Lucas Nicodemus
4cb6a5eb4b
Really version tick to 4.5.13 this time.
2022-02-16 19:55:06 -08:00
Lucas Nicodemus
6591b455fc
Version tick: 4.5.13
2022-02-16 19:45:57 -08:00
0x3fcf1bbd
c6b04053a3
Removed clamping as the game does it itself.
2022-02-16 12:12:50 +01:00
0x3fcf1bbd
9bc936053b
Fixed STR width & length clamping being incorrect.
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The main game should however clamp it itself too before sending, so there shouldn't be issues.
2022-02-16 11:32:43 +01:00
0x3fcf1bbd
874b3b2746
Reverted STS change, added STSC, fixed STS/STSC usage.
2022-02-01 16:00:05 +01:00
0x3fcf1bbd
af99c4cb8d
Fixed STS not being centered.
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Inferring from the usage of it, this method was expected by its callers to be a square centered around the given coordinates (x, y), hence this being a fix.
2022-01-26 14:17:27 +01:00
0x3fcf1bbd
fc16495528
Fixed silent support for lanterns world event.
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And fixed smol typo.
2022-01-22 13:47:19 +01:00
0x3fcf1bbd
29c6260d79
Fixed permission being ignored for lanterns event.
2022-01-16 17:13:57 +01:00
0x3fcf1bbd
5e54445818
Added lanterns night event to the worldevent command.
2022-01-15 23:49:37 +01:00
Lucas Nicodemus
e42da74f85
Merge remote-tracking branch 'tru321/general-devel' into general-devel
2021-12-12 12:35:13 -08:00
tru321
f20ce4aaa9
Update Bouncer.cs
2021-12-10 10:57:56 +08:00
tru321
e0d6252693
Update GetDataHandlers.cs
2021-12-10 10:53:58 +08:00
tru321
16f7c876e1
Apply suggestions from code review
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Co-authored-by: Lucas Nicodemus <shank@shanked.me>
2021-12-08 14:44:03 +08:00
tru321
26a46ef40c
Update Bouncer.cs
2021-12-08 11:48:55 +08:00
tru321
d4befdeff0
Update Bouncer.cs
2021-12-08 11:10:12 +08:00
tru321
bd7b1c1460
Update GetDataHandlers.cs
2021-12-08 11:05:33 +08:00
James Puleo
fe3a59f84a
Fixed rejection check inside of HandlePaintTile to account for the
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Paint Sprayer (or Architect Gizmo Pack) being inside your inventory,
rather than on an accessory slot.
2021-12-07 02:42:27 -05:00
Lucas Nicodemus
f3b1a84821
Version tick: 4.5.12
2021-12-06 21:31:03 -08:00
Lucas Nicodemus
47b95e7518
Merge remote-tracking branch 'agaspace/patch-1' into general-devel
2021-12-05 16:32:06 -08:00
Lucas Nicodemus
d50ebfea37
Merge remote-tracking branch 'drunderscore/feature/bouncer-reject-out-of-bounds-npc-talk' into general-devel
2021-12-04 22:35:37 -08:00
Zoom L1
5230598ba3
Comments updated
2021-12-04 10:37:16 +07:00
James Puleo
4dab0802a1
Added the OnSignRead handler in GetDataHandlers, and added the
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`SignRead` event.
Added check to ensure the sign being read is within world bounds (x >= 0
&& y >= 0 && x < Main.maxTilesX && y < Main.maxTilesY)
2021-12-03 21:11:23 -05:00
James Puleo
97f33fea63
Added check to HandleNpcTalk to ensure the passed NPC index is within
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bounds (>= -1 && < `Main.maxNPCs`).
2021-12-03 19:57:46 -05:00
Zoom L1
77ded28826
Corrected customDeathReason in OnPlayerDamage
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Previously it was called for absolutely any damage from the player.
2021-12-02 22:13:25 +07:00
Lucas Nicodemus
ce056f1ce5
Merge remote-tracking branch 'agaspace/general-devel' into general-devel
2021-12-01 22:59:04 -08:00
AkjaHAsLk1IALk0MasH
823293ed43
Updated code comments
2021-12-02 10:03:36 +07:00
tru321
0b1da29cf8
Update GetDataHandlers.cs
2021-12-01 14:35:02 +08:00
tru321
a2a13ce494
Added DataHandler for NpcTalk
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This should stopping unregistered and logged out players to interact with NPC. Which prevent them smuggling or duplicating items via NPC items slot.
