Commit graph

3957 commits

Author SHA1 Message Date
Lucas Nicodemus
aae0c9fbae
Merge branch 'general-devel' into general-devel 2021-07-24 16:21:52 -07:00
stacey
1d2cc0f7d3
fix minor typo 2021-07-24 16:45:30 -04:00
stacey
7cf49b55d8
Update TShockAPI/Commands.cs
Co-authored-by: Chris <2648373+QuiCM@users.noreply.github.com>
2021-07-24 16:44:24 -04:00
stacey
def7bc2e6a
Merge branch 'general-devel' into patch-30 2021-07-24 16:38:27 -04:00
Arthri
a1b7556d3a Simplify booster track check 2021-07-22 10:44:17 +08:00
Arthri
74197bd71b Add comment describing right booster track check 2021-07-22 10:43:23 +08:00
Arthri
c616d1cade Add comment describing biome torch correction code 2021-07-22 10:39:19 +08:00
stacey
c25ec8aac8
Merge branch 'general-devel' into patch-31 2021-07-21 22:27:36 -04:00
Lucas Nicodemus
87d5b769c7 Version tick: 4.5.5 2021-07-21 18:46:01 -07:00
Lucas Nicodemus
5a96688796 Merge branch 'advistory-fix-1' into general-devel 2021-07-21 18:44:11 -07:00
stacey
640c4ebdb5
Slightly even better idea I just realized 2021-07-19 20:25:20 -04:00
stacey
1521c8b28e
Improved login error messages and onboarding process
Added config based checks so error messages only tell what is relevant to the user. Doesn't make any sense to tell them you can do /login when UUID is set to false because they will just get the same error message again. Also added an additional info message to the onboarding/password registration process so the next steps will be more obvious for first time users.
2021-07-19 20:03:39 -04:00
Arthri
871f6babcc Fix issues 2021-07-19 15:45:14 +08:00
Arthri
b63b50bb3e Rename torchPlaceStyle -> correctedPlaceStyle 2021-07-19 14:06:43 +08:00
Arthri
ea180347cb Fix can't place >>> Booster Track 2021-07-19 14:05:58 +08:00
Arthri
9182b3b2be Fix invalid place style exploit 2021-07-19 13:48:06 +08:00
Arthri
fcccfc07e8 Fix invalid torch place style exploit 2021-07-19 13:38:40 +08:00
stacey
8ebecd9ff2
Add notify msg for online player group change
This makes it more consistent with how /tempgroup works, since that tells the target player of their group change. Also added silent command support.
2021-07-17 14:36:10 -04:00
Killia0
154bee58f1 Typo fixes on comments/strings
My first PR contribution to TShock is spellcheck huh, frankly I don't know why but hey I could spare the time for this and caught some stuff.
2021-07-16 14:53:37 -04:00
stacey
10e0b33e82
Add Lunatic Cultist summon permission check
Didn't bother adding the broadcast stuff bc there's 4 cultists and it'll prob spam the chat if multiple players kill them at around the same time
2021-07-16 14:19:37 -04:00
stacey
26460a13c4
Merge branch 'general-devel' into patch-29 2021-07-16 14:07:32 -04:00
stacey
d61ebb4111
Update TSPlayer.cs 2021-07-16 12:20:13 -04:00
stacey
89695c3965
separate online players / max slots in stock MOTD 2021-07-15 16:13:51 -04:00
stacey
1e9804a13d
Separate current player count and max server slots 2021-07-15 16:12:36 -04:00
stacey
b8b86a42fd
Add space after comma so names look less clustered 2021-07-15 15:51:14 -04:00
stacey
2dc887266d
Add player count 2021-07-15 15:50:02 -04:00
stacey
b88d1f562f
Add player count support for MOTD 2021-07-15 15:48:27 -04:00
quake1337
c759af6d49 Minor update.
- AssertGroupValid now both sends the message and kicks the player
  depending on input parameter.
- /login and DataHandler code is now an identical assert check.
2021-07-13 21:53:54 +02:00
quake1337
048aaf6f0c /login kick -> error, add XML doc to Utils method. 2021-07-13 21:47:27 +02:00
quake1337
f7c550a8ad Fix the server not reporting startup errors correctly. 2021-07-13 21:39:20 +02:00
quake1337
48370d74b7 Missing group safeguards.
- Server will no longer start up when the guest or default groups cannot
  be located.
- Players joining with unknown groups assigned to them will be
  disconnected with an error
2021-07-13 21:33:35 +02:00
stacey
2a6bc51dd6
Change EoL summon to be more consistent w/ config
now this should be more in line with how other boss summons are currently handled, also made the sundial user messages better thx to quake's suggestions
2021-07-11 23:11:28 -04:00
James Puleo
ef603f61a8
Consistently use TilePlacementValid and SendTileSquare in Bouncer.
There are 3 different ways Bouncer uses these:
- Not checking `TilePlacementValid` at all.
- Checking `TilePlacementValid`, rejecting, but then doing a
  `SendTileSquare` to that player.
- Checking `TilePlacementValid`, rejecting. _(this is what we should
  always be doing)_

Not checking `TilePlacementValid` can allow for placement outside of the
world (unknown results), and checking `TilePlacementValid` and sending a
`SendTileSquare` on rejection causes the server to try to frame that
square. In the case of invalid coordinates (negative), framing takes
much longer than expected.
2021-07-10 00:10:45 -04:00
stacey
65bbd80ca6
Add perm check for EoL + Sundial ForceTime check
If the player does not have permission to summon bosses, they should not be able to kill Prismatic Lacewing, which summons the Empress of Light. 
Using the Enchanted Sundial while ForceTime is set to day or night (via config) will conflict with TShock's continued attempts to set it back to day or night, this makes the world appear very glitchy.
2021-07-04 21:33:48 -04:00
Stealownz
a26ad7dce0 Fix SendTileRectHandler not sending tile rect updates to everyone else
Fixes #2386
2021-07-04 17:20:57 +08:00
Lucas Nicodemus
9c748abda8 Minor: add h, this commit is worthless, do not read
Told you.
2021-06-19 01:08:55 -07:00
Lucas Nicodemus
eb97bdd259 Add helpful note to rest rate-limit error
The rate limiting error message used the term "tokens," which could be
easily misconstrued to refer to REST auth tokens, and not rate limit
leaky-bucket tokens. Since we don't expose the internals of the leaky
bucket to end-users, this error message is essentially just not good.
Without knowledge of a leaky bucket/GCRA, it really makes no sense.

