Patrikkk
bcdd0dc8be
GetDataHandler - Add missing PlayerInfo data.
2020-06-05 03:46:04 +02:00
Lucas Nicodemus
c8aa67ec4d
Merge branch 'general-devel' into patch-12
2020-06-04 17:26:58 -07:00
Patrikkk
739fa69571
Merge branch 'general-devel' into fixfishoutnpc
2020-06-04 12:28:12 +02:00
Patrikkk
00161088e7
OnFishoutNPC - Use ConsoleDebug for message.
2020-06-04 12:25:55 +02:00
Patrikkk
2fd5941821
OnFishout - Fixing #1985 - Making debug messages clearer. Modifying redundant check.
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The actual issue was a missing `!` beind IsInRange. If player was doing a valid fishing event, it handled the NPC spawning.
I've split up the checks to make clearer debug messages.
Main.projectile objects are never null. Bobber projectile is never killed when the FishOutNPC event occurs. The projectile type in the check can only be 0 if no recent projectile found that has the name Bobber.
2020-06-04 12:23:48 +02:00
Chris
fe4679ba95
Remove invalid dictionary entries in CreativePowerHandler
2020-06-04 19:40:41 +09:30
moisterrific
91c3557610
Change DebugLogs to true by default
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Given that this is a pre-release and it no longer makes the CLI unreadable I think it should be on by default to make troubleshooting easier.
2020-06-03 22:54:51 -04:00
Patrikkk
7487afafb6
SyncTilePickingHandler - Remove redundant check. Properly document method.
2020-06-02 19:26:25 +02:00
Patrikkk
e738d8e794
Implementing SyncTilePickingHandler. Patching tile damage related exploits.
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With this packet, players could kick all players by sending invalid world position data.
2020-06-02 19:20:27 +02:00
Patrikkk
cffdadbc80
Fix previous conflict resolve merging.
2020-06-02 19:10:34 +02:00
Patrikkk
60840807cf
Merge branch 'general-devel' into handlesynctilepicking
2020-06-02 19:08:26 +02:00
Chris
a661841448
Hello sir you dropped your ident
2020-06-02 19:37:03 +09:30
Chris
7b316f3cd5
Refactor LandGolfBallInCupHandler to use IPacketHandler<TArgs>
2020-06-02 19:35:53 +09:30
Patrikkk
0a1f608a3a
Fix conflict resolve merge. Make project buildable.
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Had a duplicate HandleSyncRevengeMarker method.
2020-06-02 11:59:24 +02:00
Patrikkk
f9c59bb023
Merge branch 'general-devel' into handlegolfpacket
2020-06-02 11:53:32 +02:00
Patrikkk
d919c11add
Merge branch 'general-devel' into handlegolfpacket
2020-06-02 11:52:32 +02:00
Chris
7c98a7b19a
Missed a refactor
2020-06-02 19:19:49 +09:30
Chris
9dff07e6c2
Refactor EmojiHandler to implement IPacketHandler<TArgs>
2020-06-02 19:18:43 +09:30
Patrikkk
0619092ba5
Fix identing after conflict resolve merge.
2020-06-02 11:41:41 +02:00
Patrikkk
f01274164f
Merge branch 'general-devel' into handlesynccavernmonster
2020-06-02 11:39:11 +02:00
Patrikkk
cd58d79322
Kick player on attempting cavern npc type modification.
2020-06-02 11:34:10 +02:00
Patrikkk
3cc8a75b9b
Merge branch 'general-devel' into emojipacketevent
2020-06-02 11:21:19 +02:00
Patrikkk
acdbfecaf1
EmojiHandler - Adding requested PR changes. Changing debug message. Fix wordings.
2020-06-02 11:20:04 +02:00
Patrikkk
f7a8695c8f
Merge branch 'general-devel' into handlegolfpacket
2020-06-02 11:15:17 +02:00
Patrikkk
f674e78308
LandGolfBallInCup - Use ConsoleDebug. Modify display message.
