high
4e2b6fe313
Fixed group being used before being set again...
2011-12-31 23:25:56 -05:00
high
06774bd830
Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
2011-12-31 23:06:08 -05:00
high
1b8e48b5bf
Fixed args.Player.Group being used before being set
2011-12-31 23:05:54 -05:00
Lucas Nicodemus
90747ddee0
Commit
2011-12-31 21:03:07 -07:00
Lucas Nicodemus
6315cf718a
Remove test commit
2011-12-31 20:21:27 -07:00
Lucas Nicodemus
b7da6607fc
Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
2011-12-31 20:18:18 -07:00
Lucas Nicodemus
0bbf890d52
Test commit
2011-12-31 20:18:01 -07:00
high
eaaa657b14
Fixed inconsistencies in events.
2011-12-31 22:04:31 -05:00
Lucas Nicodemus
3618acb0d1
Remove extra comma
2011-12-31 19:52:29 -07:00
Lucas Nicodemus
4f6b564a73
Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
2011-12-31 19:48:21 -07:00
Lucas Nicodemus
34db4b782a
Add a fuckton of hooks.
2011-12-31 19:48:10 -07:00
DarkunderdoG
4a938af2ec
Edited to try and fix warp client crashes
2011-12-31 20:47:54 -06:00
Lucas Nicodemus
8685e8d710
Tabs, not spaces please.
2011-12-31 19:18:40 -07:00
Lucas Nicodemus
89320faf01
Added hook for KillMe
2011-12-31 19:13:13 -07:00
Lucas Nicodemus
bada3f4c24
Add TileKill hook
2011-12-31 18:59:39 -07:00
high
c5bb82529c
Fixed public EventArgs names
...
Fixed EventArgs types
Enabled project xml output
2011-12-31 20:05:28 -05:00
high
ab65c30ce6
Added -dump switch which dumps permissions/config options
...
Dumps are now alphabetical.
2011-12-31 19:10:17 -05:00
high
bf238768b4
Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
2011-12-31 18:22:55 -05:00
high
41be28b5a3
Added blob type to sqlite
2011-12-31 18:22:07 -05:00
Lucas Nicodemus
73bf4857eb
Invalid expression term semicolon fuck off.
2011-12-31 16:18:34 -07:00
Lucas Nicodemus
89b70f5612
Turn that stupid thing on by default.
2011-12-31 16:14:42 -07:00
Lucas Nicodemus
a8e93455c9
Add an event for PlayerInfo
2011-12-31 13:49:14 -07:00
Lucas Nicodemus
94f5f12d46
Remove configuration option for sync players
2011-12-31 13:41:55 -07:00
Lucas Nicodemus
e52dba26f7
Add a hook for PlayerMana
...
Remove code dealing with sync players
2011-12-31 13:40:14 -07:00
Lucas Nicodemus
dff87a1749
Added some more hooks
2011-12-31 13:31:16 -07:00
Lucas Nicodemus
761b023907
Added a hook for when pvp is toggled.
2011-12-31 13:14:54 -07:00
high
5ba0efb5cc
Forgot to implement handlelist -= handler
2011-12-30 22:34:53 -05:00
Lucas Nicodemus
ee5e465218
Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
2011-12-30 20:07:36 -07:00
Lucas Nicodemus
0170f9d348
Added several aliases for broadcast
2011-12-30 20:07:11 -07:00
high
e6c6768bcd
Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
...
Conflicts:
TShockAPI/GetDataHandlers.cs
2011-12-30 21:39:56 -05:00
high
5816b5badd
Added + operator to HandlerList<T>. Now it works just like events meaning you don't have to initialize it. Note that means you also cannot call 'Register' unless you create an instance first.
...
You can do 'TileEdit += HandlerList<TileEditEventArgs>.Create(test, priority, true);'. Which 'Create' takes the same parameters as Register.
Or if you don't need the parameters you can do 'TileEdit += test;'.
2011-12-30 21:36:40 -05:00
darkunderdog
f6ba0bde4b
Merge branch 'general-devel' of ssh://github.com/TShock/TShock into general-devel
2011-12-30 20:35:11 -06:00
darkunderdog
53231c0622
fixed wording in config for allowloginanyusername
2011-12-30 20:33:08 -06:00
Lucas Nicodemus
d04256ee53
Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
2011-12-30 19:30:19 -07:00
Lucas Nicodemus
4d5a0ed728
Added new REST function - /users/activelist - Gets the list of active, logged in user accounts, not player/character names.
2011-12-30 19:29:58 -07:00
darkunderdog
eaeb37ced5
users now can login with /login password - new config option to enable the ability to log in with username and password
2011-12-30 20:29:27 -06:00
high
6437d2a977
Added HandlerList.cs so that we can have prioritized event handlers also so you can easily register a handler and not have to put 'if (e.Handled) return;' at the top.
2011-12-30 20:32:03 -05:00
high
bf50a82cbd
Added handling to TileEdit event.
2011-12-30 19:19:48 -05:00
Lucas Nicodemus
4864bd94b8
Beginning work on adding Bukkit style event hooks.
2011-12-30 17:01:15 -07:00
Lucas Nicodemus
c6abbfe4d2
ReSharper code reformat to match naming conventions and stuff
2011-12-30 14:38:04 -07:00
Lucas Nicodemus
1147788154
ReSharper redundant code cleanup
2011-12-30 14:32:05 -07:00
Lucas Nicodemus
fd51214146
Cleaned up the version thingy so people aren't confused when committing later. Also, Zidonuke, that last number is a MMdd, not a randomly chosen number.
2011-12-30 14:25:02 -07:00
Lucas Nicodemus
9e79aadf3c
Herp
2011-12-29 22:39:30 -07:00
Zidonuke
77d3ec431e
A deal for world edit client makers to use SendTileSquare.
2011-12-29 21:28:37 -05:00
Zidonuke
6aba5ca624
Redigit why is teleporting so hard.
2011-12-29 20:59:06 -05:00
Zidonuke
4d2639bb2a
Fix last pos at join. Reject all movement until server can verify the last position set.
2011-12-29 20:31:47 -05:00
Zidonuke
1e6c74ace0
Fix stuff with teleporting.
2011-12-29 20:23:58 -05:00
Zidonuke
d44920023b
Fix tileCut bypass
2011-12-29 20:08:54 -05:00
Zidonuke
a227369cdc
New visual feedback when disabled for security reasons.
2011-12-29 19:59:54 -05:00
Zidonuke
e8a4cb6ae9
Players who get disabled by internal anti spam and anti banned item checks will now get visual debuffs lasting 5 seconds. Note client can't bypass already, server drops many packets for the wait period.
2011-12-29 19:32:28 -05:00