Lucas Nicodemus
ee20946cdd
REST endpoint /v2/users/activelist now null checks and works with 0 players.
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Fixes #362
2012-02-09 21:43:35 -07:00
k0rd
b6e220e9f2
A player should be teleported to remembered position after he is finished being harassed to login.
2012-02-06 20:17:39 -05:00
Lucas Nicodemus
9df8785415
Undid change to -rest-enabled that would limit the functionality of the startup parameter.
2012-02-04 21:24:53 -07:00
Lucas Nicodemus
ccee8f3ff4
Add some debug output so people know why REST is magically enabled.
2012-02-04 21:22:55 -07:00
Lucas Nicodemus
c1f6204045
Remove duplicated -rest-enabled flags
2012-02-04 20:19:32 -07:00
Lucas Nicodemus
2d12cbe398
Added -rest-enabled and -rest-port command line parameters
2012-02-04 20:19:04 -07:00
Lucas Nicodemus
70e8bb9759
Added -rest-enabled, which will define if the REST API is enabled from command line.
2012-02-04 20:14:34 -07:00
Lucas Nicodemus
7cfc73ea4d
Added -rest-token, which will allow command line creation of a REST token.
2012-02-04 20:09:18 -07:00
k0rd
364d4cb3f6
Send player back to spawn if remembered position puts them somewhere they can't really go.
2012-02-04 18:11:17 -05:00
Zack Piispanen
46a653da99
Added config option for how often to save ssi, and applied that to the save checker.
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Changed the OnTileEdit hook to take a player as well, so we know who is doing the edit.
Changed the output of the Debug folder to go back to bin\Debug\ since I dont work 3 directories about TShock.
2012-02-04 16:39:36 -05:00
k0rd
f3d4b0c6d1
another change to make remembered position work correctly
2012-01-31 23:00:56 -05:00
Darkvengance aka Sildaekar
fcb44cc62a
Fixed minor error in log name code
2012-01-31 05:02:45 -06:00
Darkvengance aka Sildaekar
9371c4972d
Log's name is now timestamp with yyyyMMddHHmmss.log format
2012-01-31 03:41:25 -06:00
k0rd
436cd058ec
We don't want to revert everything the player has done on the server in case of disable() for tilekill
2012-01-29 08:39:42 -05:00
Zack Piispanen
55a2ba8c35
Merge remote-tracking branch 'remotes/origin/general-devel'
2012-01-27 00:38:42 -05:00
k0rd
b66358bef2
Prevents users from sneaking items onto the server by holding them in their hands when ServerSideInventory is enabled.
2012-01-24 00:07:25 -05:00
Zack Piispanen
ae34636092
Whoops, there's a good reason why we handle the packet...too bad for anyone that wants to modify it after tshock :(
2012-01-23 02:03:19 -05:00
Zack Piispanen
6808f65d25
Removed improper chat packet handling
2012-01-23 01:42:20 -05:00
Lucas Nicodemus
9551179362
Change codename
2012-01-22 02:02:39 -07:00
Lucas Nicodemus
d2732a4b0a
Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
2012-01-22 00:29:38 -07:00
Lucas Nicodemus
f1113675c4
Code Freeze
2012-01-22 00:28:02 -07:00
Lucas Nicodemus
a6cf55229d
Merge pull request #330 from k0rd/master
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Messy changes to prevent being spammed with permission denied changes
2012-01-21 22:58:07 -08:00
Lucas Nicodemus
c0b2c4eed2
ETA
2012-01-21 23:18:31 -07:00
k0rd
9d0f97851d
TShock will now wait 2 seconds before sending another XXX protected from changes for a given protection type - per user.
2012-01-21 21:15:23 -05:00
Lucas Nicodemus
39c0007c84
Exploit prevention. Previously, the server trusted the client's tileType, now we check it ourselves.
2012-01-21 00:48:24 -07:00
Lucas Nicodemus
c7871cd88f
Remove more debug code
2012-01-21 00:38:44 -07:00
Lucas Nicodemus
51d6693f28
Remove debug code
2012-01-21 00:38:33 -07:00
Lucas Nicodemus
0918675965
Is the debug code just not being called then?
2012-01-21 00:23:53 -07:00
Lucas Nicodemus
c3d37846bd
More work on trying to fix this.
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Changed MOTD to be a bit more convincing to change.
2012-01-21 00:10:59 -07:00
Lucas Nicodemus
5f31937af7
Getting there
2012-01-20 23:50:09 -07:00
Lucas Nicodemus
940341e7bb
I promise this sort of fixes some of the issues!
2012-01-20 23:40:34 -07:00
Lucas Nicodemus
5a7f5414cd
Whoops, maybe we shouldn't let people kill shit.
2012-01-20 23:28:48 -07:00
Lucas Nicodemus
11802f2a13
Added IceTile system.
2012-01-20 23:25:15 -07:00
Zack Piispanen
efee7caed2
Added ice workaround for players who want to use ice even with canbuild off.
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This feature is only half done as players still get warned when their ice breaks.
2012-01-20 23:36:27 -05:00
Deathmax
672d360e9d
Merge fail
2012-01-20 14:35:59 +08:00
Deathmax
e879135d21
Remove valid string checks, Terraria seems to check and replace invalid chars by default
2012-01-18 20:55:30 +08:00
Deathmax
44408a25d6
Update to 1.1.2
2012-01-18 19:42:38 +08:00
Zack Piispanen
38011f6364
added a bool to the world save mechanism. This should prevent it from saving 3 times at once. Hopefully thats what was causing server crashes
2012-01-15 17:46:38 -05:00
Zack Piispanen
2a59de5293
Added config options for ignoring projectile bugs. Just turn these on if you get debuffed for projectile update/create/kill messages.
2012-01-15 02:11:23 -05:00
Deathmax
71117ae0b5
Add reasons to all Disable() usages
2012-01-14 10:40:06 +08:00
Deathmax
19aec7ffec
Re-add saveworld hook & broadcast
2012-01-13 16:50:09 +08:00
Deathmax
fcc7cfff50
Some hooks aren't disposed.
2012-01-13 16:33:35 +08:00
Deathmax
4473632691
Remove redundunt -ip handling in TShock.
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TAPI already handles -ip
2012-01-13 16:23:03 +08:00
Zack Piispanen
4c4cd4027d
Removed lua, because it shouldnt be here.
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Attempted hotfix of trashcan abuse. User's inventory shouldn't be saved if they are being nagged about logging out.
2012-01-12 18:00:05 -05:00
Zack
491eafd484
Fixed range checking to use the range we specify instead of hardcoded 32.
2012-01-12 11:01:44 -05:00
Deathmax
16c660db44
Fix coins not dropping properly.
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Anti-cheat protection was preventing item update packets while dead, which is what occurs when someone dies and drops their items.
2012-01-12 19:38:48 +08:00
Lucas Nicodemus
61c4edfcde
Disable leave message if the server is full.
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TSHOCKPLUGINS-16
2012-01-07 14:22:21 -07:00
DarkunderdoG
e61593d74c
Reverted Previous Change - Debuff's look to be coming from the disable method without msg's to the client will look into this more.
2012-01-07 11:39:36 -06:00
darkunderdog
d03b2e4fbb
attempt at fixing debuff erros in cheat protection - Zidonuke may want to look more into this
2012-01-07 10:46:34 -06:00
Middas
13fb4b3156
Adding the SaveWorld event caused an infinite loop of saves, removed it to fix the infinite loop.
2012-01-07 03:25:30 -07:00