Commit graph

1738 commits

Author SHA1 Message Date
Lucas Nicodemus
d890359551 SendWarp is now wrapped into Warp
Removed old functions that are no longer relevant.
Changed help to be a little more helpful in Warp.
Wrapped the Warp command into regions.
2012-05-29 18:06:18 -06:00
Lucas Nicodemus
45e4eb0f9e Merged all warp commands into one
setwarp -> warp add
delwarp -> warp del
hidewarp -> warp hide
2012-05-29 17:40:16 -06:00
Lucas Nicodemus
52aa90ff9a Thoreatically, /who should be paginated now
Version is now its own command with a different permission.
2012-05-29 00:26:09 -06:00
Lucas Nicodemus
1673d004c0 Surprise tab conversion go 2012-05-28 01:04:43 -06:00
Lucas Nicodemus
8d4b38d170 Merge branch 'general-devel' of github.com:TShock/TShock into general-devel 2012-05-27 22:13:17 -06:00
Lucas Nicodemus
f6c5c0ea83 All ban commands are now under the ban command
For the first release of 4.x, all previous commands will point to the
new command.
Added list and listip to the ban command to easily detect when a player
is or isn't banned.
Unbanning is no longer case sensitive.
2012-05-27 22:11:35 -06:00
Zack Piispanen
b60f39b19a Merge branch 'general-devel' of github.com:TShock/TShock into general-devel 2012-05-27 23:23:12 -04:00
Zack Piispanen
c28319eac6 SetSpawn now outputs a result. 2012-05-27 23:22:05 -04:00
Lucas Nicodemus
cfd08ad946 Theoreatically added a listbans command 2012-05-27 20:35:00 -06:00
Zack Piispanen
162d90126d Decision: Only display the text by default 2012-05-27 22:16:10 -04:00
Zack Piispanen
bb657995f0 Fix chat over heads. 2012-05-27 22:14:15 -04:00
Lucas Nicodemus
9e37550610 Unbanning a player is now case sensitive 2012-05-27 19:37:17 -06:00
Lucas Nicodemus
18a1312646 A little more festive 2012-05-27 12:36:58 -06:00
Lucas Nicodemus
7911953230 Hahaha 2011 psh 2012-05-27 12:34:40 -06:00
Lucas Nicodemus
917c65d6b8 Added scam warning
Version ticked a little early
2012-05-27 12:31:39 -06:00
Lucas Nicodemus
a9a9ccef47 Shut up ReSharper, that isn't localizable 2012-05-27 12:06:13 -06:00
Lucas Nicodemus
5929bd73b2 Add ASCII art 2012-05-27 12:03:12 -06:00
Zack Piispanen
761bdff214 Fix chat colors 2012-05-27 13:38:29 -04:00
Lucas Nicodemus
70bf515ae0 Actually use the aformentioned variable instead of ChatFormat 2012-05-27 11:36:37 -06:00
Lucas Nicodemus
6528a9e8f1 Added a config option for the formatting to use if chataboveheads is on 2012-05-27 11:03:58 -06:00
Lucas Nicodemus
be2b60d706 Made chataboveheads work 2012-05-27 10:54:41 -06:00
Lucas Nicodemus
8bcc24da7e Added some code to enable chat above heads 2012-05-27 10:19:52 -06:00
Deathmax
ed0756e80c Fixes null exception thrown on /save
TShock.Players was not being checked for null objects.

