Commit graph

1276 commits

Author SHA1 Message Date
Zidonuke
8cf298ad85 Save player data on backups
Server Side Inventory security improvements, blocking trashcan and "banks" items
CovertCorruption is now more thorough.
PvP Modes, normal, always, disabled now configurable
Initial group prefix/suffix implementation
Range checks reworked, Killing ice blocks now ignored for ice rod.
Adding a NPC name to item banlist will block it from spawning
Added configs to disable snowballs and clown bombs from npcs.
2011-12-22 17:32:51 -05:00
Zidonuke
fc735ba829 Player count stuffs 2011-12-22 15:25:40 -05:00
Lucas Nicodemus
1520688256 Hark 2011-12-22 12:16:44 -07:00
Lucas Nicodemus
26afe92648 Hark 2011-12-22 12:16:19 -07:00
Lucas Nicodemus
1f08ee5281 Merge branch 'general-devel' of github.com:TShock/TShock into general-devel 2011-12-22 04:00:24 -07:00
Lucas Nicodemus
ba5a7d1cc6 StatTracker.cs 2011-12-22 03:59:57 -07:00
Graham Cantin
a35dfcc1db Fixes up Deathmax's Commit:b4971834238387d1cca96eea01f48fca51b0ba35
Adds some more/saner config descriptions while I'm at it.
Bumped version tick to 1222.
2011-12-22 01:27:36 -08:00
Zidonuke
31d9161b77 Merge branch 'general-devel' of github.com:TShock/TShock into general-devel 2011-12-22 01:57:12 -05:00
Zidonuke
fc6278b16d Implement invalid command handler, thank you to Matadoer for pointing this omission out with his plugin. 2011-12-22 01:57:03 -05:00
Lucas Nicodemus
5d3f5eed90 GeoIP dispose fix 2011-12-21 13:09:28 -07:00
Zidonuke
0cdafc0e81 Bug fix health stat storage in server side inventory mode. 2011-12-21 03:50:15 -05:00
Zidonuke
11473493e4 Codename Change <3
Dispose GeoIP properly so TerrariaAPI-Server reload works.
2011-12-21 02:37:27 -05:00
Lucas Nicodemus
74c493bd6a VERSION TICK: 3.4.0.1221
- Prepare code freeze for release
 - 4 hour bug testing state beginning
2011-12-21 00:34:59 -07:00
Zidonuke
ddaf849ddf A special fix to the awesome Gravemind. Thank you. 2011-12-21 02:05:01 -05:00
Zidonuke
c06bf2fe2e Break off from older commands and systems, move to more recent configurations.
Cheating detection no longer kicks, instead uses new system to block actions, and notifies user to fix the issue instead.
2011-12-20 22:41:49 -05:00
Zidonuke
f414fb4e39 Fixed all known bugs to server side inventory, its now fully tested.
Fixed pvp related stuff, its now fully working.
Inventory data is per account, not per character since I can't get SQLite to do something I need it to do.
Pvp throttling hardcoded because client side has a limit of 5 seconds, so double enforce it server side.
2011-12-20 21:30:06 -05:00
Zidonuke
d343983f2c Fix possible null references. Remove noclip check, I bypassed it in 5 seconds in zidomod... So useless 2011-12-20 19:59:55 -05:00
Zidonuke
7c09a174e8 Quick fixes to new features. 2011-12-20 17:40:04 -05:00
Zidonuke
60510150bd Server Side Inventory Completed. 2011-12-20 17:23:01 -05:00
Zidonuke
6004bcd92f DERP 2011-12-20 16:29:08 -05:00
Zidonuke
bc7fac9b73 Annoying Server Side Inventory implemented. Needs extensive testing.
If enabled, all player actions are disabled until they /login which triggers a inventory check against the server. If they fail the check the login doesn't occur and they can't act. Default inventory for new accounts or characters requires a new character's inventory and health. Every inventory change that occurs is stored back into playerData memory and then onLeave it's stored back into the database, to be loaded at next /login
2011-12-20 16:21:22 -05:00
Zidonuke
ed21c2e8a4 DERP 2011-12-20 13:34:08 -05:00
Zidonuke
9a45a9ab80 Quick fix to buff hack check. 2011-12-20 13:33:44 -05:00
Zidonuke
428ea92357 Merge branch 'general-devel' of github.com:TShock/TShock into general-devel 2011-12-20 13:12:45 -05:00
Zidonuke
ad22a379d9 New config to disable dungeon guardian and instead send players to spawn (stops hack abuse)
Changed AlwaysPvp to support new features better.
