Commit graph

4720 commits

Author SHA1 Message Date
Patrikkk
3cc8a75b9b
Merge branch 'general-devel' into emojipacketevent 2020-06-02 11:21:19 +02:00
Patrikkk
acdbfecaf1 EmojiHandler - Adding requested PR changes. Changing debug message. Fix wordings. 2020-06-02 11:20:04 +02:00
Chris
d7798b937c
Merge pull request #1975 from Pryaxis/more-net-modules
Move netmodule handling into handlers namespace
2020-06-02 17:31:59 +09:30
Chris
21b51c577c This one should use 'Read' instead of 'Load' as well 2020-06-02 17:26:32 +09:30
Chris
c7a6d044f4 Minor refactors 2020-06-02 17:19:00 +09:30
Chris
93a7b0aafe Update changelog 2020-06-02 17:05:36 +09:30
Chris
c9b015027d Rename NetModulesTypes to NetModuleType 2020-06-02 14:28:09 +09:30
Chris
292f310f69 Publicise these handlers 2020-06-02 14:20:03 +09:30
Chris
961c6cd9bc Clean up NetModulePacketHandler a little 2020-06-02 14:18:22 +09:30
Chris
0af69e2bf2 Add ambience handler 2020-06-02 14:17:13 +09:30
Chris
77d04ca4ec Message adjustment 2020-06-02 14:08:07 +09:30
Chris
3b6a9ffcc2 Add bestiary handler 2020-06-02 14:06:18 +09:30
Chris
1c0a649a0c Add handling for liquid net module 2020-06-02 13:34:26 +09:30
Chris
48d610d33f Move netmodule handling into handlers namespace
Add handler for teleport pylons, and permission for teleport pylons
2020-06-02 12:59:14 +09:30
Chris
4d1fd54a7c
Respect tile bans for tile objects in send tile square handler 2020-06-02 12:55:46 +09:30
Chris
5b72ff6c0a Add IPacketHandler 2020-06-02 10:44:10 +09:30
Chris
b5c3b430fa Standardize permission rejection message again 2020-06-02 10:20:13 +09:30
Chris
d46f534533 Standardize permission rejection messages 2020-06-02 10:18:40 +09:30
Patrikkk
c94d15e634 Commit EmojiHandler.cs and register OnEmoji hook. 2020-06-01 15:31:45 +02:00
Patrikkk
f538ceb793 Adding EmojiHandler to handle an exploit. Adding sendemoji permission and checks.
I know, this is not something important, but I'm going through the new packets one by one and adding events developers can work with, patching exploits, and thought this could be a core permission.
2020-06-01 15:24:02 +02:00
Patrikkk
2254df21fd Add Emoji event
This is received from the client when they are trying to display an emoji, this comes in to the server, gets processed, and the server sends back the Emote Bubble packet to the clients.
2020-06-01 14:38:29 +02:00
Chris
c5fcece18d
Update for pre-10 2020-06-01 19:26:10 +09:30
Chris
8d26b3816e
Merge pull request #1962 from Pryaxis/projectilestruct-addition
Projectilestruct addition
2020-06-01 19:19:22 +09:30
Chris
badba523e7
Merge branch 'general-devel' into projectilestruct-addition 2020-06-01 19:12:38 +09:30
Chris
286db02ea2
Merge pull request #1958 from moisterrific/patch-11
Update CHANGELOG.md
2020-06-01 19:12:26 +09:30
Chris
a7166536c2
Update projectilestruct to add brief documentation 2020-06-01 19:12:14 +09:30
Chris
5a1c1a6527
Merge branch 'general-devel' into patch-11 2020-06-01 19:08:06 +09:30
Chris
9900ce7d9d
Merge pull request #1957 from moisterrific/patch-10
Add more bosses to /spawnboss
2020-06-01 19:07:58 +09:30
Chris
2edfef0dfe
Merge branch 'general-devel' into patch-10 2020-06-01 19:04:45 +09:30
Chris
a049c6488f
Merge pull request #1943 from Pryaxis/fishoutnpc-event
Fishoutnpc event
2020-06-01 19:03:43 +09:30
Chris
26aac0dab9
Merge branch 'general-devel' into fishoutnpc-event 2020-06-01 18:58:06 +09:30
Lucas Nicodemus
62ff490470
Merge pull request #1951 from Olink/fix-bugs
Fix rope coils.
2020-06-01 02:21:31 -07:00
Lucas Nicodemus
dff5f043aa
Merge branch 'general-devel' into fix-bugs 2020-06-01 02:21:21 -07:00
Chris
d72a92ef9e
Merge pull request #1965 from Pryaxis/fix-sts
Fix sts
2020-06-01 18:42:24 +09:30
Chris
3eb91bf0e8 Update changelog 2020-06-01 18:38:31 +09:30
Chris
9fb27543b9 Some refactoring from feedback 2020-06-01 18:35:58 +09:30
Chris
0770e3d125 Comment out dangerous debug code 2020-06-01 16:42:11 +09:30
Chris
e030d54bd6 Fix trapdoors too 2020-06-01 16:40:34 +09:30
Chris
8ed6751747 Update changelog 2020-06-01 15:27:52 +09:30
Chris
e658af32ef merge general-devel into fix-sts 2020-06-01 15:21:55 +09:30
Chris
36089d96bb Fix doors for real this time.
Should also fix tile entities (such as item frames, pylons) and other tile objects.
Further, fixes a longstanding issue with SendTileSquare that resulted in half squares being sent instead of full squares, causing visual bugs and desyncs most noticeable with doors
2020-06-01 15:12:45 +09:30
Lucas Nicodemus
6ca9a98a91
Bump max player damage to 42,000 for empress of light
Based on feedback from #1936, empress of light needs to do more damage,
so we're going to boost it to a higher arbitrary number than it was
before.
2020-05-31 13:11:01 -07:00
Patrikkk
71cc7f482b Update CHANGELOG.md 2020-05-31 15:57:23 +02:00
Patrikkk
1398b1e079
Merge branch 'general-devel' into fishoutnpc-event 2020-05-31 15:52:59 +02:00
Lucas Nicodemus
1a35713e3e
Update changelog for PR 9 2020-05-31 00:46:13 -07:00
Lucas Nicodemus
ac76ccf589
Fix doors in the lamest way possible (!)
Fixes #1774.

