This addresses feedback from @QuiCM and @ijwu, who pointed out that C#
allows you to specify the arguments that go into a call during
invocation, which dramatically improves readability.
Only called in one method, the stack hack detection can move to
TSPlayer as it only ever operates on one player.
In a future commit, this will replace the stack hack detection
OnSecondUpdate() and also set the disabled flag if a player has
a hacked stack when called.
This just changes IgnoreActionsForClearingTrashCan to meet the
same naming scheme for the rest of the old ignore checks. For
consistency. Consistency is nice.
This replaces IgnoreActionsForCheating in TSPlayer with a new
IsDisabledForStackDetection field that tracks the same basic data.
The previous way we did this was storing a string as the "reason"
why a player was disabled for cheating, but it only stored the last
hacked item stack that caused the check to fail. Since we already
have OnSecondUpdate which notifies on _all_ items, we don't need
to store this info in such a useless way anyway. They'll find out
in one second what they need to remove in a more alarmist way.
This is the first commit in a series to rewrite CheckIgnores()
into whatever its replacement becomes.
IgnoreActionsForInventory was probably used by the SSC system prior
to when we had in-game support for SSC (ergo, when we just checked
to make sure you had removed all items before joining and worked
our way up in inventory data to track it). I could be wrong about
this though.
Now, IsDisabledForSSC tracks only if a player is shut down due to
SSC, rather than a reason that gets broadcast.
The current initial setup system would re-enable if setup.lock
was removed even if an account was in the database. This is
because when we switched to "owner" being the primary target
of the setup system, we failed to anticipate that an account with
superadmin would never exist in the database in an ideal
condition.
This is better verbiage. If you think about it, you never really
want the "authentication system" to shut off. Doesn't that mean
that the server doesn't authenticate people anymore?
Frontend still doesn't work properly. In particular:
1. Need a way to list bans by account name.
2. Need a way to unban by account name.
3. Really need a way to change the IP on a ban lol.
Ban system still needs to be be rebuilt fully, but at least this
doesn't necessarily character ban someone if you were going for an IP
ban.
Fixes#1412
* Add EnglishLanguage type to store English texts
* Itemban now store English item name
* Command `/i` `/give` `/sm` `/tpnpc` can use both English and current language input