Commit graph

4709 commits

Author SHA1 Message Date
Chris
961c6cd9bc Clean up NetModulePacketHandler a little 2020-06-02 14:18:22 +09:30
Chris
0af69e2bf2 Add ambience handler 2020-06-02 14:17:13 +09:30
Chris
77d04ca4ec Message adjustment 2020-06-02 14:08:07 +09:30
Chris
3b6a9ffcc2 Add bestiary handler 2020-06-02 14:06:18 +09:30
Chris
1c0a649a0c Add handling for liquid net module 2020-06-02 13:34:26 +09:30
Chris
48d610d33f Move netmodule handling into handlers namespace
Add handler for teleport pylons, and permission for teleport pylons
2020-06-02 12:59:14 +09:30
Chris
4d1fd54a7c
Respect tile bans for tile objects in send tile square handler 2020-06-02 12:55:46 +09:30
Chris
5b72ff6c0a Add IPacketHandler 2020-06-02 10:44:10 +09:30
Chris
b5c3b430fa Standardize permission rejection message again 2020-06-02 10:20:13 +09:30
Chris
d46f534533 Standardize permission rejection messages 2020-06-02 10:18:40 +09:30
Chris
c5fcece18d
Update for pre-10 2020-06-01 19:26:10 +09:30
Chris
8d26b3816e
Merge pull request #1962 from Pryaxis/projectilestruct-addition
Projectilestruct addition
2020-06-01 19:19:22 +09:30
Chris
badba523e7
Merge branch 'general-devel' into projectilestruct-addition 2020-06-01 19:12:38 +09:30
Chris
286db02ea2
Merge pull request #1958 from moisterrific/patch-11
Update CHANGELOG.md
2020-06-01 19:12:26 +09:30
Chris
a7166536c2
Update projectilestruct to add brief documentation 2020-06-01 19:12:14 +09:30
Chris
5a1c1a6527
Merge branch 'general-devel' into patch-11 2020-06-01 19:08:06 +09:30
Chris
9900ce7d9d
Merge pull request #1957 from moisterrific/patch-10
Add more bosses to /spawnboss
2020-06-01 19:07:58 +09:30
Chris
2edfef0dfe
Merge branch 'general-devel' into patch-10 2020-06-01 19:04:45 +09:30
Chris
a049c6488f
Merge pull request #1943 from Pryaxis/fishoutnpc-event
Fishoutnpc event
2020-06-01 19:03:43 +09:30
Chris
26aac0dab9
Merge branch 'general-devel' into fishoutnpc-event 2020-06-01 18:58:06 +09:30
Lucas Nicodemus
62ff490470
Merge pull request #1951 from Olink/fix-bugs
Fix rope coils.
2020-06-01 02:21:31 -07:00
Lucas Nicodemus
dff5f043aa
Merge branch 'general-devel' into fix-bugs 2020-06-01 02:21:21 -07:00
Chris
d72a92ef9e
Merge pull request #1965 from Pryaxis/fix-sts
Fix sts
2020-06-01 18:42:24 +09:30
Chris
3eb91bf0e8 Update changelog 2020-06-01 18:38:31 +09:30
Chris
9fb27543b9 Some refactoring from feedback 2020-06-01 18:35:58 +09:30
Chris
0770e3d125 Comment out dangerous debug code 2020-06-01 16:42:11 +09:30
Chris
e030d54bd6 Fix trapdoors too 2020-06-01 16:40:34 +09:30
Chris
8ed6751747 Update changelog 2020-06-01 15:27:52 +09:30
Chris
e658af32ef merge general-devel into fix-sts 2020-06-01 15:21:55 +09:30
Chris
36089d96bb Fix doors for real this time.
Should also fix tile entities (such as item frames, pylons) and other tile objects.
Further, fixes a longstanding issue with SendTileSquare that resulted in half squares being sent instead of full squares, causing visual bugs and desyncs most noticeable with doors
2020-06-01 15:12:45 +09:30
Lucas Nicodemus
6ca9a98a91
Bump max player damage to 42,000 for empress of light
Based on feedback from #1936, empress of light needs to do more damage,
so we're going to boost it to a higher arbitrary number than it was
before.
2020-05-31 13:11:01 -07:00
Patrikkk
71cc7f482b Update CHANGELOG.md 2020-05-31 15:57:23 +02:00
Patrikkk
1398b1e079
Merge branch 'general-devel' into fishoutnpc-event 2020-05-31 15:52:59 +02:00
Lucas Nicodemus
1a35713e3e
Update changelog for PR 9 2020-05-31 00:46:13 -07:00
Lucas Nicodemus
ac76ccf589
Fix doors in the lamest way possible (!)
Fixes #1774.