2021-12-01 13:44:41 +08:00
AkjaHAsLk1IALk0MasH
a00512fcf4
Added protection to OnPlayerDamage
2021-11-30 21:14:53 +07:00
AkjaHAsLk1IALk0MasH
cdeec8aa04
Added protection in OnKillMe
2021-11-30 20:53:19 +07:00
AkjaHAsLk1IALk0MasH
8f69c6e767
Created a new field in config.
2021-11-30 20:50:51 +07:00
Chris
9b18dc5d59
Merge branch 'general-devel' into general-devel
2021-11-30 18:23:38 +10:30
AkjaHAsLk1IALk0MasH
df5c118055
Added comments to help other developers understand what I used and why
2021-11-30 14:36:19 +07:00
AkjaHAsLk1IALk0MasH
77032ccbea
Renamed value in config
2021-11-30 14:23:49 +07:00
AkjaHAsLk1IALk0MasH
1a62d1dfed
Added ai[0] check
2021-11-30 14:22:41 +07:00
Lucas Nicodemus
f3f0fc8886
Version tick: 4.5.11
2021-11-29 21:26:31 -08:00
AkjaHAsLk1IALk0MasH
6cec7e71cd
Fixed the ability to spawn Zenith projectile with non-original items.
2021-11-28 15:35:50 +07:00
Lucas Nicodemus
87d5b476ea
Add current gamemode to /worldmode
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To help debug #2516 , this commit adds the currently running game mode to
/worldinfo. I didn't bother converting this in the dictionary back since
my primary goal by adding it right now is to debug the currently running
mode, not to necessarily try to parse the data.
2021-11-27 17:32:46 -08:00
Lucas Nicodemus
0751f0cb5a
Merge remote-tracking branch 'agaspace/general-devel' into general-devel
2021-11-27 17:15:44 -08:00
AkjaHAsLk1IALk0MasH
76b0d9e563
Removed unnecessary code comments.
2021-11-27 11:59:49 +07:00
AkjaHAsLk1IALk0MasH
606b9e43d7
Fixed the minimum value that made the "Bouncer" not work properly
2021-11-27 11:57:48 +07:00
Zoom L1
246c67a622
Updated the dictionaries.
2021-11-27 09:34:14 +07:00
Zoom L1
f11ffd2b91
Fixed the maximum and minimum values.
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Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
2021-11-27 09:30:52 +07:00
AkjaHAsLk1IALk0MasH
bf605a2127
Added "Bouncer," which prohibits the creation of large projectiles.
2021-11-27 00:00:55 +07:00
AkjaHAsLk1IALk0MasH
85a4656274
Added values for AI[].
2021-11-26 23:52:05 +07:00
Stargazing Koishi
db8d56cba7
Update BuffId typo
2021-11-26 06:54:56 -08:00
Stargazing Koishi
2217d63dc7
Update new buffs for NPC
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The new TentacleSpike buff is allowed
2021-11-26 06:52:30 -08:00
Lucas Nicodemus
74e178e119
Version tick: 4.5.10
2021-11-25 21:47:35 -08:00
Lucas Nicodemus
996229b9af
Force shutdown server if SIGINT is received twice
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Previously, I updated the SIGINT handler so that it would safely shut
down. This is because I'm an idiot and like most people like me, I use
CTRL + C as my exclusive way to close all programs in the command line
environment. This poses a risk because it doesn't save the world and
shuts down improperly.
However, I forgot that Terraria has interactive menus that you can't
exit from. So, in these menus, the only way out was CTRL + C. @Onusai
reported this, so this changes the behavior a second time.
Now, when passing SIGINT, you can pass it twice. This will cause the
program to actually exit on the second time, such as when you're stuck
at a menu. Hooray.
2021-11-25 11:26:09 -08:00
Lucas Nicodemus
8cf7d164cb
Version tick: 4.5.9
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This commit also bumps the submodule for TSAPI to support Terraria
1.4.3.2.
2021-11-24 18:57:41 -08:00