Therefore, this changes the message to indicate that the "tokens" are
rate-limit tokens. It also adds a hint that there's a config setting
that can be changed to raise the limit, which further makes it more
understandable, and also provides a reasonable hint as to what setting
to change to alleviate this problem immediately. This makes it easier
for users to debug and less likely they have to read old docs/wait for help.
2021-06-19 01:04:00 -07:00
Lucas Nicodemus
f4c894ea22 Merge remote-tracking branch 'drunderscore/patch-1' into general-devel 2021-06-14 00:03:31 -07:00
James Puleo
98c1587e44
Print proper expected player ID when handling
spoofed LandGolfBallInCup.

(edited manually on GitHub, should be okay though)
2021-06-14 03:00:35 -04:00
Lucas Nicodemus
146ee41d9e Show world path in /worldinfo
This allows server operators to more easily locate their world paths,
particularly on Linux and macOS, where it isn't very obvious. To
determine where the actively loaded world is, simply run `/worldinfo`.
2021-06-13 23:49:53 -07:00
Lucas Nicodemus
a88c44e0db Remove old ConfigFile class
This was deprecated and replaced.
2021-06-13 13:20:43 -07:00
Lucas Nicodemus
4d46e58865 Prevent users from removing default guest group
The default guest group is critical and shouldn't be removed without
either TShock doing something like automatically recreating it if it
doesn't exist, or not having a huge problem if it doesn't exist.

I chose to take the easiest path, preventing users from removing it. In
theory the message gives enough context to imply "okay, go change the
group now."

This should be a relatively small edge case but I wanted to resolve it
while I was here.
2021-06-13 01:09:03 -07:00
Lucas Nicodemus
25a7e9e83a Fix warp send nullcheck
@punchready reported that there was an issue with the /warp send command
checking for position != (0,0). I tried to figure out what was going on
here, and I came up dry. I think this is vestigial from some other
database or file format storage. When @MarioE converted everything to
the new warp system, he preserved the check. The problem is that the
check seems to be based on the idea that a non-existent warp would
return the default constructor (which would contain Point.Zero).
Instead, a warp not found returns a null now.

Therefore, the proper thing to do, as implied by @punchready, is to
simply nullcheck this value instead.
2021-06-13 00:14:32 -07:00
Lucas Nicodemus
eba106a6da Add obvious deprecation warnings to comments
(In the old ConfigFile to prevent repeat incidents of
8cd6bf7d7b)
2021-06-13 00:04:45 -07:00
Lucas Nicodemus
8cd6bf7d7b Fix failure to apply default config changes
TShock.ConfigFile was deprecated and therefore changes applied in
previous commits were not applied until now.

See:

* f567486c47
* 39147355c1
* 597e403d50
2021-06-12 23:56:23 -07:00
Lucas Nicodemus
da163b80ac Allow operators to disable build permission notices
This commit allows server operators to disable build permission failure
notices. This is because some servers wish to have a "silent" operation
mode where the server doesn't send out these messages to users. This
makes sense, e.g., when the server is a "museum" and isn't intended to
be changed.
2021-06-12 23:53:17 -07:00
Lucas Nicodemus
f567486c47 Change default config for respawn timer to 10s
The default value for the respawn timer was 5 seconds, but this always
looked wrong because the default game respawn time is at least 10
seconds for classic characters. This can always be changed in the config
file, but looks significantly better when it matches the default imho.
2021-06-12 22:27:39 -07:00
Lucas Nicodemus
4100ecb64e Fix dead players being able to run /home
This commit fixes an issue where players could bypass the respawn timer
by using /home. Specifically, TShock rejects the command if the player
is dead.
2021-06-12 22:26:01 -07:00
Lucas Nicodemus
fd97c2268a Send success messages as Color.LightGreen
Basically Color.Green looks ugly and Color.LightGreen looks less ugly. I
could see changing the default to something like pure green, but I think
this might cause people to be like "yo why is this so bright."

Now arguably this should be configurable but I'm not going to
revolutionize the world by abandoning far more important work to allow
more artful messages. I just think that Color.Green is ugly enough that
I can't tolerate it.
2021-06-12 13:22:56 -07:00
Lucas Nicodemus
34da464bab Intercept console interrupt and handle nicely
Long ago in the early days of TShock someone asked why CTRL + C wasn't
handled and there was an explanation given along the lines of "something
something not supported on mono something something" or similar.
Attempts were made to try to handle console interrupts unsuccessfully
and the code was ripped out.

However, it's 2021, and we can now handle this signal and do the right
thing (which, ostensibly, is to save the world and shut down). Many
people like me reflexively hit CTRL + C because they want to shut down
the process. It's very infuriating that the current behavior results in
the server just dying and nothing being cleaned up properly.

Therefore, this commit changes the behavior to handle the interrupt,
save the world, and shut down nicely.

(If you still want to shutdown without saving the world, use off-nosave,
or idk, send SIGKILL).
2021-06-12 12:18:55 -07:00