Commit graph

320 commits

Author SHA1 Message Date
Lucas Nicodemus
7452d3c91d
Support using bottomless lava bucket
This is in response to discussion #1859. Due to the nature of this
already terrible handler, I refuse to add any other types of checks for
whether or not this item is banned and lava. If you want to ban lava,
ban a lava bucket. Don't ban an infinite lava bucket, because finite
lava is still infinite lava in this topsy turvy game where the client
rules the world.
2020-05-22 23:33:09 -07:00
Lucas Nicodemus
a457e8c9ee
Support lava absorbant sponge (fixes #1852) 2020-05-22 23:22:48 -07:00
Lucas Nicodemus
03e41a521e
Add more logging to Bouncer to debug antihack
This adds more logging in Bouncer so as to detect more false positives.
2020-05-22 19:34:55 -07:00
Lucas Nicodemus
7a5c2e4d26
Add verbose logging for many bouncer packets
This type of change is designed to make it easier to debug problems with
Bouncer's anticheat checks and antigrief checks by allowing server
operators to send better reports. In particular, the logs will help us
diagnose precisely which checks are tripping, and they can cross
correlate the item with the check to adjust the precise check.

More work is needed to add more checks in more places, but you can't
just do this naively and need to actually think when adding things.
2020-05-22 15:34:04 -07:00
鱼鱼
946d54b69e fix player spawn stuff 2020-05-20 21:27:49 +08:00
Lucas Nicodemus
3b748f1156
Potentially fix player desync issue
It was discovered that LastNetPosition is being checked to see if it's
zero in Bouncer. Then, Bouncer rejects the update. The default is zero
and potentially this can be zero in other ways. The original code in
master (checked at 9f4892f in GetDataHandlers) had an additional write
on LastNetPosition to update it, but this write was not moved over to
Bouncer. Thus, there is a high probability that players are "desync'd"
after LastNetPosition gets stuck at zero and never updates.
2020-05-19 23:50:02 -07:00
Lucas Nicodemus
e9098d0e78
Add verbose debug logs to a variety of checks
These are high priority checks we really want to look at. I want to add
more of these debug statements to all checks in Bouncer and other parts
of GetDataHandlers, but I think this is good enough for now.
2020-05-19 22:11:21 -07:00
Patrikkk
8ced5d5dfc Adding new buffs to OnNPCAddBuff
Missed these buffs with their bufftimes, so it was always caught by the bouncer, thinking players are hacking.
2020-05-18 18:47:39 +02:00
Lucas Nicodemus
3471646dc7
Temporarily disable some projectile cheat checks 2020-05-18 00:52:44 -07:00
Chris
ea6425a2e2 Update Bouncer/Item Bans refs for new models 2020-05-18 14:45:36 +09:30
Chris
db84a9fc8f Adds models for the random bitsbyte data received in packet 13 - player update 2020-05-18 14:42:29 +09:30
Patrikkk
f48a18aa7a Fixing my random if logic.
Really.. time for bed.
The Any wasn't terrible, but itwould have allow cross sending projectiles within that dictionary. (send gold stab with copper in hand, or vice versa etc)
2020-05-18 02:44:39 +02:00
Patrikkk
91e3ebf4f0 Fix false cheat catch on stab items.
Stab items (swords) now send projectiles to imitate directional stabbing. Bouncer catched since there was no handling of these new projectiles.
2020-05-18 02:37:39 +02:00
Patrikkk
a02f959f58 Update Buff related packets
Buff IDs no longer fit in a byte. Vanilla reads/writes ushorts but they get converted to int.
- Added helptip for Zone4 in playerzones eventargs.
2020-05-18 02:02:02 +02:00
Patrikkk
3b3fa9fc72 Update Modify Tile packet.
Only updating. Did not patch any possible exploits. Requesting someone to tend to this when possible.
2020-05-18 00:41:12 +02:00
Patrikkk
2d5166cfa4 Updating SpawnPlayer and PlayerUpdate packet
Fixing the HasHackedItemStacks method by adding missing Void Vault check.
2020-05-18 00:04:49 +02:00
Lucas Nicodemus
1993900159
Move OnTileEdit ban checks: Bouncer -> Itembans
This change moves the ban checks used to determine, during TileEdit
events, if an item is banned, out of Bouncer and into the newly isolated
ItemBan subsystem. Rather than creating a large pull request for all of
these, I'm just going to create a series of commits and send them in one
at a time. This should result in about one PR per hook that uses item
bans that needs to move.
2020-05-16 21:50:28 -07:00
Lucas Nicodemus
b5f95d5918
Fragments: Separate out item bans (#1595)
* Remove commented out warning disable

