TShock.CheckTilePermission(ply, x, y, paint) has been replaced with
TSPlayer.HasPaintPermission and TSPlayer.HasBuildPermission
respectively. These two methods dramatically simplify the logic required
to process build permissions.
Still todo after this commit:
1. Implement warnings for when a player fails a permission check on
build. This is probably going to be accomplished by a default argument
to the HasBuildPermission signature.
2. Create a variant that checks for ice tile permission and use like
HasPaintPermission() so as to remove the other
TShock.CheckTilePermission method.
Annoyingly, all of the existing methods that start with Check seem to
"check" if they player _doesn't_ have permission (true = no permission),
which makes nearly every call negative.
TShock.CheckRangePermission is now TSPlayer.IsInRange, but the most
important thing is that this method returns the opposite of what the
original did, so all of the calls that would go to it are now inverted.
This just changes IgnoreActionsForClearingTrashCan to meet the
same naming scheme for the rest of the old ignore checks. For
consistency. Consistency is nice.
This replaces IgnoreActionsForCheating in TSPlayer with a new
IsDisabledForStackDetection field that tracks the same basic data.
The previous way we did this was storing a string as the "reason"
why a player was disabled for cheating, but it only stored the last
hacked item stack that caused the check to fail. Since we already
have OnSecondUpdate which notifies on _all_ items, we don't need
to store this info in such a useless way anyway. They'll find out
in one second what they need to remove in a more alarmist way.
This is the first commit in a series to rewrite CheckIgnores()
into whatever its replacement becomes.
IgnoreActionsForInventory was probably used by the SSC system prior
to when we had in-game support for SSC (ergo, when we just checked
to make sure you had removed all items before joining and worked
our way up in inventory data to track it). I could be wrong about
this though.
Now, IsDisabledForSSC tracks only if a player is shut down due to
SSC, rather than a reason that gets broadcast.
This reverts commit 3f79a904da.
If prefix is < 1 and we block this event, clients can no longer
delete picked up items. This is what caused what Joshwoo reported.
This change reverts mod to line 1525 of GetDataHandlers.cs in
672d360e9d by Deathamx.
We couldn't think of a reason why a bounds check would ever return
false, thus not handling the packet and letting the server accept
it. Therefore, it's now true.
In the future, we need to document handling better.
Removed PacketTypes.PlayerKillMe since it's out of the protocol.
Removed handler method for PlayerKillMe since it's out of the
protocol.
Updated changelog to reflect new hook changes.
Since these reverts are on a per-tile basis, we only need to revert
the first block not surrounding ones.
Note: May cause problems with dropped sand because of gravity.