When using a Bunny Cannon, an Explosive Bunny item (which is also a
critter release item) is used to create an Explosive Bunny projectile,
which will later (in the future) release an Explosive Bunny NPC, by the
release critter packet. The existing checks required that the player be
actively selecting the item to create the critter, however this didn't
make sense for Explosive Bunnies, as they would be released in the
future, possibly when the player was no longer selecting that item.
This commit relaxes the restrictions on Explosive Bunny critter
releases, now requiring either holding the release item, or having
recently created an Explosive Bunny projectile, and that the release
coordinates are within the area of one of their Explosive Bunny
projectiles.
The previous language was true but slightly unhelpful to non-native
English speakers and users who aren't familiar with server software.
When a fatal startup exception occurs now, TShock tells you what this
means and that it won't be able to start until this is resolved.
There is a slight change the the way QueryResult works in order to satisfy the variances in the new library.
Disposing of the command with the reader appears to solve this, and hopefully, with minimal impact to plugins.
In 44034c7649 I added a magic 0 instead of
a call to an enum because I was looking at an outdated diff that didn't
have `None` as an option. Turns out this was added a day later in a
commit I didn't see originally. Changed to `None` to make code better
documentation wise.
In
8204e2b3f9,
`PlayerAnnounceResult` was introduced, replacing `HookResult`, which changed
the result for `PlayerAnnounce` to a byte called `PlayerAnnounceResult`.
There are two options, `SendToPlayer` and `WriteToConsole`, set to 1 and 2
respectively. Because TShock handles this, we're setting it to 0, i.e.,
don't notify anybody.
Inferring from the usage of it, this method was expected by its callers to be a square centered around the given coordinates (x, y), hence this being a fix.