Now checking ItemAnimation for stuff.
Initial data structures for Server Side Inventory handling support.
2011-12-20 13:12:27 -05:00
Deathmax
4628cb2ae6 Merge remote-tracking branch 'origin/general-devel' into general-devel 2011-12-20 18:50:01 +08:00
Deathmax
2cec51ada4 /converthallow/corruption should now report the correct hallow/corruption percentage. 2011-12-20 18:49:08 +08:00
Zidonuke
7263ff3a9b Set player name 2011-12-20 04:50:38 -05:00
Zidonuke
37692d0365 New "AlwayaPvp" system. Client controls its own pvp status completely and will refuse all damage attempts by players outside of pvp and if it's not set to pvp. Solution? Block all actions and wait for user to manually enable pvp. 2011-12-20 04:20:18 -05:00
Zidonuke
82fb69f9d4 Random Improvements and Fixes 2011-12-20 03:31:47 -05:00
Zidonuke
0ac0dd02f8 Improve max stack hack detection. Don't check for type == 0. Mostly caused by modified save files from inventory editing that don't reset stacks. 2011-12-20 02:41:21 -05:00
Zidonuke
06b487393c Implement join/leave messages into TShock. 2011-12-20 01:00:21 -05:00
Zidonuke
3c653f0ff7 Remove useless configs. 2011-12-20 00:47:49 -05:00
Zidonuke
29ac44117f Minor Fixed, Removed speedhack/teleport detection. 2011-12-20 00:00:13 -05:00
Zidonuke
8a62df9ebb Renamed Solution... I'm picky and its easier to track what VS Solution is open in the taskbar.
Removed old kick/ban system for griefing and hacks.
Cheating detection redone to stop inventory editors going above the normal limits.
Revamped KillTile abuse detection to be always on.
Removed old hacks/exploit detection for exploits fixed by Redigit properly.
Removed some permissions and added one for killtile abuse detection.
Removed old configurations that are not used anymore.
AntiHack/Protection System COMPLETELY revamped to properly block and revert all actions that are abusive.
Item Ban List is now the primary method to control various griefing items. To block Explosives or Sandguns or other items, use the Item Ban List.
Banned items are able to exist in your inventory but the server will ignore all attempts to use those items.
To protect against hack clients doing world edit type actions, use regions and spawn protection.
2011-12-19 23:52:26 -05:00
Deathmax
7e3fd905da Don't send logs when player is immune is cheat detection 2011-12-19 22:54:50 +08:00
Deathmax
b0becb50d1 Dispose of log's streamwriter properly.
Fixes issues if TShock is reloaded.
2011-12-19 22:29:59 +08:00
Deathmax
63acaac7ea Fix vile powder not working. 2011-12-19 19:39:10 +08:00
Deathmax
99d3162345 Recount and resend Good/Evil stats after converting hallow/corruption 2011-12-19 19:30:06 +08:00
Deathmax
a776bd056c Reset sections sent on /converthallow/corruption
This forces the server to resend sections to players, showing the new tile changes
2011-12-19 19:18:07 +08:00
Zidonuke
55b706db8d Merge branch 'general-devel-mono' of github.com:TShock/TShock into general-devel 2011-12-18 21:57:43 -05:00
Zidonuke
25c55330fb Kill Mono Branch with fire, move it all into general-devel 2011-12-18 21:55:50 -05:00
Luke
a88e731263 Fixed sendlog wording and increased dmg due to false positives. 2011-12-18 14:22:19 -06:00
Deathmax
383633a823 Fix items and NPCs not being searched for properly. 2011-12-18 23:23:07 +08:00
Deathmax
283dec89a0 Add /converthallow and /convertcorruption
Converts hallow/corruption tiles to their counterpart worldwide.
2011-12-18 21:19:43 +08:00
Deathmax
c8c2307935 Allow users to disable hardmode from occurring. 2011-12-18 21:08:04 +08:00
Deathmax
b497183423 Allow admins to choose either or both IP or name bans to enforce 2011-12-18 20:36:03 +08:00
Deathmax
db8e9da946 Up the projectile damage limits 2011-12-18 11:16:29 +08:00
Deathmax
fef958c619 Fix permissions problem with explosives 2011-12-18 10:25:32 +08:00
Deathmax
beae9a55a2 Warn THEN kick. 2011-12-18 09:31:36 +08:00