Fixed all known bugs to server side inventory, its now fully tested.
Fixed pvp related stuff, its now fully working. Inventory data is per account, not per character since I can't get SQLite to do something I need it to do. Pvp throttling hardcoded because client side has a limit of 5 seconds, so double enforce it server side.
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parent
d343983f2c
commit
f414fb4e39
4 changed files with 36 additions and 27 deletions
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@ -34,7 +34,6 @@ namespace TShockAPI.DB
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var table = new SqlTable("Inventory",
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new SqlColumn("Account", MySqlDbType.Int32) { Primary = true },
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new SqlColumn("CharacterName", MySqlDbType.VarChar, 50),
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new SqlColumn("MaxHealth", MySqlDbType.Int32),
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new SqlColumn("MaxMana", MySqlDbType.Int32),
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new SqlColumn("Inventory", MySqlDbType.Text)
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@ -49,7 +48,7 @@ namespace TShockAPI.DB
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try
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{
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using (var reader = database.QueryReader("SELECT * FROM Inventory WHERE Account=@0 AND CharacterName=@1", acctid, player.Name))
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using (var reader = database.QueryReader("SELECT * FROM Inventory WHERE Account=@0", acctid))
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{
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if (reader.Read())
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{
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@ -77,7 +76,7 @@ namespace TShockAPI.DB
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{
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try
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{
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database.Query("INSERT INTO Inventory (Account, CharacterName, MaxHealth, MaxMana, Inventory) VALUES (@0, @1, @2, @3, @4);", acctid, player.Name, playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory));
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database.Query("INSERT INTO Inventory (Account, MaxHealth, MaxMana, Inventory) VALUES (@0, @1, @2, @3);", acctid, playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory));
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return true;
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}
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catch (Exception ex)
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@ -89,7 +88,7 @@ namespace TShockAPI.DB
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{
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try
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{
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database.Query("UPDATE Inventory SET MaxHealth = @0, MaxMana = @1, Inventory = @3 WHERE Account = @4 AND CharacterName = @5;", playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory), player.Name, acctid);
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database.Query("UPDATE Inventory SET MaxHealth = @0, MaxMana = @1, Inventory = @2 WHERE Account = @3;", playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory), acctid);
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return true;
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}
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catch (Exception ex)
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@ -524,7 +524,7 @@ namespace TShockAPI
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if (args.TPlayer.hostile != pvp)
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{
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long seconds = (long)(DateTime.UtcNow - args.Player.LastPvpChange).TotalSeconds;
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if (TShock.Config.PvpThrottle > 0 && seconds < TShock.Config.PvpThrottle)
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if (seconds > 5)
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{
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TSPlayer.All.SendMessage(string.Format("{0} has {1} PvP!", args.Player.Name, pvp ? "enabled" : "disabled"), Main.teamColor[args.Player.Team]);
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}
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@ -536,7 +536,10 @@ namespace TShockAPI
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if (pvp == true && TShock.Config.AlwaysPvP)
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args.Player.IgnoreActionsForPvP = false;
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else
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{
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args.Player.Spawn();
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args.Player.IgnoreActionsForPvP = true;
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}
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NetMessage.SendData((int)PacketTypes.TogglePvp, -1, -1, "", args.Player.Index);
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@ -575,7 +578,7 @@ namespace TShockAPI
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{
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args.Player.SendMessage("PvP is forced! Enable PvP else you can't move or do anything!", Color.Red);
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}
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else if (TShock.Config.ServerSideInventory && !args.Player.IsLoggedIn)
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if (TShock.Config.ServerSideInventory && !args.Player.IsLoggedIn)
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{
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args.Player.SendMessage("Server Side Inventory is enabled! Please /register or /login to play!", Color.Red);
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}
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@ -442,6 +442,10 @@ namespace TShockAPI
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public PlayerData(TSPlayer player)
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{
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for (int i = 0; i < NetItem.maxNetInventory; i++)
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{
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this.inventory[i] = new NetItem();
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}
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this.inventory[0].netID = -15;
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this.inventory[0].stack = 1;
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if(player.TPlayer.inventory[0] != null && player.TPlayer.inventory[0].netID == -15)
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@ -501,9 +505,9 @@ namespace TShockAPI
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}
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else
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{
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if (player.TPlayer.armor[i] != null)
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if (player.TPlayer.armor[i - 48] != null)
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{
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this.inventory[i].netID = armor[i].netID;
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this.inventory[i].netID = armor[i - 48].netID;
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}
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else
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{
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@ -512,8 +516,8 @@ namespace TShockAPI
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if (this.inventory[i].netID != 0)
