Commit graph

3151 commits

Author SHA1 Message Date
Lucas Nicodemus
09121368e4 Move TShock.CheckRangePermission to TSPlayer
TShock.CheckRangePermission is now TSPlayer.IsInRange, but the most
important thing is that this method returns the opposite of what the
original did, so all of the calls that would go to it are now inverted.
2017-12-21 20:32:07 -07:00
Lucas Nicodemus
7730faf94f Change diction to refer to "saved data" on Disable 2017-12-21 08:22:51 -07:00
Lucas Nicodemus
ea630e5aa2 Rephrase SSC login message to avoid grammar choice 2017-12-20 21:32:56 -07:00
Chris
215970bab2
Merge branch 'general-devel' into checkignores 2017-12-21 13:28:06 +10:30
Chris
97f9de2e4e
Merge branch 'general-devel' into hook-init 2017-12-21 13:18:18 +10:30
Lucas Nicodemus
e1e4f41118 Made disable message for login use specifier 2017-12-20 19:00:16 -07:00
Lucas Nicodemus
97f48d6d41 Renamed TSPlayer.CheckIgnores() -> TSPlayer.IsBeingDisabled()
Since all of the flags it was checking have been demystified, this
is pretty self explanatory now.
2017-12-20 17:42:59 -07:00
Lucas Nicodemus
8e5ee7d286 Renamed IgnoreActionsForClearingTrashCan to conform w/ changes
This just changes IgnoreActionsForClearingTrashCan to meet the
same naming scheme for the rest of the old ignore checks. For
consistency. Consistency is nice.
2017-12-20 17:33:18 -07:00
Lucas Nicodemus
4e186e7375 Replace TSPlayer.IgnoreActionsForDisabledArmor -> boolean
TSPlayer.IgnoreActionsForBannedArmor was useless because it only
stored the last armor/dye a player had. Replaced with a boolean.
2017-12-20 17:29:10 -07:00
Lucas Nicodemus
7efcfd055f Replace TSPlayer.IgnoreActionsForCheating w/ boolean
This replaces IgnoreActionsForCheating in TSPlayer with a new
IsDisabledForStackDetection field that tracks the same basic data.

The previous way we did this was storing a string as the "reason"
why a player was disabled for cheating, but it only stored the last
hacked item stack that caused the check to fail. Since we already
have OnSecondUpdate which notifies on _all_ items, we don't need
to store this info in such a useless way anyway. They'll find out
in one second what they need to remove in a more alarmist way.
2017-12-20 17:19:14 -07:00
Lucas Nicodemus
1ef28dfe0d Replace TSPlayer.IgnoreActionsForInventory => IsDisabledForSSC.
This is the first commit in a series to rewrite CheckIgnores()
into whatever its replacement becomes.

IgnoreActionsForInventory was probably used by the SSC system prior
to when we had in-game support for SSC (ergo, when we just checked
to make sure you had removed all items before joining and worked
our way up in inventory data to track it). I could be wrong about
this though.

Now, IsDisabledForSSC tracks only if a player is shut down due to
SSC, rather than a reason that gets broadcast.
2017-12-20 17:01:55 -07:00
Lucas Nicodemus
3a59280834 Pre-initialize TShock hooks for Register method
Hooks have this fancy .Register method when they're of type
HandlerList<Args> that high made but we never bother to initialize
any of them, so .Register doesn't work because it's null.

This solves that problem by just initializing all handlers. Thus,
.Register works, and thus, you can register hooks with priorities.
2017-12-20 12:35:42 -07:00
Lucas Nicodemus
713dd2614a Fix regression where Bouncer would create dupe items on drop 2017-12-17 12:40:24 -07:00
Lucas Nicodemus
263c0bc402 Revert "Bouncer: Handle case where prefix < 1"
This reverts commit 3f79a904da.

If prefix is < 1 and we block this event, clients can no longer
delete picked up items. This is what caused what Joshwoo reported.
2017-12-17 12:27:02 -07:00
Lucas Nicodemus
c1de974e16 Remove happiness.
http://rubyonrails.org/doctrine

The problem with most programmers is that they refuse to see any
logic in thinking about a problem from the other side, even just
once. You can't argue with someone over what opinionated "programmer
happiness" things are because logically you'll always be outmatched
with "well you can just do it this other way."

Take this example. How is !args.Player.HasProjectilePermission any
easier to understand than args.Player.LacksProjectilePermission?
 -> One is direct: it focuses on what a player doesn't have.
 -> The other is indirect: it's the inverse of have.