This commit is designed to fix the clientside door desync issue. Based
on the order of events that I've been able to see, the way that door
opening works is like this:

1. Client sends a door open request.
2. Server echoes request back to client.
3. Both server and client simulate door opening.
4. The client that requests the initial door open sends a tile square to
the server for some reason.

In TShock, under all circumstances, we send a tile square back to the
client that sends one in, unless you have the
`tshock.ignore.sendtilesquare` permission. This adds a deviation: it
does not network data back if the event is just a door change. Doing
this is safe from the perspective of actual gameplay. A previous
iteration of this commit synchronized data to other clients, but that
seemed superfluous.

This does not really solve the underlying problem or answer the question
as to why sending a tile square back to the client seems to throw it
off, but it does. I was not able to replicate the desync issue anymore
with this branch. I expect that it will be safe to keep, because the
improved logic will only happen if the tile square had no effective
changes in addition to the door changes.
2020-05-31 00:40:03 -07:00
Lucas Nicodemus
3f0e51080b
Merge pull request #1880 from sgkoishi/general-devel
Optimize workflow
2020-05-30 16:21:20 -07:00
Lucas Nicodemus
38d99de060
Merge branch 'general-devel' into general-devel 2020-05-30 16:11:22 -07:00
Stargazing Koishi
770d17c236
Update .github/workflows/build.yml
Co-authored-by: Lucas Nicodemus <shank@shanked.me>
2020-05-30 16:07:12 -07:00
SGKoishi
a815b7556d
Upload artifacts with condition 2020-05-30 15:21:50 -07:00