* Add initial ItemBans segregation infrastructure

* Add shell for initial OnSecondUpdate stuff

* Add comments yo

* Remove duplicated logic

* Split out more item ban code

This part of the fragments work is primarily aimed at reducing the
complexity of OnSecondUpdate in TShock and moving that check out into
the ItemBans subsytem.

Of major note in this is the removal of "check", which was a string
variable that tracked state and replacement of many of the item ban
activities with sane private methods that are at least somewhat
sensible. Obviously there's a lot to be desired in this system and I'm
really going for a run here by trying to continue a branch from so long
ago that I barely even remember the whole point of existence.

Still to do: GetDataHandlers related item ban code needs to be moved
into its own hook in the ItemBan system. Finally, there is a downside to
some of this: we're basically iterating over players again and again if
we keep this pattern up, which is kinda lame for complexity purposes.

* alt j: comment changes

* Move item ban check out of main playerupdate check

Separates out item ban logic from the rest of GetDataHandlers so that
item bans is more isolated in terms of what fragments is asking for.

* alt-j: convert indentation to tabs

* alt-j: fix botching source code

* Move item ban related chest checks out of gdh

* Remove chest item change detection from item bans

It doesn't do anything. If a user removes an item from a chest, it
bypasses this check. If a user adds an item to a chest, the server seems
to persist the change anyway, even if the event is handled. That's a bug
for sure, but fundamentally, it's not the item ban system's fault.

* Revert "Remove chest item change detection from item bans"

This reverts commit 758541ac5c4d4096df2db05ba2a398968113e1e4.

* Fix logic issues related to item ban handling

Re-implements chest item handling and correctly handles events and
returns after setting handled event state.

* Remove TSPlayer.HasProjectilePermission

In infinite wisdom, it turns out this is not a good method for TSPlayer
to have. It just checks the states of things as per what the item ban
system says is banned and then creates implicit relationships to the
projectile ban system.

Doing this effectively knocks down another external reference to the
item ban system outside of the context of the implementation for the
system itself and its related hooks.

This commit also adds context around what the heck is going on with some
of our more interesting checks as per discussions in Telegram with @Ijwu
and @QuiCM.