You can read one in a sentence and think "so if a player lacks a
permission then this happens" whereas the other is like "invert
if a player has a permission." In this soupy mess of a codebase
where you're trying to sort out what 300 magic numbers mean and
what everything else is trying to do, then it's kinda nice to
be able to read something and understand it immediately.
2017-12-17 01:10:32 -07:00
Lucas Nicodemus
0afcf0d248 Merge remote-tracking branch 'origin/general-devel' into fragments 2017-12-17 00:45:02 -07:00
Lucas Nicodemus
14a6338b73 Add a "remove from bouncer" todo item 2017-12-17 00:44:19 -07:00
Lucas Nicodemus
3f79a904da Bouncer: Handle case where prefix < 1 2017-12-17 00:39:22 -07:00
Lucas Nicodemus
b71458b293 Fix /setup not working with owner groups; update readme 2017-12-16 20:37:43 -07:00
Lucas Nicodemus
9d0c84fd13 Fix handler registration in Bouncer init constructor 2017-12-16 10:37:44 -07:00
Lucas Nicodemus
1e9532a316 Create TSPlayer.IsBouncerThrottled() to avoid code copypasta 2017-12-16 01:14:39 -07:00
Lucas Nicodemus
0260530848 Change Bouncer initialization to a more permanent home 2017-12-16 01:09:40 -07:00
Lucas Nicodemus
1bee289daf Move TShock.CheckIgnores(TSPlayer) -> TSPlayer.CheckIgnores()
Note: This method really sucks and needs to be rebuilt anyway.
2017-12-16 01:03:05 -07:00
Lucas Nicodemus
9f7c3ead09 Add & move OnPlaceItemFrame to Bouncer 2017-12-15 23:15:43 -07:00
Lucas Nicodemus
748d7f7fab Move OnGemLockToggle -> Bouncer 2017-12-15 22:58:41 -07:00
Lucas Nicodemus
de017f2d41 Create & move OnPlaceTileEntity to Bouncer; fix unreachable code 2017-12-15 22:51:07 -07:00
Lucas Nicodemus
64facfc10c Document internal mass wire op in Bouncer 2017-12-15 22:29:52 -07:00
Lucas Nicodemus
681f2a2432 Add & move OnMassWireOperation hook to Bouncer 2017-12-15 22:15:17 -07:00
Lucas Nicodemus
cdba07c62e Move OnPlayerAnimation to Bouncer 2017-12-15 21:50:20 -07:00
Lucas Nicodemus
d03e899452 dmg -> damage 2017-12-15 21:43:27 -07:00
Lucas Nicodemus
007c685c19 Move OnNPCStrike to Bouncer 2017-12-15 21:42:20 -07:00
Lucas Nicodemus
e8a3f87e23 Merge remote-tracking branch 'origin/general-devel' into fragments 2017-12-15 19:28:12 -07:00
Lucas Nicodemus
81db59d864
Merge branch 'general-devel' into sql_improve 2017-12-15 18:38:25 -07:00
Lucas Nicodemus
01d865fddc Move OnPlayerDamage to Bouncer
Remove reference to PlayerDamage v1 hook
2017-12-15 18:27:55 -07:00
Lucas Nicodemus
82e2ecb662 Move OnItemDrop to Bouncer 2017-12-15 18:11:35 -07:00
Lucas Nicodemus
5cdb38675c Move OnPlayerBuff logic to Bouncer 2017-12-15 17:51:16 -07:00
Lucas Nicodemus
c9955a74ec Document OnChestItemChange 2017-12-15 12:14:10 -07:00
Lucas Nicodemus
845fc3b7c8 Move OnChestItemChange to Bouncer
Fix issue where TShock didn't properly do anti-cheat on chest
item changes.
2017-12-15 12:12:21 -07:00
Lucas Nicodemus
943f86615a Move UpdateNPCHome to Bouncer 2017-12-14 20:46:26 -07:00
Lucas Nicodemus
be8cffddfd Move OnChestOpen to Bouncer 2017-12-14 20:31:54 -07:00
Lucas Nicodemus
863fa706c2 Document OnPlaceChest in Bouncer 2017-12-14 20:28:50 -07:00
Lucas Nicodemus
d67d3e66a6 Merge branch 'general-devel' into fragments 2017-12-14 20:21:20 -07:00
Lucas Nicodemus
a6d1d9ab49 Update submodule; PacketTypes.TileKill -> PlaceChest 2017-12-14 20:19:53 -07:00
Lucas Nicodemus
6d7c8aa019 TileKill -> PlaceChest (hook changed, so did packet); +Bouncer 2017-12-14 20:13:25 -07:00
Lucas Nicodemus
9f8db96188 Make death in hardcore sting a little more 2017-12-14 09:18:44 -07:00
Lucas Nicodemus
5f647f087c (Probably) fix invasions started by TShock being weird
TShock used to call the StartInvasion method in Main with a type
and a size, but then in some update it stopped taking a size. So
you have to change a field to change the size, but the problem is
that the field is reset when StartInavsion is called. This means
that any effort to manually change the size would have failed due
to the fact that the field is reset at the end. The order has been
changed to account for this.

In addition, the start size is now set, so the game can report
progress correctly on the current invasion.
2017-12-14 08:08:57 -07:00
Lucas Nicodemus
3f22c52698 Move StartInvasion() out of the TShock main class 2017-12-14 07:56:41 -07:00
Lucas Nicodemus
5cd5bdaaa0 Move OnLiquidSet to Bouncer 2017-12-14 07:46:29 -07:00
Lucas Nicodemus
2f4b1a5bfc Merge branch 'general-devel' into fragments 2017-12-14 07:06:31 -07:00
Lucas Nicodemus
9d6de89a0b
Merge branch 'general-devel' into better-readme 2017-12-14 00:38:36 -07:00