2020-06-02 11:13:02 +02:00
Chris
21b51c577c
This one should use 'Read' instead of 'Load' as well
2020-06-02 17:26:32 +09:30
Chris
c7a6d044f4
Minor refactors
2020-06-02 17:19:00 +09:30
Chris
c9b015027d
Rename NetModulesTypes to NetModuleType
2020-06-02 14:28:09 +09:30
Chris
292f310f69
Publicise these handlers
2020-06-02 14:20:03 +09:30
Chris
961c6cd9bc
Clean up NetModulePacketHandler a little
2020-06-02 14:18:22 +09:30
Chris
0af69e2bf2
Add ambience handler
2020-06-02 14:17:13 +09:30
Chris
77d04ca4ec
Message adjustment
2020-06-02 14:08:07 +09:30
Chris
3b6a9ffcc2
Add bestiary handler
2020-06-02 14:06:18 +09:30
Chris
1c0a649a0c
Add handling for liquid net module
2020-06-02 13:34:26 +09:30
Chris
48d610d33f
Move netmodule handling into handlers namespace
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Add handler for teleport pylons, and permission for teleport pylons
2020-06-02 12:59:14 +09:30
Chris
4d1fd54a7c
Respect tile bans for tile objects in send tile square handler
2020-06-02 12:55:46 +09:30
Chris
5b72ff6c0a
Add IPacketHandler
2020-06-02 10:44:10 +09:30
Chris
b5c3b430fa
Standardize permission rejection message again
2020-06-02 10:20:13 +09:30
Chris
d46f534533
Standardize permission rejection messages
2020-06-02 10:18:40 +09:30
Patrikkk
2177d75066
Add SyncTilePicking event.
2020-06-01 18:31:30 +02:00
Patrikkk
ce5ee0d623
Add HandleSyncCavernMonsterType
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This packet is never sent from the client to the server in a normal scenario. Although with modded clients, a packet can be sent to modify the cavernMonsterType of the server world and have the world spawn defined NPC types. Can be used to have the server randomly spawn bosses on players in caverns.
Is it okay to have this simple handling in GetDataHandlers? A seperate class felt like an overkill.
Moved the HandleSyncRevengeMarker packet handler to it's "correct" position, so I won't have merge issues between my last PR. As I've mentioned there, we have the Packets in their numerical order.
2020-06-01 17:02:27 +02:00
Patrikkk
c94d15e634
Commit EmojiHandler.cs and register OnEmoji hook.
2020-06-01 15:31:45 +02:00
Patrikkk
f538ceb793
Adding EmojiHandler to handle an exploit. Adding sendemoji permission and checks.
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I know, this is not something important, but I'm going through the new packets one by one and adding events developers can work with, patching exploits, and thought this could be a core permission.
2020-06-01 15:24:02 +02:00
Patrikkk
2254df21fd
Add Emoji event
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This is received from the client when they are trying to display an emoji, this comes in to the server, gets processed, and the server sends back the Emote Bubble packet to the clients.
2020-06-01 14:38:29 +02:00
Patrikkk
4944ee3144
Implement Handler.LandGolfBalInCupHandler and handle packet exploits.
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Added multiple checks to prevent clients from sending the golfball packet directly, without having golf play actions.
2020-06-01 12:59:40 +02:00
Patrikkk
26773f61a2
Add LandGolfBallInCup event handler.
2020-06-01 12:07:57 +02:00
Patrikkk
20620f2b47
PacketType handler delegate organization.
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We have the elements in GetDataHandlerDelegates dict in order by its packet type.
2020-06-01 11:54:59 +02:00
Chris
badba523e7
Merge branch 'general-devel' into projectilestruct-addition
2020-06-01 19:12:38 +09:30
Chris
a7166536c2
Update projectilestruct to add brief documentation
2020-06-01 19:12:14 +09:30
Chris
2edfef0dfe
Merge branch 'general-devel' into patch-10
2020-06-01 19:04:45 +09:30