* Update changelog

* Remove useless ref to Projectile.SetDefaults

* Change item ban to ban based on ID not strings

I think I was so confused as to why we were passing strings everywhere
that I just felt inclined to continue the trend in previous commits.
2020-05-16 16:27:34 -07:00
moisterrific
6007edeb77
Fix BoC false positive kick in NPCAddBuffTimeMax
360 ticks = 6 seconds, according to the wiki, the max possible duration is proportional to dmg taken, so 7.5 seconds would be the max duration (aka 450 ticks)
2020-02-07 16:14:27 -05:00
Chris
e3bac1871a
Update Bouncer.cs
Removes double occurrence of daybreak buff from dictionary.
Thanks for pointing this out @AxeelAnder
2019-07-18 13:54:20 +00:00
Chris
429a5051fd
Merge branch 'general-devel' into general-devel 2019-03-30 13:36:28 +10:30
Lucas Nicodemus
70dd72443d Update copyright to 2019 again
Fixes #1658, most likely.
2019-03-29 17:16:37 -07:00
Tyson Strange
6315086cb1 Added to Bouncer NPCAddBuffTimeMax for Solar Eruption Item ID: 3473, Daybreak Item ID: 3543 2019-02-03 17:41:23 +10:00
Tyson Strange
12c34256ac Added confused debuff for Brain of Confusion 2019-02-03 15:56:43 +10:00
Tyson Strange
2440e044b1 Added confused debuff for Brain of Confusion 2019-02-03 15:55:19 +10:00
AxeelAnder
eae1ba5a5c concrete reason when create banned projectile 2018-10-31 18:02:53 +08:00
AxeelAnder
210c95e5b1 sorted Bouncer and GetDataHandlers, ordered by packet type enum value 2018-10-26 14:06:46 +08:00
AxeelAnder
b2033d9eac update changelog 2018-10-25 22:10:33 +08:00
AxeelAnder
42e413012d added filter: only check when zones contains towers 2018-10-24 15:56:24 +08:00
AxeelAnder
2ea9a0161b added PlayerZone handler and bouncer, detect lunar towers cheat 2018-10-23 17:22:59 +08:00
AxeelAnder
f715d91dc6 disable -> kick 2018-10-21 11:01:08 +08:00
Lucas Nicodemus
e9372be276 Rename cheat var to detectedNPCBuffTimeCheat. 2018-10-20 09:14:38 -07:00
AxeelAnder
6efa0d2bb6 better code 2018-10-20 20:21:18 +08:00
AxeelAnder
b9dedd77dc add some anti-cheat code 2018-10-20 18:39:24 +08:00
AxeelAnder
fc38521dbd add NPCAddBuff bouncer 2018-10-20 18:39:07 +08:00
Chris
ae5d508989 Add filtering for packet 96.
Fixes #1605
2018-05-22 18:54:28 +09:30
Ivan
ec78a070a7 Move Region related code into a separate subsystem 2018-04-29 18:33:07 +02:00
Ziteng Wang
6266b47fb3 Fix tile entity placing 2018-02-18 16:35:26 -08:00
Lucas Nicodemus
569b350cea Update to Pryaxis, 2018 part 2
If there's one thing I learned in this exercise, it's that letting
people add random python scripts to the repo like gpltext.py that
promise to be easier than find and replace is a bad idea.
2018-01-01 02:20:56 -07:00
Lucas Nicodemus
8d934ef08f Update to 2018 2018-01-01 02:17:21 -07:00
Ziteng Wang
01a85a0758 Fix tile square checking in Bouncer 2018-01-01 16:40:07 +08:00
Lucas Nicodemus
4eebaf6c44 Rename methods that were ambiguous in meaning.
This renames some methods in the Utils class to better reflect what they
do or what they provide back. It should be clearer what these methods
are for now than before.
2017-12-29 08:50:48 -07:00
Lucas Nicodemus
2f7c146c89 Merge remote-tracking branch 'origin/general-devel' into oop 2017-12-27 19:01:38 -07:00
Lucas Nicodemus
1ea04ffd4f Remove Utils.ForceKick; use TSPlayer.Kick.
Some anti-cheat calls were changed to "You have been Bounced." I don't
think we need to tell clients why they were disconnected so they can
tune their hacks better.
2017-12-27 18:01:53 -07:00
Lucas Nicodemus
f79c6a2962 Move Utils.Kick to TSPlayer.Kick 2017-12-27 13:00:13 -07:00
Lucas Nicodemus
227125199a Merge remote-tracking branch 'origin/general-devel' into noclip 2017-12-26 20:33:22 -07:00
Lucas Nicodemus
793cfcb842 Remove broken noclip detection
See the changelog entry for this. Basically, it's worse to keep
confirmed broken noclip detection in, even if it detects noclip 90% of
the time, because a random hacker can make a better noclip system and
just evade it 100% of the time by exploiting holes.
2017-12-26 20:28:38 -07:00
Lucas Nicodemus
cfe8562e74
Merge branch 'general-devel' into fix-projectiles 2017-12-26 18:31:47 -07:00
Ziteng Wang
354d20bc1c Fix mass wire operation in Bouncer 2017-12-25 18:19:48 +08:00
Lucas Nicodemus
f2da3f6c83 Remove index check on Bouncer NewProjectiles
Note: even in the previous iteration of the code the search function
returned -1 if it couldn't find it in the system, which would have made
removal of projectiles by ident and owner impossible because they
weren't found anyway.

Either way, this is related to fixing #1584.
2017-12-24 20:13:53 -07:00