Commit graph

5625 commits

Author SHA1 Message Date
stacey
88080b139c
Update CHANGELOG.md 2021-07-24 16:47:31 -04:00
stacey
1d2cc0f7d3
fix minor typo 2021-07-24 16:45:30 -04:00
stacey
7cf49b55d8
Update TShockAPI/Commands.cs
Co-authored-by: Chris <2648373+QuiCM@users.noreply.github.com>
2021-07-24 16:44:24 -04:00
stacey
def7bc2e6a
Merge branch 'general-devel' into patch-30 2021-07-24 16:38:27 -04:00
Arthri
a1b7556d3a Simplify booster track check 2021-07-22 10:44:17 +08:00
Arthri
74197bd71b Add comment describing right booster track check 2021-07-22 10:43:23 +08:00
Arthri
c616d1cade Add comment describing biome torch correction code 2021-07-22 10:39:19 +08:00
stacey
c25ec8aac8
Merge branch 'general-devel' into patch-31 2021-07-21 22:27:36 -04:00
Lucas Nicodemus
59f7ea0245
I'm seeing things 2021-07-21 19:22:45 -07:00
Lucas Nicodemus
87d5b769c7 Version tick: 4.5.5 2021-07-21 18:46:01 -07:00
Lucas Nicodemus
5a96688796 Merge branch 'advistory-fix-1' into general-devel 2021-07-21 18:44:11 -07:00
James Puleo
853715cfa7
Update changelog to be _much_ more verbose about GHSA-jq4j-v8pr-jv7j 2021-07-21 21:40:44 -04:00
Lucas Nicodemus
6ad57ba517
Fix changelog typos 2021-07-21 18:14:46 -07:00
stacey
640c4ebdb5
Slightly even better idea I just realized 2021-07-19 20:25:20 -04:00
stacey
cdafad1d5a
Update CHANGELOG.md 2021-07-19 20:10:11 -04:00
stacey
1521c8b28e
Improved login error messages and onboarding process
Added config based checks so error messages only tell what is relevant to the user. Doesn't make any sense to tell them you can do /login when UUID is set to false because they will just get the same error message again. Also added an additional info message to the onboarding/password registration process so the next steps will be more obvious for first time users.
2021-07-19 20:03:39 -04:00
Arthri
38dcc16cd6 Add changelog entry 2021-07-19 15:57:42 +08:00
Arthri
871f6babcc Fix issues 2021-07-19 15:45:14 +08:00
Arthri
b63b50bb3e Rename torchPlaceStyle -> correctedPlaceStyle 2021-07-19 14:06:43 +08:00
Arthri
ea180347cb Fix can't place >>> Booster Track 2021-07-19 14:05:58 +08:00
Arthri
9182b3b2be Fix invalid place style exploit 2021-07-19 13:48:06 +08:00
Arthri
fcccfc07e8 Fix invalid torch place style exploit 2021-07-19 13:38:40 +08:00
stacey
96570bfcbd
Update CHANGELOG.md 2021-07-17 14:43:52 -04:00
stacey
8ebecd9ff2
Add notify msg for online player group change
This makes it more consistent with how /tempgroup works, since that tells the target player of their group change. Also added silent command support.
2021-07-17 14:36:10 -04:00
stacey
40f8c93118
Update CHANGELOG.md 2021-07-16 15:01:41 -04:00
Killia0
154bee58f1 Typo fixes on comments/strings
My first PR contribution to TShock is spellcheck huh, frankly I don't know why but hey I could spare the time for this and caught some stuff.
2021-07-16 14:53:37 -04:00
stacey
10e0b33e82
Add Lunatic Cultist summon permission check
Didn't bother adding the broadcast stuff bc there's 4 cultists and it'll prob spam the chat if multiple players kill them at around the same time
2021-07-16 14:19:37 -04:00
Chris
35d9a8e715
Merge pull request #2390 from moisterrific/patch-29
Add permission check for summoning Empress of Light + ForceTime check for using Enchanted Sundial
2021-07-17 03:46:37 +09:30
stacey
26460a13c4
Merge branch 'general-devel' into patch-29 2021-07-16 14:07:32 -04:00
Chris
2d04a67c5f
Merge pull request #2399 from moisterrific/patch-30
Player count option for MOTD
2021-07-17 02:18:24 +09:30
stacey
d61ebb4111
Update TSPlayer.cs 2021-07-16 12:20:13 -04:00
stacey
fabea62d96
Update CHANGELOG.md 2021-07-15 16:16:19 -04:00
stacey
89695c3965
separate online players / max slots in stock MOTD 2021-07-15 16:13:51 -04:00
stacey
1e9804a13d
Separate current player count and max server slots 2021-07-15 16:12:36 -04:00
stacey
7e479ea396
Update CHANGELOG.md 2021-07-15 15:57:00 -04:00
stacey
b8b86a42fd
Add space after comma so names look less clustered 2021-07-15 15:51:14 -04:00
stacey
2dc887266d
Add player count 2021-07-15 15:50:02 -04:00
stacey
b88d1f562f
Add player count support for MOTD 2021-07-15 15:48:27 -04:00
quake1337
c759af6d49 Minor update.
- AssertGroupValid now both sends the message and kicks the player
  depending on input parameter.
- /login and DataHandler code is now an identical assert check.
2021-07-13 21:53:54 +02:00
quake1337
048aaf6f0c /login kick -> error, add XML doc to Utils method. 2021-07-13 21:47:27 +02:00
quake1337
6154ee60c1 Update CHANGELOG.md 2021-07-13 21:43:14 +02:00
quake1337
f7c550a8ad Fix the server not reporting startup errors correctly. 2021-07-13 21:39:20 +02:00
quake1337
48370d74b7 Missing group safeguards.
- Server will no longer start up when the guest or default groups cannot
  be located.
- Players joining with unknown groups assigned to them will be
  disconnected with an error
2021-07-13 21:33:35 +02:00
stacey
0316f9d502
update change log again 2021-07-11 23:22:31 -04:00
stacey
2a6bc51dd6
Change EoL summon to be more consistent w/ config
now this should be more in line with how other boss summons are currently handled, also made the sundial user messages better thx to quake's suggestions
2021-07-11 23:11:28 -04:00
James Puleo
ef603f61a8
Consistently use TilePlacementValid and SendTileSquare in Bouncer.
There are 3 different ways Bouncer uses these:
- Not checking `TilePlacementValid` at all.
- Checking `TilePlacementValid`, rejecting, but then doing a
  `SendTileSquare` to that player.
- Checking `TilePlacementValid`, rejecting. _(this is what we should
  always be doing)_