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{
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this.inventory[i].stack = armor[i].stack;
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this.inventory[i].prefix = armor[i].prefix;
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this.inventory[i].stack = armor[i - 48].stack;
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this.inventory[i].prefix = armor[i - 48].prefix;
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}
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else
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{
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@ -537,6 +541,8 @@ namespace TShockAPI
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string inventoryString = "";
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for (int i = 0; i < NetItem.maxNetInventory; i++)
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{
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if (i != 0)
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inventoryString += "~";
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inventoryString += inventory[i].netID;
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if (inventory[i].netID != 0)
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{
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@ -547,8 +553,6 @@ namespace TShockAPI
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{
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inventoryString += ",0,0";
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}
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if(i != NetItem.maxNetInventory)
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inventoryString += "~";
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}
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return inventoryString;
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}
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@ -556,8 +560,13 @@ namespace TShockAPI
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public static NetItem[] Parse(string data)
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{
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NetItem[] inventory = new NetItem[NetItem.maxNetInventory];
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int i;
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for (i = 0; i < NetItem.maxNetInventory; i++)
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{
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inventory[i] = new NetItem();
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}
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string[] items = data.Split('~');
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int i = 0;
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i = 0;
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foreach (string item in items)
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{
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string[] idata = item.Split(',');
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@ -1039,7 +1039,7 @@ namespace TShockAPI
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{
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Item item = new Item();
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Item serverItem = new Item();
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if (inventory[i].netID != 0)
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if (inventory[i] != null && inventory[i].netID != 0)
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{
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if (playerData.inventory[i].netID != inventory[i].netID)
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{
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@ -1057,8 +1057,7 @@ namespace TShockAPI
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player.SendMessage("Error: Your item (" + item.name + ") needs to be deleted.", Color.Cyan);
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check = false;
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}
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if (inventory[i].stack > playerData.inventory[i].stack)
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else if (inventory[i].stack > playerData.inventory[i].stack)
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{
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item.netDefaults(inventory[i].netID);
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item.Prefix(inventory[i].prefix);
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@ -1072,29 +1071,28 @@ namespace TShockAPI
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{
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Item item = new Item();
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Item serverItem = new Item();
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if (armor[i].netID != 0)
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if (armor[i - 48] != null && armor[i - 48].netID != 0)
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{
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if (playerData.inventory[i].netID != armor[i].netID)
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if (playerData.inventory[i].netID != armor[i - 48].netID)
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{
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item.netDefaults(armor[i].netID);
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item.Prefix(armor[i].prefix);
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item.netDefaults(armor[i - 48].netID);
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item.Prefix(armor[i - 48].prefix);
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item.AffixName();
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player.SendMessage("Error: Your armor (" + item.name + ") needs to be deleted.", Color.Cyan);
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check = false;
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}
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else if (playerData.inventory[i].prefix != armor[i].prefix)
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else if (playerData.inventory[i].prefix != armor[i - 48].prefix)
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{
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item.netDefaults(armor[i].netID);
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item.Prefix(armor[i].prefix);
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item.netDefaults(armor[i - 48].netID);
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item.Prefix(armor[i - 48].prefix);
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item.AffixName();
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player.SendMessage("Error: Your armor (" + item.name + ") needs to be deleted.", Color.Cyan);
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check = false;
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}
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if (armor[i].stack > playerData.inventory[i].stack)
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else if (armor[i - 48].stack > playerData.inventory[i].stack)
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{
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item.netDefaults(armor[i].netID);
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item.Prefix(armor[i].prefix);
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item.netDefaults(armor[i - 48].netID);
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item.Prefix(armor[i - 48].prefix);
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item.AffixName();
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player.SendMessage("Error: Your armor (" + item.name + ") (" + inventory[i].stack + ") needs to have it's stack decreased to (" + playerData.inventory[i].stack + ").", Color.Cyan);
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check = false;
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