Reported by InanZen.
2012-05-27 21:05:28 +08:00
Deathmax
2b0549f04c Fixes fix #439
Client saves world name prior to OnJoin being called.
2012-05-27 21:01:11 +08:00
Deathmax
727bff5bd4 Fixes #439
Adds a configurable world name to be sent to clients which is saved as
the name of the server.
2012-05-27 11:46:49 +08:00
Lucas Nicodemus
ccdedca196 ???? 2012-05-26 19:56:03 -06:00
Lucas Nicodemus
60e5e43743 This is a VCS, we don't need to comment out code 2012-05-26 17:04:09 -06:00
Lucas Nicodemus
d9a53cda30 REST & console window title report port correctly
Fixes #443
2012-05-26 11:59:31 -06:00
Lucas Nicodemus
8ea0b40214 Removed some old code 2012-05-26 11:52:05 -06:00
Lucas Nicodemus
d01ae01468 "{Player} has left" is now only displayed if their state is > 2
Fixes any issues pertaining to people connecting and being dead from
that point on. May lead to a fix for players already being on the server
that haven't yet accepted world data.
2012-05-26 11:35:08 -06:00
Lucas Nicodemus
9836406cfc In the mess of a method that is OnGetData, it makes no sense to logically check to see if something is both greater than 12 but not 5. 2012-05-26 11:19:36 -06:00
Lucas Nicodemus
1fb554a804 Added some documentation to some stuff 2012-05-26 11:04:36 -06:00
Lucas Nicodemus
8ecabb7f2e All TShock methods calling the obsolete ForceKick function now use the new one
Subnote: fixes an issue where players would be reported as kicked to the
ingame console.
2012-05-26 09:50:15 -06:00
Lucas Nicodemus
ca5d68b838 Second upstart hold on 2012-05-26 05:12:59 -06:00
Lucas Nicodemus
6856d85588 Merge branch 'master' into general-devel 2012-05-26 05:10:32 -06:00
Lucas Nicodemus
98ea8cfd8f Upgrade project file to round trip upgrade VS11-2010
According to the Microsoft website and various other places, we can
safely upgrade to this format and still allow people who are a version
behind to keep that. This should change virtually nothing.
2012-05-26 05:05:51 -06:00
Lucas Nicodemus
679e2a529d This is VCS, we can just add that back later
Subnote: We should probably see why this was disabled in the first place
and see if we can replace this functionality in some better way.
2012-05-26 03:52:23 -06:00
Lucas Nicodemus
2537da2346 Added a config option for preventing world modification when dead
Closes #437
2012-05-26 03:46:11 -06:00
Lucas Nicodemus
9648fe1060 Forgot to remove checks on 1+ args for /butcher 2012-05-26 02:49:48 -06:00
Lucas Nicodemus
7103649e13 VERSION TICK: 3.9.0.0526 2012-05-25 23:59:42 -06:00
Lucas Nicodemus
55ff9cea23 Update to TerrariaAPI 1.12 2012-05-25 23:56:06 -06:00
Lucas Nicodemus
9ed6eb46b2 Several grammatical issues pertaining to checks 2012-05-25 23:47:38 -06:00
Lucas Nicodemus
e596f309c5 Committed the change to ConfigFile.cs this time 2012-05-25 23:33:57 -06:00
Lucas Nicodemus
cbf7faef73 Previous detailed config otion is now shorter: DisablePiggybanksOnSSI 2012-05-25 23:31:51 -06:00
Lucas Nicodemus
36f368ac20 Add PreventPiggyBanksOnServerSideInventory config opion 2012-05-25 23:29:40 -06:00
Lucas Nicodemus
030f4ab074 Hey Zidonuke, a tile isn't two types at the same time 2012-05-25 23:26:45 -06:00
Lucas Nicodemus
18e322d9a1 Can we Stop randomly capitalizing methods plz 2012-05-25 23:17:09 -06:00
Lucas Nicodemus
190977c422 SSI saves on /save 2012-05-25 22:55:52 -06:00
Lucas Nicodemus
23b02fb0c6 Rawr 2012-05-25 22:50:15 -06:00
Lucas Nicodemus
bccb4b4e4e Removed killFriendly from Butcher
Upon further inspection, friendly NPCs are non-existent as far as
actually being set in game goes. Maybe this was originally supposed to
denote a removed NPC type or a town npc?
2012-05-25 22:24:56 -06:00