Not checking `TilePlacementValid` can allow for placement outside of the
world (unknown results), and checking `TilePlacementValid` and sending a
`SendTileSquare` on rejection causes the server to try to frame that
square. In the case of invalid coordinates (negative), framing takes
much longer than expected.
2021-07-10 00:10:45 -04:00
stacey
dd9067a50a
Update CHANGELOG.md 2021-07-04 21:38:34 -04:00
stacey
65bbd80ca6
Add perm check for EoL + Sundial ForceTime check
If the player does not have permission to summon bosses, they should not be able to kill Prismatic Lacewing, which summons the Empress of Light. 
Using the Enchanted Sundial while ForceTime is set to day or night (via config) will conflict with TShock's continued attempts to set it back to day or night, this makes the world appear very glitchy.
2021-07-04 21:33:48 -04:00
Stealownz
a26ad7dce0 Fix SendTileRectHandler not sending tile rect updates to everyone else
Fixes #2386
2021-07-04 17:20:57 +08:00
Lucas Nicodemus
c5421460ae Re-enable console input via TSAPI submodule bump
This re-enables command input when backgrounded. To disable this
behavior, pass -disable-commands. This patch is from @DeathCradle, who
we love immensely. Please give him all of your money. It's the ethical
thing to do.

Fixes #1450.
2021-06-20 22:24:42 -07:00