Lucas Nicodemus
89b70f5612
Turn that stupid thing on by default.
2011-12-31 16:14:42 -07:00
Lucas Nicodemus
a8e93455c9
Add an event for PlayerInfo
2011-12-31 13:49:14 -07:00
Lucas Nicodemus
94f5f12d46
Remove configuration option for sync players
2011-12-31 13:41:55 -07:00
Lucas Nicodemus
e52dba26f7
Add a hook for PlayerMana
...
Remove code dealing with sync players
2011-12-31 13:40:14 -07:00
Lucas Nicodemus
dff87a1749
Added some more hooks
2011-12-31 13:31:16 -07:00
Lucas Nicodemus
761b023907
Added a hook for when pvp is toggled.
2011-12-31 13:14:54 -07:00
high
5ba0efb5cc
Forgot to implement handlelist -= handler
2011-12-30 22:34:53 -05:00
Lucas Nicodemus
ee5e465218
Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
2011-12-30 20:07:36 -07:00
Lucas Nicodemus
0170f9d348
Added several aliases for broadcast
2011-12-30 20:07:11 -07:00
high
e6c6768bcd
Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
...
Conflicts:
TShockAPI/GetDataHandlers.cs
2011-12-30 21:39:56 -05:00
high
5816b5badd
Added + operator to HandlerList<T>. Now it works just like events meaning you don't have to initialize it. Note that means you also cannot call 'Register' unless you create an instance first.
...
You can do 'TileEdit += HandlerList<TileEditEventArgs>.Create(test, priority, true);'. Which 'Create' takes the same parameters as Register.
Or if you don't need the parameters you can do 'TileEdit += test;'.
2011-12-30 21:36:40 -05:00
darkunderdog
f6ba0bde4b
Merge branch 'general-devel' of ssh://github.com/TShock/TShock into general-devel
2011-12-30 20:35:11 -06:00
darkunderdog
53231c0622
fixed wording in config for allowloginanyusername
2011-12-30 20:33:08 -06:00
Lucas Nicodemus
d04256ee53
Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
2011-12-30 19:30:19 -07:00
Lucas Nicodemus
4d5a0ed728
Added new REST function - /users/activelist - Gets the list of active, logged in user accounts, not player/character names.
2011-12-30 19:29:58 -07:00
darkunderdog
eaeb37ced5
users now can login with /login password - new config option to enable the ability to log in with username and password
2011-12-30 20:29:27 -06:00
high
6437d2a977
Added HandlerList.cs so that we can have prioritized event handlers also so you can easily register a handler and not have to put 'if (e.Handled) return;' at the top.
2011-12-30 20:32:03 -05:00
high
bf50a82cbd
Added handling to TileEdit event.
2011-12-30 19:19:48 -05:00
Lucas Nicodemus
4864bd94b8
Beginning work on adding Bukkit style event hooks.
2011-12-30 17:01:15 -07:00
Lucas Nicodemus
c6abbfe4d2
ReSharper code reformat to match naming conventions and stuff
2011-12-30 14:38:04 -07:00
Lucas Nicodemus
1147788154
ReSharper redundant code cleanup
2011-12-30 14:32:05 -07:00
Lucas Nicodemus
fd51214146
Cleaned up the version thingy so people aren't confused when committing later. Also, Zidonuke, that last number is a MMdd, not a randomly chosen number.
2011-12-30 14:25:02 -07:00
Lucas Nicodemus
9e79aadf3c
Herp
2011-12-29 22:39:30 -07:00
Zidonuke
77d3ec431e
A deal for world edit client makers to use SendTileSquare.
2011-12-29 21:28:37 -05:00
Zidonuke
6aba5ca624
Redigit why is teleporting so hard.
2011-12-29 20:59:06 -05:00
Zidonuke
4d2639bb2a
Fix last pos at join. Reject all movement until server can verify the last position set.
2011-12-29 20:31:47 -05:00
Zidonuke
1e6c74ace0
Fix stuff with teleporting.
2011-12-29 20:23:58 -05:00
Zidonuke
d44920023b
Fix tileCut bypass
2011-12-29 20:08:54 -05:00
Zidonuke
a227369cdc
New visual feedback when disabled for security reasons.
2011-12-29 19:59:54 -05:00
Zidonuke
e8a4cb6ae9
Players who get disabled by internal anti spam and anti banned item checks will now get visual debuffs lasting 5 seconds. Note client can't bypass already, server drops many packets for the wait period.
2011-12-29 19:32:28 -05:00
Zidonuke
d5affa3ba5
Fix projectile removal.
2011-12-29 18:53:27 -05:00
Zidonuke
be6a5a771b
Version Tick, release hotfix
2011-12-29 16:39:05 -05:00
Zidonuke
2367598945
Fix Console Spam with group names
2011-12-29 16:17:19 -05:00
Zidonuke
021728525d
Improved server side inventory handling
...
Allowed item bans to effect armor worn, YAY FOR RP SERVERS
2011-12-29 15:58:31 -05:00
Zidonuke
59e595c812
Hotfix console command handling.
2011-12-29 15:05:49 -05:00
Zidonuke
1247b8760d
Merge branch 'general-devel' of github.com:TShock/TShock
...
Conflicts:
TShockAPI/Properties/AssemblyInfo.cs
TShockAPI/Utils.cs
2011-12-29 13:51:14 -05:00
Natrim
0fd7bba913
add aliases exit, exit-nosave to respect old vanilla commands
...
- some ppl will not otherwise know how to disable server from the new console
2011-12-29 12:46:30 +01:00
Justin
926b8b1ac4
Merge remote-tracking branch 'tshock/general-devel'
2011-12-29 01:18:56 -07:00
Justin
6a8e80516b
corrected chest protection
2011-12-29 01:18:24 -07:00
Zidonuke
43baadbb77
Version Tick, goto bed, Release in the morning pending no bugs.
2011-12-29 02:52:19 -05:00
Zidonuke
6353f9c877
Fix anti dead protection, some item bans, and default configs.
2011-12-29 02:50:05 -05:00
Zidonuke
bbf1818512
Version Tick
2011-12-29 02:17:35 -05:00
Zidonuke
b9a8fdf891
Quick fixes
2011-12-29 02:16:45 -05:00
Zidonuke
f360067198
Request for Erik
2011-12-29 01:56:18 -05:00
Zidonuke
abbf95f870
Version Tick, It's getting serious to release time.
2011-12-29 01:31:51 -05:00
Zidonuke
2e5155e1c0
Oops forgot some things.
2011-12-29 00:41:02 -05:00
Zidonuke
b7d84d6855
Implemented guest group config and default group.
2011-12-29 00:38:22 -05:00
Zidonuke
be20d07707
Implemented config for disabling account login at join.
2011-12-29 00:32:12 -05:00
Zidonuke
1671db928b
Register command no longer has a username param.
...
Password checking fixed.
2011-12-29 00:14:57 -05:00
Zidonuke
8523df9308
NoClip system now uses Terraria's Collision class, much better so far. Last position reverting fixed. Fully tested, only 1% false positives.
2011-12-29 00:03:03 -05:00