high
37a913d7a3
Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
2012-01-01 15:37:59 -05:00
high
5bc011679f
Event typo
2012-01-01 15:37:33 -05:00
Lucas Nicodemus
bf9d0137f1
Added any missing license headers to all files
2012-01-01 03:06:48 -07:00
Lucas Nicodemus
23dba29545
Add PlayerBuff hook
...
This is the last hook I'm adding for the time being. If you feel that there aren't enough hooks, well request it.
2012-01-01 02:23:00 -07:00
Lucas Nicodemus
54882b6deb
Add PlayerAnimation hook
2012-01-01 02:16:15 -07:00
Lucas Nicodemus
c9b33e527a
Add NPCSpecial hook
2012-01-01 02:13:03 -07:00
Lucas Nicodemus
13b8326a6e
Add NPCStrike hook
2012-01-01 02:08:56 -07:00
Lucas Nicodemus
45bf75c7b7
Add PlayerDamage hook
2012-01-01 02:01:21 -07:00
Lucas Nicodemus
439efac901
Add ItemDrop hook
2012-01-01 01:57:18 -07:00
Lucas Nicodemus
5c9639c9c1
Add PlayerBuff hook
2012-01-01 01:53:03 -07:00
Lucas Nicodemus
cc51e95eba
Add NPCHome hook
2012-01-01 01:49:36 -07:00
Lucas Nicodemus
f04da74f8b
Copy paste fail
2011-12-31 22:11:37 -07:00
Lucas Nicodemus
addea02fb7
Sign hook
2011-12-31 22:11:09 -07:00
Lucas Nicodemus
9c9769fd5e
Add ChestItemChange hook
2011-12-31 21:37:16 -07:00
Lucas Nicodemus
0c340681bf
Add ChestOpen hook
2011-12-31 21:31:01 -07:00
Lucas Nicodemus
11ec932d35
The PlayerSpawn hook now magically has actual spawn stuff as opposed to liquid stuff because we were testing Campfire and Gitlive
2011-12-31 21:21:44 -07:00
Lucas Nicodemus
6b8c4ab2a1
Remove test
2011-12-31 21:11:07 -07:00
Lucas Nicodemus
abfdd43f8f
Test
2011-12-31 21:10:21 -07:00
Lucas Nicodemus
e6f3b5c467
Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
2011-12-31 21:06:24 -07:00
high
06774bd830
Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
2011-12-31 23:06:08 -05:00
Lucas Nicodemus
3646b2df5a
Remove test
2011-12-31 21:06:06 -07:00
high
1b8e48b5bf
Fixed args.Player.Group being used before being set
2011-12-31 23:05:54 -05:00
Lucas Nicodemus
90747ddee0
Commit
2011-12-31 21:03:07 -07:00
Lucas Nicodemus
6315cf718a
Remove test commit
2011-12-31 20:21:27 -07:00
Lucas Nicodemus
b7da6607fc
Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
2011-12-31 20:18:18 -07:00
Lucas Nicodemus
0bbf890d52
Test commit
2011-12-31 20:18:01 -07:00
high
eaaa657b14
Fixed inconsistencies in events.
2011-12-31 22:04:31 -05:00
Lucas Nicodemus
3618acb0d1
Remove extra comma
2011-12-31 19:52:29 -07:00
Lucas Nicodemus
34db4b782a
Add a fuckton of hooks.
2011-12-31 19:48:10 -07:00
Lucas Nicodemus
89320faf01
Added hook for KillMe
2011-12-31 19:13:13 -07:00
Lucas Nicodemus
bada3f4c24
Add TileKill hook
2011-12-31 18:59:39 -07:00
high
c5bb82529c
Fixed public EventArgs names
...
Fixed EventArgs types
Enabled project xml output
2011-12-31 20:05:28 -05:00
Lucas Nicodemus
89b70f5612
Turn that stupid thing on by default.
2011-12-31 16:14:42 -07:00
Lucas Nicodemus
a8e93455c9
Add an event for PlayerInfo
2011-12-31 13:49:14 -07:00
Lucas Nicodemus
e52dba26f7
Add a hook for PlayerMana
...
Remove code dealing with sync players
2011-12-31 13:40:14 -07:00
Lucas Nicodemus
dff87a1749
Added some more hooks
2011-12-31 13:31:16 -07:00
Lucas Nicodemus
761b023907
Added a hook for when pvp is toggled.
2011-12-31 13:14:54 -07:00
high
e6c6768bcd
Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
...
Conflicts:
TShockAPI/GetDataHandlers.cs
2011-12-30 21:39:56 -05:00
high
5816b5badd
Added + operator to HandlerList<T>. Now it works just like events meaning you don't have to initialize it. Note that means you also cannot call 'Register' unless you create an instance first.
...
You can do 'TileEdit += HandlerList<TileEditEventArgs>.Create(test, priority, true);'. Which 'Create' takes the same parameters as Register.
Or if you don't need the parameters you can do 'TileEdit += test;'.
2011-12-30 21:36:40 -05:00
Lucas Nicodemus
4d5a0ed728
Added new REST function - /users/activelist - Gets the list of active, logged in user accounts, not player/character names.
2011-12-30 19:29:58 -07:00
high
6437d2a977
Added HandlerList.cs so that we can have prioritized event handlers also so you can easily register a handler and not have to put 'if (e.Handled) return;' at the top.
2011-12-30 20:32:03 -05:00
high
bf50a82cbd
Added handling to TileEdit event.
2011-12-30 19:19:48 -05:00
Lucas Nicodemus
4864bd94b8
Beginning work on adding Bukkit style event hooks.
2011-12-30 17:01:15 -07:00
Lucas Nicodemus
c6abbfe4d2
ReSharper code reformat to match naming conventions and stuff
2011-12-30 14:38:04 -07:00
Lucas Nicodemus
1147788154
ReSharper redundant code cleanup
2011-12-30 14:32:05 -07:00
Zidonuke
77d3ec431e
A deal for world edit client makers to use SendTileSquare.
2011-12-29 21:28:37 -05:00
Zidonuke
6aba5ca624
Redigit why is teleporting so hard.
2011-12-29 20:59:06 -05:00
Zidonuke
4d2639bb2a
Fix last pos at join. Reject all movement until server can verify the last position set.
2011-12-29 20:31:47 -05:00
Zidonuke
1e6c74ace0
Fix stuff with teleporting.
2011-12-29 20:23:58 -05:00
Zidonuke
d44920023b
Fix tileCut bypass
2011-12-29 20:08:54 -05:00