778
Merge branch 'hackedinventory' into crp
2017-12-22 10:18:51 -07:00
Lucas Nicodemus
195a23a7e5
Migrate most of CheckTilePermission to TSPlayer
...
TShock.CheckTilePermission(ply, x, y, paint) has been replaced with
TSPlayer.HasPaintPermission and TSPlayer.HasBuildPermission
respectively. These two methods dramatically simplify the logic required
to process build permissions.
Still todo after this commit:
1. Implement warnings for when a player fails a permission check on
build. This is probably going to be accomplished by a default argument
to the HasBuildPermission signature.
2. Create a variant that checks for ice tile permission and use like
HasPaintPermission() so as to remove the other
TShock.CheckTilePermission method.
Annoyingly, all of the existing methods that start with Check seem to
"check" if they player _doesn't_ have permission (true = no permission),
which makes nearly every call negative.
2017-12-22 00:31:02 -07:00