This commit is designed to fix the clientside door desync issue. Based
on the order of events that I've been able to see, the way that door
opening works is like this:

1. Client sends a door open request.
2. Server echoes request back to client.
3. Both server and client simulate door opening.
4. The client that requests the initial door open sends a tile square to
the server for some reason.

In TShock, under all circumstances, we send a tile square back to the
client that sends one in, unless you have the
`tshock.ignore.sendtilesquare` permission. This adds a deviation: it
does not network data back if the event is just a door change. Doing
this is safe from the perspective of actual gameplay. A previous
iteration of this commit synchronized data to other clients, but that
seemed superfluous.

This does not really solve the underlying problem or answer the question
as to why sending a tile square back to the client seems to throw it
off, but it does. I was not able to replicate the desync issue anymore
with this branch. I expect that it will be safe to keep, because the
improved logic will only happen if the tile square had no effective
changes in addition to the door changes.
2020-05-31 00:40:03 -07:00
Lucas Nicodemus
3f0e51080b
Merge pull request #1880 from sgkoishi/general-devel
Optimize workflow
2020-05-30 16:21:20 -07:00
Lucas Nicodemus
38d99de060
Merge branch 'general-devel' into general-devel 2020-05-30 16:11:22 -07:00
Stargazing Koishi
770d17c236
Update .github/workflows/build.yml
Co-authored-by: Lucas Nicodemus <shank@shanked.me>
2020-05-30 16:07:12 -07:00
SGKoishi
a815b7556d
Upload artifacts with condition 2020-05-30 15:21:50 -07:00
moisterrific
e5db414b9c
Update CHANGELOG.md 2020-05-30 18:01:19 -04:00
moisterrific
1cb72718c2
Add more bosses to /spawnboss
Add more bosses that has health bars/map icons to the command parameters. Added Lunatic Cultist to /spawnboss "all". Did not include Dark Mage or Ogre bosses since they have two different tier versions. Also added some abbreviations to existing bosses.
2020-05-30 17:57:16 -04:00
SGKoishi
0932cc821a
Split workflow into Debug and Release 2020-05-30 14:11:19 -07:00
Zack
c999b4305c
Remove Console debug output. 2020-05-30 11:58:59 -04:00
Olink
96c7453b33 Merge branch 'general-devel' of github.com:Pryaxis/TShock into fix-bugs 2020-05-30 11:54:09 -04:00
Patrikkk
9934a3935d ProjectileStruct - Adding extra data
Can we store the type of the recent projectile as well? This could be used in my upcoming PR regarding the golf packet where I check for recently created projectiles, and their types. Having only the index is not useful in this scenario, because the projectile can already be killed, so cannot access the Main.projectile array to get the projectile type.

Can this be public instead of internal? Developers could make good use of it, instead of having to implement their own version of RecentProjectiles in their plugins.
2020-05-30 11:22:50 +02:00
Patrikkk
9a49f6ad15
Merge branch 'general-devel' into fishoutnpc-event 2020-05-30 10:53:51 +02:00
Patrikkk
791a6be831
Add additional FoodPlatter event check. Update range check. (#1941)
This is a combination of 3 commits:

* @Olink was right. Adding additional check. Modifying range check.

There are two ways to place food into a plate. One is by having it in hand (mouse) and right clicking, the other is by having the item selected in the... "inventory bar"(?) and right clicking the plate.

Tested range, if player is outside the range, they should not get their item back.

* FoodPlatterHotfix - Update IsInRange range value.

To suggestion of Olink, to consider player lag and increase the range check.

Co-authored-by: Lucas Nicodemus <shank@shanked.me>
2020-05-30 00:39:40 -07:00
Lucas Nicodemus
b6ab552d50
Merge pull request #1950 from Olink/general-devel
Update GetDataHandlers ExtraValue packet handling.
2020-05-30 00:36:23 -07:00
Lucas Nicodemus
01e3f9c58d
Merge branch 'general-devel' into general-devel 2020-05-30 00:32:57 -07:00
Lucas Nicodemus
b199944f83
Merge pull request #1928 from moisterrific/patch-8
Updated changelog for prior changes from @moisterrific
2020-05-30 00:31:37 -07:00